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Posted (edited)

Hi, from many versions I read that it is recommended to use PSXT.exe instead of PSXTraffic.exe, however PSXT.exe has never worked for me (it's as if it couldn't interface with RealTraffic) while using PSXTraffic.exe it works fine.

Maybe I'm doing something wrong? Attached is a screenshot of PSXT.exe + RT.

P.S: Nico, could you make it so that the PSXT or PSXTraffic window can be resized? As you can see, the options are not all fully readable.

spacer.png

 

Edited by Sagittarius2018
Posted

With the latest version of PSXT.exe, you no longer need to start RT, it does it all now.  If you want to view traffic like you did with RT radar function, you can use Little NavMap.

Posted

 I get a better representation and variation of traffic when using PSXTraffic over PSXT.exe. Way more random and therefore wrong  liveries with PSXT compared to Psxtraffic 

 

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS

Posted
1 hour ago, Dave_YVR said:

 I get a better representation and variation of traffic when using PSXTraffic over PSXT.exe. Way more random and therefore wrong  liveries with PSXT compared to Psxtraffic 

 

I have to say the same.

Although I read somewhere that both PSXT.exe and PSXTraffic are supposed to inject from the same traffic file and therefore should be identic, I notice quite a difference in variation and accuracy of static parked aircraft when comparing both at the same time, at the same airport.

PSXTraffic almost always beats PSXT.

Why is that?

Posted (edited)
12 hours ago, Sagittarius2018 said:

 however PSXT.exe has never worked for me (it's as if it couldn't interface with RealTraffic) while using PSXTraffic.exe it works fine.

Maybe I'm doing something wrong?

Attached is a screenshot of PSXT.exe + RT.P.S: Nico, could you make it so that the PSXT or PSXTraffic window can be resized? As you can see, the options are not all fully readable

Yes you are doing something wrong.

Please read the documentation!. In the Manual and in the Quick Start Guide you can read that when using PSXT you must not use the RT app....

See also this top thread: Finally just 1 program to run! - PSXseeconTraffic for FSX | P3D | MSFS - The AVSIM Community

If you start the RT app too, it will block PSXT due to license problems.

And no, it is not easy to make the window resizable. It is on my to-do list, but it will take a while. You are probably running at a very high resolution, over here at  3440 X 1400 it is ok.

Edited by kiek
  • Like 1
Posted (edited)
11 hours ago, Robert_LH said:

I notice quite a difference in variation and accuracy of static parked aircraft when comparing both at the same time, at the same airport.

Why is that?

It is very hard to believe that because static parked aircraft have nothing to do with the real time traffic streams. It depends on the airport file and your settings, but both are the same for PSXT and PSXTraffic. Also the handling (matching and spawning)  of static parked aircraft must be the same simply because PSXT and PSXTraffic are using the very same C++ code for that. There is 0.0000% difference.

 

Edited by kiek
Posted (edited)
13 hours ago, Dave_YVR said:

 I get a better representation and variation of traffic when using PSXTraffic over PSXT.exe. Way more random and therefore wrong  liveries with PSXT compared to Psxtraffic 

Matching of liveries is 100% the same. Thats'hard to believe. Same for Randomness.

However, there can be difference in the amount and variety of real time traffic because the translation from the lateral range parameter  to a "square" of coordinates from within traffic is read is done by PSXT very precisely, while in PSXTraffic that translation is done by RealTraffic and I know Balthasar does that less precise resulting in a greater square and thus probably more traffic. However that should only give more airborne traffic and not more on the ground, so I do not know if that is what you see.

In summary, 8nm in PSXT is not necessarily the same as 8nm in PSXTraffic. 

EDIT: did just a test at OTHH 100 nm, no time shift: PSXT 24 aircraft, PSXTraffic 6 .... ? In that example it looked as if the time in RT was wrong. At that time of day there is much more traffic in OTHH ... If the clocks are not the same we are comparing apples vs pears.

 

Edited by kiek
Posted
10 hours ago, kiek said:

Matching of liveries is 100% the same. Thats'hard to believe. Same for Randomness.

 But it's not. With PSXT, I see MANY instances where it injects a random livery of the correct type when it should be using a generic blank livery with no reg instead. When I run PSXTraffic, it uses the generic livery as it is supposed to. I have matching set to 2 and 2.

