October 7, 20232 yr Good Morning all, Yesterday I jumped in the Fenix and flew from Liverpool to Sicily, had an hour on the ground then did the return leg back to Liverpool. Total time was around 7 hours in the sim. I was pleased to see zero degradation in FPS by the time I arrived at Liverpool but when I landed there was not a single aircraft on the ground or in the air. I reset the traffic from the sim menu and then restarted the injector but still no traffic. I had seen this before but I thought it had been fixed. Does anyone know of a solution to this? It’s certainly nice to see the FPS/memory leak issues have been fixed and it would be great to figure out what the issue is with empty airports. I should mention the FSLTL injector and models are all fully up to date. Richard i7-12700K | Noctua NH-D15S Black Version | MSI Pro Z690 - A | 32 GB DDR4 3600 | Gigabyte Gaming OC 4090 | 1TB WD Blue NMVe (MSFS 2020) | 500 GB WD Black Gen 4 NVMe | 4TB WD Black Conventional | Fractal Design Torrent Case | Seasonic 1000W Gold Plus PSU | Thrustmaster Boeing Yoke | Honeycomb Throttle | Airbus Side Stick | Virpil Rudder Pedals | Sony X90K 55 Inch TV |
October 7, 20232 yr This is a never ending problem and lies in the core of how MSFS functions. No update whatsoever will solve this. I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)
October 7, 20232 yr I have this problem every time I do a back to back. Totally ridiculous that no fix has been found. This is a major issue that thoroughly ruins any immersion in the sim. AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
October 7, 20232 yr Author I honestly haven’t seen this for awhile and thought it was fixed, oh well sounds like there’s not much that can be done. Richard i7-12700K | Noctua NH-D15S Black Version | MSI Pro Z690 - A | 32 GB DDR4 3600 | Gigabyte Gaming OC 4090 | 1TB WD Blue NMVe (MSFS 2020) | 500 GB WD Black Gen 4 NVMe | 4TB WD Black Conventional | Fractal Design Torrent Case | Seasonic 1000W Gold Plus PSU | Thrustmaster Boeing Yoke | Honeycomb Throttle | Airbus Side Stick | Virpil Rudder Pedals | Sony X90K 55 Inch TV |
October 7, 20232 yr 4 hours ago, RJC68 said: I honestly haven’t seen this for awhile and thought it was fixed, oh well sounds like there’s not much that can be done. There must be something that can be done and I don't understand why they're not doing it. AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
October 8, 20232 yr 7 hours ago, BWBriscoe said: There must be something that can be done and I don't understand why they're not doing it. Perhaps they do not seem to see it as a priority and go for the eyecandy and new additions like aircraft and. AI seems not to be a top priority. Still I am not sure to what tree to bark. Asobo or third party. But as they seem to respond it lies in the way MSFS functions they cannot do much about it. So it comes to Asobo I guess. What also hinders me is the total lack of the majority of simmers to back up this issue as an issue. Usual people 90% or more of them dumb us down that nothing is wrong with the AI and all is nice and dandy. Imagine this in msfs2024. Hah. I would open 100 tickets to make them fix it!!! Edited October 8, 20232 yr by Piotr007 I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)
October 8, 20232 yr There is a solution to this problem on the horizon, it comes in the form of BeyondATC. Once released, BATC will control all the live air traffic within the simulator. For a full rundown on how this will be implemented, statement on their Discord below: Hello everyone, we're so excited to share this announcement with you! We've been a bit quiet lately because some major changes have been happening behind the scenes. We have two exciting things to share: 1) BeyondATC will now inject and control its own traffic. We feel this is a necessary step to provide a complete top-to-bottom solution for ATC. The only reason we didn't choose to do this to start was purely down to resources and time availability. Which leads to: 2) The lead developer of FSLTL is joining the BeyondATC team and will be helping us to implement direct traffic control using the years of knowledge acquired from helping to build FSLTL. Here is a video discussion of the announcement recorded during a Twotonemurphy live stream: https://www.youtube.com/watch?v=TCR12v-IR0c Let's get into some answers about what this all means: State of FSLTL: FSLTL is to remain its own independent project from BATC. It is still very much being worked on by both the lead dev and by the other members of the FSLTL team. FSLTL will not be integrated into BATC, rather the knowledge of its creation will be used to aid in the creation of BATC's own custom injector. Other injectors: This means BATC will now directly control all aspects of flight, from the taxi, to the flight itself allowing us to control sequencing and provide a much more realistic flying experience. BATC will no longer work with any other traffic injectors, as BATC itself will now be its own injector. Injector Data Source: We do not yet know which data source we will use for traffic injection. We would like to find a live service (such as Flight Radar 24) but these services have special licensing requirements that must be met, so this will be an ongoing area of research in the coming months. Timeframe: This is a large amount of scope added to an already large project. The addition of a new team member will help us manage this, but even with that, the program will simply take longer to build. We'll do our best to hit our 2023 target but it seems more likely we will roll into 2024. This may be a bit of sad news for those looking to take BATC out for spin as soon as possible, but we as a team feel this new piece of functionality will truly help make BATC your one stop shop for all ATC needs inside Microsoft Flight Simulator and we believe this longer development time will be well worth the wait. As always, I stand by my statement that we will not