April 4, 20242 yr 5 hours ago, Jarnie said: Thanks everyone. It seems that the parking brake will prevent 'creep'. I guess that as it is an amphibian the handbrake would work when parked on ground but on water? How would that work? Not possible. ... Well then John, that is a simple 'work-around' that will work for you and does what you want. In this case you have to imagine that the 'parking brake' key is changed to 'mooring' or some such other method of arresting movement when on the water. The sim is not perfect by any stretch of the imagination (which sim is?), but I don't think this is a major issue. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
April 4, 20242 yr 4 hours ago, bobcat999 said: The sim is not perfect by any stretch of the imagination (which sim is?), but I don't think this is a major issue. Especially since this is one of the few aspects of water operations the sim gets right. Even a prop at idle will have some thrust component, and on the water that means you start moving when you start the engine. If only the rest of water ops were better, like steering for instance. 😉 Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
April 5, 20242 yr Author Thanks again. Apart from the simulators pilots use I wouldn't think that any other simulator is perfect. And yes there would always be some 'thrust' from a fully fine pitch of the prop. I haven't noticed any problems with steering (with the water rudders fully down) apart from a very wide turning circle and I have no idea if that is true to life anyway especially with those long pontoons/floats. I have just found this Youtube tutorial (https://www.youtube.com/watch?v=O6-LLEX0fm4) where the author mentions that using the ambitious pilot pushback prevents the beaver from moving. Maybe use of the parking brake aka mooring isn't required when using this pushback addon. I will experiment. At least I now know what to do. Regards John Gigabyte Z390 m/b, i7 9700K cpu, 16Gb Hyper X Fury 3200 ram, RTX2060 6Gb, Gigabyte 32" monitor, MSFS 2020 store edition
April 5, 20242 yr Author FYI AFAIK it would appear that engaging the hand brake has little or no effect on the DHC2 creeping forward with the engine idling BUT the 'ambitious pilot' pushback addon does. Also I found that engaging the pushback addon by pressing shift P works but selecting it from the 'menu' doesn't. Maybe I don't understand how to use it from the menu, not sure. Regards John Gigabyte Z390 m/b, i7 9700K cpu, 16Gb Hyper X Fury 3200 ram, RTX2060 6Gb, Gigabyte 32" monitor, MSFS 2020 store edition
April 5, 20242 yr 7 hours ago, Jarnie said: Apart from the simulators pilots use I wouldn't think that any other simulator is perfect. Not even close to perfect. Every Level-D sim I’ve been in has a “oh yeah the sim does that” thing to it.
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