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7.8.5 issues with lights (FIXED Aug 3)


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I can confirm that the flickering lights are fixed - thank you, Nico! I can also confirm that the AIG models seem to be improved by Lights utility that I listed up above.

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5 hours ago, kiek said:

The link leads to nowhere...

It's a Discord link. So, unless you're on their Discord server, it won't work. Here is a link to the executable that I uploaded so that I can share. I have used it many, many times, but since I did not create the file, use at your own risk.

https://ln5.sync.com/dl/7bcbf4960/uw9rbj4c-qxwrdjns-dk5rmthf-cqyhpfyb

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Direct quote from the Discord discussion - essentially it fixes your systems.cfg to add legacy parameters which bring back and brighten lights at dark. Note that this does not fix NAV lights at destination airports. You will still experience NAV lights turning off as soon as aircraft touch the ground that are not at your origin airport (where the cutscene loads). This is a MSFS bug that's been around since SU13(ish?)

Quote

 

I have tried this small tool to make changes to all systems.cfg and AI lights are working great for me: https://drive.google.com/file/d/1lnn4k773IPAvH44hckHMfAfAezGTdnzT/view

Here is the discussion forum about this problem:

 


PS: Thank you so much Nico for the lights fix - works like a charm!

Edited by AeroMaster12
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  • 3 weeks later...
2 hours ago, HewPilot said:

I confirm most of planes dont have light by night with last version.

I use FS TRAFFIC AI.

The issue with the lights (the subject of this thread), was constant flickering of the lights. That has been fixed.

Whether your aircraft have lights at night depends on your AI aircraft

It is an issue outside PSXT.

Certainly 7.8.8 has not caused that, the only difference was to change an array size from 2K to 4K.

 

Edited by kiek
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