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Horizon 787-9 v1.0 released


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On the subject of autobrakes, tapping the brakes on the landing roll out the auto brake switch should rotate to the DISARM position not OFF as simulated. 
If any developer is reading this, or if someone could perhaps pass it on ? Cheers

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787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

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51 minutes ago, jon b said:

On the subject of autobrakes, tapping the brakes on the landing roll out the auto brake switch should rotate to the DISARM position not OFF as simulated. 
If any developer is reading this, or if someone could perhaps pass it on ? Cheers

Considering your job flying the real thing Jon, do you find MSFS of any practical value, or is it entertainment only?

Just to add it is great to have your feedback anyway, and the developers will pick up on it. 

I will alert @MattNischan anyway as Working Title developed the default -10 to a very fine degree. 
Not sure if it is working as you state it should be in the -10 (can't test at the moment), or if it is just an oversight in the freeware -9 model.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

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It’s the same autobrakes behaviour across all variants in the sim.

Briefly , I use MSFS for recency, familiarity and also just for pure pleasure, it’s an extremely powerful tool if used correctly.

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787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

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11 minutes ago, jon b said:

It’s the same autobrakes behaviour across all variants in the sim.

Briefly , I use MSFS for recency, familiarity and also just for pure pleasure, it’s an extremely powerful tool if used correctly.

It’s the “if used correctly” bit that’s really important. Having aircraft that are quite realistic in some areas but some bits that aren’t, can easily be negative learning if you’re trying to use it for recency etc,  I find anyway. 

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1 minute ago, g-liner said:

It’s the “if used correctly” bit that’s really important. Having aircraft that are quite realistic in some areas but some bits that aren’t, can easily be negative learning if you’re trying to use it for recency etc,  I find anyway. 

Absolutely right, yes you have to be careful. 
I try not to fly the simulator version of the aircraft I’m currently flying in the real world too often as you end up with more experience on the simulator version than the real aircraft, and those inaccuracies can then incorrectly be at the forefront of your mind.

For raw data HUD work though I’m finding the new 787 very useful.

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787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

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11 minutes ago, jon b said:

Absolutely right, yes you have to be careful. 
I try not to fly the simulator version of the aircraft I’m currently flying in the real world too often as you end up with more experience on the simulator version than the real aircraft, and those inaccuracies can then incorrectly be at the forefront of your mind.

For raw data HUD work though I’m finding the new 787 very useful.

Well that's an amazing insight.  I am sure WT and Horizon will derive some satisfaction from that.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

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4 hours ago, Zangoose said:

For the Autobrake issue, if you have rudder pedals - Tap your toe breaks and then it should allow you to select it without it switching it back. 

Did a new flight last night and the problem no longer existed. Must've been those gremlins again.

If it happens again I'll try tapping the brakes. Cheers.

B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz

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7 hours ago, Fiorentoni said:

Do you use AI traffic? If so, try without AI traffic. Too many AI aircraft and their sounds can sometimes lead to a „overflow“ and you suddenly don‘t hear e.g. switches flipping in your cockpit anymore, because the sound isn‘t played anymore due to the „overflow“.

I use FSLTL but that doesn't happen with other planes. It isn't due to the missing ftsim sound pack, is it?

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7 hours ago, Fiorentoni said:

Do you use AI traffic? If so, try without AI traffic. Too many AI aircraft and their sounds can sometimes lead to a „overflow“ and you suddenly don‘t hear e.g. switches flipping in your cockpit anymore, because the sound isn‘t played anymore due to the „overflow“.

I use FSLTL but that doesn't happen with other planes. It isn't due to the missing ftsim sound pack, is it?

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  • Commercial Member
On 10/30/2023 at 2:43 PM, MattNischan said:

FSUIPC seems to break the sim's built-in limiting of reverse thrust and allows for full takeoff power reverse, which is not correct.

This is an issue with the aircraft, not FSUIPC. However, I have implemented a fix for this that will be available in the next release. A beta version with this fix is currently available in the following post: https://forum.simflight.com/topic/97959-fsuipc7-thrust-reverser-breaks-built-in-msfs-sim-limitation/?do=findComment&comment=589697

John

Edited by John Dowson
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30 minutes ago, John Dowson said:

This is an issue with the aircraft, not FSUIPC. However, I have implemented a fix for this that will be available in the next release. A beta version with this fix is currently available in the following post: https://forum.simflight.com/topic/97959-fsuipc7-thrust-reverser-breaks-built-in-msfs-sim-limitation/?do=findComment&comment=589697

John

John,

Our observation is that no matter what value we send to the sim via normal means (throttle key events, throttle position simvars), the sim respects the lower throttle boundary, and indeed looking at the sim source there is code in place that does not allow for the throttle to be set lower than this. I can't really explain the behavior when using FSUIPC other than it seems to bypass that somehow. In testing, we aren't able to reproduce this bypass-like behavior no matter what we do on our code side, even trying to continuously send throttle events or simvar sets that are under the low extent, nor have we been able to reproduce it using other third party hardware binding software suites.

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2 hours ago, mdma11 said:

I use FSLTL but that doesn't happen with other planes. It isn't due to the missing ftsim sound pack, is it?

No, sound should be the default WT -10 sound if you have no sound pack.

As I said, when it happens again try to just kill the FSLTL injector and see if that changes something. Otherwise I have no idea since you already did a clean reinstall of the WT -10, right?

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1 hour ago, Fiorentoni said:

No, sound should be the default WT -10 sound if you have no sound pack.

As I said, when it happens again try to just kill the FSLTL injector and see if that changes something. Otherwise I have no idea since you already did a clean reinstall of the WT -10, right?

Reinstalled the 787-9 not the WT from the updates. I can give that a try too

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Yep .. everything good up to the point of rotation .. They have a winner once the rotation sensitivity issue and unstick speeds gets sorted.

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