December 13, 20232 yr Landed at LGAV and I really like the animated people in the terminal. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 13, 20232 yr They are very nice yes. I do get a little annoyed that most developers seem to do animated people that clearly walk in circles if you watch them long enough. I understand looped animations but they could hide it a little better. Regards, Max (YSSY) i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU
December 14, 20232 yr Author That might be true. But it looks nice and makes it as if the airport is alive. I prefer this than complete decorated terminals from the inside as I always sit in the cockpit. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 14, 20232 yr With GSX, you can add animated pax in the airports of your choice within a couple of seconds. - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
December 14, 20232 yr Author 24 minutes ago, David Roch said: With GSX, you can add animated pax in the airports of your choice within a couple of seconds. I know and that is good, but I never use spotplane or drone view so most of GSX features I will never use. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 14, 20232 yr A bit odd from an immersion standpoint to put animated people inside the terminal yet leave the ramp dead
December 14, 20232 yr Commercial Member 16 minutes ago, GSalden said: I know and that is good, but I never use spotplane or drone view so most of GSX features I will never use. If you are referring to having to add them manually with the editor, you are not really required to do that: it's enough somebody else who like editing made a GSX profile for any airport which includes Airport Walkers path and shared it. Many GSX profiles are now included with iniManager, so it's easy to find and install them. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
December 14, 20232 yr 19 hours ago, GSalden said: Landed at LGAV and I really like the animated people in the terminal. I agree Gerard. They do look very realisitc. I'm like you, I would love to have just a handful of animated passengers that you can see through the windows while sat in the cockpit. It's not necessary to have more IMO. As for GSX passengers, I just hope Umberto updates his passengers at some point so they are more natural. HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
December 14, 20232 yr It's funny, I think this was one of the first sceneries with the detailed interior and animated passengers and some were up in arms about how it wasn't necessary and now I personally find it a let down if the terminal interior isn't modelled! Every time I arrive at KMIA there is just something missing... Have a Wonderful Day -Paul Solk
December 14, 20232 yr Commercial Member 1 hour ago, Rockliffe said: As for GSX passengers, I just hope Umberto updates his passengers at some point so they are more natural. Flexible humans, who can go through every possible path, will always be less natural than those made for a specific place, because part of their movement is procedural, because they are flexible, meaning we can let them go everywhere. Animations that made assuming a certain position are easier to do (just use libraries of motion captured gestures, it's easy), and they will look more "natural" but, you lose the flexibility to send those people everywhere, including climbing/descending stairs, turning over waypoints, etc. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
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