February 25, 20242 yr This is currently BETA-only correct? Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
February 25, 20242 yr Updated airports are on the beta and the regular release per Quote Also, we released an unrelated small update to players on both the regular release build and the SU_15 beta build today. This patch contains updated navdata for AIRAC cycle 2402 and the first round of improved airports from community-sourced fixes using the World Hub tool! Simmers can expect to see regular updates to airports from the World Hub in the coming weeks and months. Reference is https://www.flightsimulator.com/february-22nd-2024-development-update/ Best wishes. John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2 i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor
February 26, 20242 yr 3 hours ago, Mace said: This is currently BETA-only correct? Actually Alpha. Hopefully it will get better. EddieKABQ
February 26, 20242 yr 53 minutes ago, haskell said: Actually Alpha. Hopefully it will get better. I mean the World Hub or whatever it's called is not in the current game, is it? If it's in the game I'll have to look for it. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
February 26, 20242 yr 3 hours ago, Mace said: I mean the World Hub or whatever it's called is not in the current game, is it? If it's in the game I'll have to look for it. Oops thought that's what you meant as soon as I hit submit. LOL. Not sure. OP should be able to tell you. EddieKABQ
February 26, 20242 yr On 2/25/2024 at 1:06 AM, haskell said: Unfortunately the World Hub doesn’t allow you to add buildings. So not much improvement. More the ability to fix glaring errors. I didn't know that. Not really much point then..
February 26, 20242 yr Guys, cool down, it's a beta test! With (among others) the aim to test the whole workflow, and how many quality assurance people would be needed to check and approve the changes made by community members. Checking for library objects is easy, finding mistakes in taxi paths much more tim-consuming. I do hope that library obcject editing / adding wil be added later. If you have a look at the default standard MSFS assets then you'll see that some sort of object typically seen on small airfields are missing or only exist in one special flavour. So, maybe they want to make sure the standard object library is rich enough before airport editors make use of it? Who knows. @mace: the World Hub is a MS website where you login (need an invitation to the beta program) and download the project data for editing. Editing is done within MSFS's dev mode.
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