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Whatever happened to (decent) airport bundles?

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It is the interiors that are visible through windows or glass fronted buildings that are the most important. If I could see inside the terminal (or any other building) from my real world plane as I taxi in (or when I am at the gate), then I want to see it in the simulator. It adds a massive amount to the immersion for me, although I understand that it does not do the same for everyone. It is difficult to describe, but it just makes me feel better when there is detailed interior modelling (even if I am not able to see all of it from my plane), or when all of the airport textures are high resolution (even on a small shed at the far end of the airport that I will never get to see close up unless I take a little drone flight over there). If the texture on this hypothetical shed were low resolution, it may not affect my day to day business of flying, but I would know that it was low resolution, and it would bug me! :smile:

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Attention to detail shows me that the developer is stepping up to the plate and not just phoning it in. 

13 hours ago, JYW said:

But I'll be devils advocate and ask whether wandering around a fully detailed departure lounge, looking at JPG departure boards , buying virtual duty-free and pretending you're off to Majorca is really fundamental to realistic flight simulation?

Yes, yes it is (IMO).
Here's why:

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Stand 9 at EICK.

And that goes the same for T5 at EGLL, T2 at EDDK, T2 at KDCA, T1 and T3 at CYYZ, T2 at VVNB... Anywhere there is a view from the aircraft stands through the glass cladding and into the terminal building.

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
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