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LuisFelizTirado

Please Help Me with My Blurry Problem!

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Look at Luis's screens earlier in this thread. Take the 64x64 one, and the 32x32 one, and imagine the squares are all blurred together.That would be the blurries. :) Really Robert's (the original poster's) screen shots look pretty good, although as Frank B. pointed out the anisotropic filtering doesn't look like it's turned on. Also the original poster could stand to run a more realistic visibility setting, too...but I didn't bring that up in my earlier post...didn't want to blur the issue, ya know.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian


Rhett

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>>I'll try to post a couple better shots ASAP. I went to my>.cfg file which I have never messed with and did not find>anything you guys were talking about except texture bandwith>which I set to 400. No bufferpools etc. >Find the {MAIN} section of the .cfg and add: FIBER_FRAME_TIME_FRACTION=.40Add the following section and line to the end of the cfg file:{BufferPools}PoolSize=10000000You can specify your values though. See this link for more info....http://ops.precisionmanuals.com/wiki/FSX_FPS_GuideAlso make sure you are using 16xAF and locking your frame rate at 30 or less. I lock mine at 25 for best results.

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>Would anyone be kind enough to actually post a>screen which clearly demonstrates a good example of the>blurries? This is what blurries look like compared how the textures should look.These shots were taken on my 2.8Ghz Athlon 64, framerate locked at 21. The image with the blurries is SP1, the image with correct texture loading is RTM. After changing to my current system SP1 blurries are not so bad, but still not like RTM. I was using 16xAF in both images, and in the SP1 shot I had global textures, ground textures, and LOD radius maxed with everything else off. http://sio.midco.net/FTP4/SP1d.jpghttp://sio.midco.net/FTP4/RTM.jpg

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Robert, it is perhaps hard to believe, but you are still not showing images of the Blurries. This last set of screenshots is perfectly normal for that altitude, and not in the least a demonstration of blurries.The Blurries are when all the ground, even that immediately below you, displays the lowest resolution MIPMaps. This is not the case for you, so you are not experiencing the Blurries.As soon as the ground gets farther from you, it will always display lower resolution textures. That is just the way that Flight Simulator works.Perhaps the FS Team has done this for diverse reasons (although this is just a guess on my part, since they have not told me their secrets):1. Performance - if they were to attempt to display the highest resolution textures as far as the eye could see, we would not be complaining of blurry textures, but about lousy performance. Wait, just a moment... we already are complaining of performance! But, if they were to do that, then we probably would not get any performance at all.Perhaps they could have been less aggressive in the distances applied to MIPMapped textures, but I would guess that they have tried different values, and performance suffered if they extended higher resolution textures much farther than they are at present.Although I get the impression that they have dimished the distances in SP2, and that everything was clearer before. Perhaps it is worthwhile to remove SP2 just to check.2. As real as it gets - the guys in Redmond really believe in that stuff, and they are committed to replicating reality as much as possible. They have even paid experts on hydrographic sciences to help them with water color (and inevitably many users complain of that!), they use highly technical systems of land use, and seasonal classifications, etc. They really want to make this a simulation of reality.And it happens that in the real world, everything does lose detail the farther it is from us. Just take a look away from your computer screen - see what I mean?I showed this comparison a few weeks ago, and some self-proclaimed expert made light of it, but here goes again. A friend took this picture over the East coast of Florida looking at the Kennedy Space Center:http://forums.avsim.net/user_files/181877.jpgNot a lot of detail, is there? Looks blurry and very hazy, doesn't it? That is the real world for you.And here is the comparison image in FS X:http://forums.avsim.net/user_files/181878.jpgAmazing how closely it mimics reality (for a computer game) - not any more blurry than the real thing.There are perhaps some things that you can do, however, to attenuate the effect of MIPMapped textures (at least as far as the ground is concerned).1. In your fsx.cfg file, find the section on DISPLAY.Device.xxxxx and add this lineMipBias=xI don't remember the valid range of values, but seem to remember from FS 9 that it was 1-8 or 9, but I could be wrong.I tried the following values:1-4 --- no effect at all, in fact, FS X removed the line from the cfg file!5-8 --- had an effect, but all were indistinguishable one from the other, so I have kept it a 5Here are the screenshots of one of my projects - custom textures for Gibraltar:http://forums.avsim.net/user_files/181879.jpghttp://forums.avsim.net/user_files/181880.jpgThis is on a 4-year old computer with a low-end graphics card, so you would not get the same results. Certainly yours would look much better!The price to pay is a certain graininess and the usual shimmering.I do not maintain that these values will work the same for everybody, perhaps they have different effects on different graphics card, so you should try the various values for yourself and see what you get.However, all that this will do is to push out the higher resolution textures for a larger distance - you will still get MIPMapped textures far from you.There is no way to change that - that is just the way that the game works (and FS 9 worked the same way.)2. You can at least hide some of the effect by applying a more realistic visibility range than you seem to be using, as Rhett mentions. Go to the Weather menu and apply 30 miles, or even better 20 miles of visibility (depending on where you are, of course. I imagine visibility is greater in Northern Canada than in Florida).This will diminish the effect of MIPMapping by adding a hazy layer, very effective and very realistic. As real as it gets, remember?In the end, Robert, FS is not the normal first-person shoot-'em-up game where everything is perfectly clear and sharp. It is a simulation game that attempts to give us the feel of really flying in the real world, where haziness and blurriness are normal.Best regards.Luis

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Thanks for taking the time to reply in such detail.Where is the Visibility setting in the weather Menu? I don't see it anyplace? Only cloud draw distance.Robert

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I must be missing something I don't see an advanced tab/button or drop down menu?I click Customize there is no advanced there or on the weather tab?I got global settings drop menu.cloud distance and detail choices as well as thermal visuals then the sim settings box on the bottom that lets you choose the rate weather changes and if you want the wind's aloft data but I see nothing for a visual range selection?Robert

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Yike's ...Yep that's a good example .... Heck - you even have the autogen disabled in the top one.Garett

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OK, try again.First let FSX load. Then alt - world - weather etcOr, choose Free Flight and Change Weather etc


Bert

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I agree-and also the "new game engine" chants. I have seen things in this sim that take my breath away-visually. It does help greatly to have a new system-but that has been the case for every sim release. The car traffic on most roads (thanks to utx) has added incredible immersion for me. I always like to look down at the poor cars either moving slowly-or perhaps looking up wishing they were up here!http://www.mediafire.com/imgbnc.php/1b5baf...b9f427f694g.jpgMy blog:http://geofageofa.spaces.live.com/

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These are the Blurries, radical style:http://forums.avsim.net/user_files/181910.jpghttp://forums.avsim.net/user_files/181911.jpgPlease notice how the aircraft and object textures are clear - only the ground is blurry. Strange, isn't it?40 seconds later, the textures caught up and displayed correctly:http://forums.avsim.net/user_files/181912.jpgThe solution to the Blurries?1. Do not slew at high speeds. This is Flight Simulator, not Slew Simulator.2. Turn off features that stress your system, those being: - bloom - water effects - autogen - traffic - shadows - high LOD radius3. check the texture folder of the aircraft. Some are absurdly large and will saturate memory, and the Acceleration aircraft are the worst I have ever seen - over 50 MB of textures each! Tell_FS: Booh! guys, you insist on texture optimization in the SDK and then release those monters. Shame!4. Fly FS 9, although it has plenty of blurries, but then you won't notice with your brand new Dual Core system.5. Buy a more powerful computer.In the end, though, there is a difference between the true Blurries, where your system is at the limit, and the normal display of low resolution ground textures. Those last are just the way that Flight Simulator works.Best regards.Luis

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