December 31, 20232 yr Give us your top 3! For me, best would be: 1) WU13 - although the micronesia parts aren't great, Hawaii and Indonesia really shine. I think East Java might be my new heaven. 2) SU14 - Atmosphere changes and a wicked SR22 update from WT, wow! 3) SWS putting their Vans on sale for a dollar each - I mean, obviously! And worst: 1) Clouds - still really disappointing compared to what we originally had, and very little improvement this year (not to mention lack of turbulence) 2) SU13 - underwhelming content delivered with a map zoom bug that made every session a frustration (frustration compounded by the fact they clearly had a fix pretty early on but just left it until SU14) 3) Scenery Gateway postponement - they really should have had this out by now. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
December 31, 20232 yr the best for me is: 1) there will be 2024 in the not so distant future. 2) the men at work-ingtitle. the single most important enhancement. without which I am not sure I would still be enjoying MSFS. 3) ymmv Edited December 31, 20232 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
December 31, 20232 yr The Best: Working Title Sim Updates and World Updates The Worst: "Early access" The decline of solid instructional/review videos on youtube and the rise of clickbait-twitch-streaming Patreon cash grabs (whats's next? OF for sim addons?) Edited December 31, 20232 yr by Ricardo41
December 31, 20232 yr Best: -announcement of MS2024 -FBW contribution -FG mod -SU14 Worst: -my recent landing attempt at ENNO -meaningless titles at Avsim -terminal interiors of airport sceneries Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
December 31, 20232 yr The Best..... Experiencing next generation graphics in a flight simulator for the first time Purchasing 20+ payware airports at bargain basement prices Detailed terminal interiors The Worst..... Confusing UI with far too many settings options Texture issues on the Isle of Man that apparently date back to the dawn of time Ground handling issues Normal autogen buildings where there should be oil tanks Edited December 31, 20232 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
December 31, 20232 yr Best: A2A Comanche new lighting model that actually looks a lot better Worst: 3 years in and fisheye view still ruins the graphics to large extent. still missing persistent external zoom factor review scene on the whole transmuting into influencers who now overly mince critical assessments where necessary
December 31, 20232 yr Author 1 hour ago, Christopher Low said: Ground handling issues That is also a bugbear of mine, but as they’ve shown video proof that it’s gonna be addressed, I left it off my list. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
December 31, 20232 yr All of my many positives and few negatives have been addressed by other above! Would just like to add that : POSITIVE: - FBW A320 NEO (still the one I find feels great for an Airbus FBW when hand flown...) - FSHUD - PMDG 737 - FENIX 320 CEO - A2A COMANCHE NEGATIVE: - Would like to see developers having access to weather data, for instance enabling decent Weather Radar devices; - Ground physics and the blend between ground and flight model... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 31, 20232 yr Worst bug is that offline flying with photoscenery of a previous online flight does not work.
December 31, 20232 yr The best - Frame generation on all cards and the adaptive LOD mod, although unofficial, have opened up busy airports to me again. The worst - In 2023 we still have dreadful ATC and blurry yellow blobs at night for distant cities. That weird sepia mask just will not disappear.
December 31, 20232 yr Commercial Member The best: - Fenix a320 - BS TBM850 - late to the party but the inibuilds a300 - Avro Vulcan is a joy - improvements to the visuals The worst: - night environment, don’t get the people who stick up for this too. It’s improved yes but night time IRL does not look like that. Although the lower you get the better it looks. - ground handling / flight ground blending
December 31, 20232 yr best: -those special moments where the lighting is perfect and it still feels like my first time using msfs. -Leonardo MD-80 worst -still no cirrus clouds -Runway and runway lighting LOD should be adjusted. When I'm on final approach it's weird that the runway is so unfocused. 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
December 31, 20232 yr The Best : A2A Comanche, Dynamic LOD Mod, Working Title Mods The Worst : No working GA Traffic, Bad DX12 Implementation. Edited December 31, 20232 yr by Ixoye System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
December 31, 20232 yr Best: 1. A2A Comanche 2. Accuseasons Advanced 3. Improved atmospheric lighting There is no going back from all 3 of those things for me. Worst: 1. DX12 airport ground texture vanishing bug. It's still there. STILL! And it's still preventing me from using DX12 2. Ground handling. Some developers work around this better than others but there always seems to be a compromise somewhere. For Instance, PMDG nails it up until 10Kts when it just seems to cease to function almost at all and FSR500 works beautifully once moving but something very funky happening when just getting rolling. And then there are the transitions from ground to air and vice versa. MSFS ground handling is an immersion killing mess. 3. The stars at night. These are unnaceptable in a sim of this fidelity. Some of them are such large blurry blobs that they can be confused for the moon at times. 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
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