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Modelconverter X doesnt work


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Posted

Hello Fans,

After reinstalling I had a huge problem with Modelconverter X. It can be installed, looks for all the paths for the bglcomp.exe and the xtomdl.exe itself. I can load .dae files and everything is perfect. Only if I want to export the object in P3D V4 format - Error. It does not work. the texture is good, but not the same. Exporting the whole thing as FSX .bgl is no problem.
Can someone use the screenshot to see what's going wrong for me?

Thank you very much to everyone

https://www.directupload.eu/file/d/8591/ewuf56ys_jpg.

https://www.directupload.eu/file/d/8591/nzplisj4_png.htm

https://www.directupload.eu/file/d/8591/etinjwi3_jpg.htm

https://www.directupload.eu/file/d/8591/n7gqnnsi_jpg.htm

Posted

When compiling for P3D v4.5, I think you have to set the paths for xtomdl in the v4.4 fields--in your screenies those paths are in the v4 fields.

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
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Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
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Posted

Everything must be for P3D V4. sometimes i think th MCX V1.6 or V1.7 doesnt work with Win 10 anymore.

I change the Decimal Character from Comma to dot, otherwise the ADEX will also not work (but he do it very well.

The Question for me is if its possible that someone can send the MCX V1.5 ( Developer if its possible) .

 

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