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Cpt_Piett

Frame generation in MSFS - the good and the bad

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Posted (edited)

I have find that at least 40 non-FG FPS is needed for FG to work properly, especially when panning, and 16GB VRAM are minimum for 2K, I've seen as much as 15.8 GB usage at standard Ultra (TAA) on my 3440x1440 monitor.
My 4090 works best running uncapped with G-Sync and V-sync on + Low Latancy at Ultra in NVCP, 100% smooth everywhere in all conditions.

Edited by Ixoye

System: I ASRock X670E | AMD 7800X3D | 32Gb DDR5 6000 | RTX 4090 | 2TB NVMe | LG Ultra Gear 34* UW |

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4 hours ago, mobiel said:

Any Chance to reduce this shadow flickering with FG?

I do get some of that, but I didn’t think it was because of FG…


i9-12900KF @ 5.1GHz | MSI Trio Gaming X RTX4090 | MSI MPG Z690 Carbon EK X | G.Skill Trident Z5 32GB DDR5 | WD Black SN850 2TB SSD | Samsung 970 EVO Plus 500GB SSD | 2x Samsung 960 EVO 500GB SSDs | Hela 850R Platinum PCIe 5.0 w/ 12VHPWR cable | Corsair RM750X | LG 77" OLED 3840x2160 | Thrustmaster HOTAS Warthog | MFG Crosswind pedals | Thrustmaster TCA Captain Pack X Airbus Edition

“Intensify the forward batteries. I don’t want anything to get through”

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3 hours ago, Cpt_Piett said:

I do get some of that, but I didn’t think it was because of FG…

I do not have them without FG, especially during t/o run e.g.

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Having terrible trouble with 'artifacts' in FG at Heathrow....

 

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39 minutes ago, DD_Arthur said:

Having terrible trouble with 'artifacts' in FG at Heathrow...

😂🤣🤣


Maurice J

I7 7700k 4.7 \ EVGA 1080ti \ G-Skill 32GB \ Samsung 4K TV

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