November 8, 20232 yr .) Jet engine thrust limits for max KEAS and max inlet temperature. This resulted from an exchange I had with Austin months ago, all beginning with a thread here on AVSIM about F-14 being too fast at low altitudes. So thank you AVSIM! .) Modeling of fuel-oil heat exchange (as it happens in real jet engines) and its influence on fuel temperature, also depending on speed, altitude, outside temperature, etc.; .) Modeling of break-away friction for tires resulting in break-away thrust to start taxiing. .) Refining of temperature model for reciprocating engines, based on real flight test data. .) Some final statements about other things the rest of the team is working on. XP steamrolling away on flight model improvements like a quarterback in the NFL. 😁 Edited November 8, 20232 yr by Murmur "Society has become so fake that the truth actually bothers people".
November 8, 20232 yr That's fantastic detail in simulation. My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...
November 8, 20232 yr 20 minutes ago, Murmur said: .) Modeling of break-away friction for tires resulting in break-away thrust to start taxiing. That will make ground physics even more advanced and increase the lead in this (and many other) aspects of flight simulation. Watch my YT-channel: https://www.youtube.com/@flyingcarpet1340/ Customer of X-Plane, Aerofly, Flightgear, MSFS.
November 8, 20232 yr Author 1 minute ago, flying_carpet said: That will make ground physics even more advanced and increase the lead in this (and many other) aspects of flight simulation. Hmmm I don't know... I'm waiting for X-Plane scenery to model pebbles under water streams, until then I'm not satisfied! "Society has become so fake that the truth actually bothers people".
November 8, 20232 yr 28 minutes ago, Murmur said: Modeling of fuel-oil heat exchange (as it happens in real jet engines) and its influence on fuel temperature, also depending on speed, altitude, outside temperature, This was very interesting and he modeling this feature in the sim. Good job for LR.
November 8, 20232 yr 2 minutes ago, Murmur said: Hmmm I don't know... I'm waiting for X-Plane scenery to model pebbles under water streams, until then I'm not satisfied! I am sure Austin will figure out something like using the racer gamepad to poke you if you sit down on one of those pebbles.😂
November 8, 20232 yr 1 hour ago, Ianrivaldosmith said: Next gen graphics and scenery. Interesting. I wonder what that is. I think they will not only improve the autogen but also entirely redo the way ground-textures are being generated. We know that it won't be orthos but i am expecting these new testures to be "based" on orthos to generate some closer-to-real-looking textures and perhaps also increase the mesh's resolution. My guess is that they will do everything they can do without using 1:1 orthos (not doable because of horrendous licence-costs). I would also like them to increase the distance of city-lights during night and they should also add volumetric lights with cloud-reflections etc. But i think this will take 6-12 months to be really good. Let's see 🙂 i9 12900k, RTX 3090, 32GB RAM
November 8, 20232 yr 3 hours ago, Murmur said: .) Jet engine thrust limits for max KEAS and max inlet temperature. This resulted from an exchange I had with Austin months ago, all beginning with a thread here on AVSIM about F-14 being too fast at low altitudes. So thank you AVSIM! On one hand, thank you for poking Austin to implement better jet engine modeling, on the other hand, curse you because a lot of third party aircraft will have to be updated now and I just know whose job that's gonna be if they're adandonware... 😑 😉 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
November 8, 20232 yr That may be the most easily digestible video I’ve ever seen from Austin. Love him or hate him, there’s no questioning his enthusiasm. Chris
November 9, 20232 yr 12 hours ago, Ianrivaldosmith said: Next gen graphics and scenery. Interesting. I wonder what that is. yep we're gonna need some of that to sort out these cockpits lol I'm all for this realistic lighting physics stuff but not so good on a computer screen Edited November 9, 20232 yr by UKflyer
November 9, 20232 yr Here a small video showing a comparison with real life. I think they did a great work on the wheels-physics. i9 12900k, RTX 3090, 32GB RAM
November 9, 20232 yr Commercial Member When you have someone who's a pilot, physicist and engineer...it's hard to go wrong with the physics.
November 9, 20232 yr 1 hour ago, Franz007 said: Here a small video showing a comparison with real life. I think they did a great work on the wheels-physics. My bald head is itchy,,,,
November 9, 20232 yr 1 hour ago, Franz007 said: Here a small video showing a comparison with real life. I think they did a great work on the wheels-physics. Haha They spelt matches wrong tho. 🤣 AutoATC Developer
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