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS

Posted (edited)
11 hours ago, Dave_YVR said:

 But it's not. With PSXT, I see MANY instances where it injects a random livery of the correct type when it should be using a generic blank livery with no reg instead. When I run PSXTraffic, it uses the generic livery as it is supposed to. I have matching set to 2 and 2.

Matching at 2!   Then you should not get generic liveries (step 4) or random liveries for the correct type (light aircraft and business yets only)  (step 4, listed as 5 and 6) at all.... Not even in PSXTraffic.

Again, there is just one pieces of code. Can you explain how that code could discriminate between PSXT and PSXTraffic?  I'm lost.

Could you post proof with a log that lists those strange matches?

 

Edited by kiek
Posted
14 hours ago, kiek said:

Can you explain how that code could discriminate between PSXT and PSXTraffic?

Nope, I don't have any idea why. I'm just reporting what I see in my sim.

 I have a generic livery for each model that has an ICAO of PVT and a blank atc_id=. When I use PSXTraffic and there are aircraft that I don't have a proper livery for but I do have a model (mostly bizjets and other GA) PSXTraffic will use the variant that is set to PVT with no reg. When I use PSXT, it will sometimes use the blank livery, but often it will use a livery that has a reg in the atc_id= entry even though it's an incorrect one.

 I use matching on 2 because I want the correct types displayed, I'd prefer none over similar as I have a pretty massive collection of AI types and liveries with only the obscure and rare aircraft types missing. Having it display the blank livery was the whole point in setting it up like that and it works quite well in PSXTraffic.

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS

Posted
10 hours ago, Dave_YVR said:

I'm just reporting what I see in my sim.

Post your Log.txt pls, and indicate what you feel strange.

Posted (edited)
10 hours ago, kiek said:

Post your Log.txt pls, and indicate what you feel strange.

 Here again is an example. LSGG with PSXTraffic I have 2 bizjets injected for which I don't have the correct liveries for but I have accounted for that in my setup and PSXTraffic injects generic blanks of the correct type in their place. 

20231224105532-1.jpg

 Now with PSXT, it loads in 2 random aircraft instead. Neither regs are in the airport file so it should use the blanks as it did with PSXTraffic.

20231224105932-1.jpg

Log files here PSXT logs

 

 

 

 

 

Edited by Dave_YVR

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS

Posted (edited)

Hi Dave,

Thank you for the Logs. Already the fourth lines revealed the probable cause of the differences:

PSXT:

from "C:\Users\daveh\AppData\Roaming\PSXTraffic\parameters.xml"
COLLISION_LIVE_PARKED_GND=true

 

PSXTraffic:

from "C:\Users\daveh\AppData\Roaming\PSXTraffic\parameters.xml"
RANDOM=false
COLLISION_LIVE_PARKED_GND=true

 

In PSXT the RANDOM parameter has gone and is always TRUE.  I did that because RANDOM was only introduced to be able to set that at FALSE for users running two Flight Simulators at the same time. Since that is no longer possiblle with PSXT (due to license restrictions) I have removed that option.

Did not know that you had set that to false too.. Why did you do that? You should not... Random has effect on the option that is chosen for a gate, if there are more for that gate, it has effect on what gates are chosen if there are more gates with an option  posisble then wanted, it has effect on the livery that is matched, if there are more possibilities, and so on. 

It is Christmas Eve over here now, so I have no time to go into it deeper, but if you set RANDOM to TRUE in PSXTraffic it will probably give similar results as PSXT, although different sets of parking positions are drawn, so it is always difficult to compare.

Merry Christmas!

Nico

 

Edited by kiek
Posted
2 hours ago, kiek said:

Did not know that you had set that to false too.. Why did you do that? You should not.

I don't think that I have ever changed that entry, but it is a rather old parameters file. Maybe it was leftover from long ago.

I'll set it to true and see how it goes.     Can I just remove the    <parameter name="RANDOM" value="true" /> line entirely?

 

 Merry Christmas Nico, 

thanks for all of your help

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS

Posted
3 hours ago, Dave_YVR said:

 Can I just remove the    <parameter name="RANDOM" value="true" /> line entirely?

You can, but it will come back with the default value true the next run of PSXTraffic.

  • Like 1

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