release this until it's ready, so we really appreciate your patience with us while we work on this new feature. Model Source: BeyondATC will not include airplane models but rather use whatever airplane models you have installed on your system. That means you can use FSLTL's models, FSTraffic's, AIG or any other source you wish. We feel this is the best way to make sure you can continue to use your favorite product's models no matter which you prefer. Implementation and Performance: This is a large topic deserving of its own announcement honestly, but I'll try to summarize it as best I can. Most traffic injectors on the market right now use one of three main methods of injecting airplanes into the sim. They generate the plane and hand it to MSFS to control. When MSFS takes control of this plane it suffers a huge performance impact. The way to mitigate this is to inject the traffic directly, which means the injector controls the airplane position, bank angle, flaps, gear etc and not MSFS. If this is the best approach to minimize frame loss, why doesn't everyone do this? (1/2) As you can probably guess, despite being the most optimal way to control traffic, this method requires you to manage all these calculations yourself, for every single airplane, every single frame (sequence the planes, taxi the planes, should the plane have its gear out right now, is the plane doing a pushback and needs to have its lights on, when does it go around, etc). To do this properly requires a higher level "AI" that understands the context for each airplane; to understand what it's doing locally (right this second) and what the plane is trying to do globally (what is the plane's ultimate goal). It just so happens, that's exactly what we're building! So the choice was clear. Think of this like a massive real time strategy game where BeyondATC will need to look at each airplane, decide what that plane wants to do, what it needs to do, pass that information through a ATC system that will derive its intended action, create an instruction for that action and finally pass that instruction to the airplane via speech, all while considering every other airplane's position/intentions/goals/spacing the whole time. We already have this system available for the player, so BATC is perfectly suited to this task. That means, we can use direct traffic control, not the methods that create huge FPS loss. We think because of this, BeyondATC could be one of the most frame friendly traffic injectors available. Very early tests have been extremely promising with 50 live, moving airplanes creating a near ~4 fps drop. Let me stress, these are early tests. We'll see how they hold up once we get further into development. Next Steps: This is a big change in our system's core architecture. This means we have to rewrite a ton of code to support this new functionality, which sets us behind where we were before. This is the reason we've not yet released our VFR video or European flight video. We are getting the program back to where it was before we made this change. The good news is we have done in about one week which previously took us months - the advantage of hindsight and copy paste is a beautiful thing. So once we have the systems back to where they were previously, we will continue to put out new content videos to show off these flights. It will still be a while yet before we're able to show off traffic control to a competent level. Conclusion: These are the early days of this vision. This is a very ambitious goal and we have yet to see if we can pull it off. I believe we can, but nothing is guaranteed, so please have patience with us while we work through the inevitable growing pains of adding a feature of this magnitude to an already huge program. As always thank you for your support and kind words during this process, we can't wait to share some progress with you and we'll make sure to keep posting here to let everyone know how it's all going. AMD Ryzen 7 3700X 4.2 32 gig ram, Nvidia RTX3060 12 gig, Intel 760 SSD M2 NVMe 512 gig, M2NVMe 1Tbt (OS) M2NVMe 2Tbt (MSFS) Crucial MX500 SSD (Backup OS). VR Oculus Quest 2 Windows 11 25H2 YouTube:- https://www.youtube.com/channel/UC96wsF3D_h5GzNNJnuDH3WQ 2k+ Videos & Streams BATC and FSFO FB Group:- https://www.facebook.com/groups/1571953959750565 Flight Sim First Officer (FSFOv6) and SoFly Beta Tester Reality Is For People Who Can't Handle Simulation!
October 8, 20232 yr 2 minutes ago, SierraHotel said: There is a solution to this problem on the horizon, it comes in the form of BeyondATC. What is the purpose of a text wall, 1,5 months old news??? And the wrong thread if you want to advertise BATC people sometimes ... 🙄 Edited October 8, 20232 yr by guenseli Guenter Steiner -------------------------------------------------------------------------------------- Betatester for: A2A, LORBY, FSR-Pillow Tester --------------------------------------------------------------------------------------
October 8, 20232 yr If so smart to take time to write such a textwall with "whens" and "ifs" better share a lookout for when it finally goes live then. Otherwise I do not see it more as a useless physical excercise on the key- and mousepad. Sorry. The AI issues are tiring enough, it goes a long way already and I am not betting on longshots with this anymore. Edited October 8, 20232 yr by Piotr007 I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)
October 8, 20232 yr I've never encountered this issue. On reading it seems that FSLTL has a max running time before it finishes injecting any more traffic, if all your changing in game is the information in the MCDU and nothing else that is. I guess the question is, does FSLTL have a max injecting time period? B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz
December 16, 20232 yr I solved the problem for myself. I have FSLTL controlled via FSHud. I hope it helped someone.
Archived
This topic is now archived and is closed to further replies.