August 5, 20241 yr Commercial Member 16 minutes ago, FNX_Dave said: a brain (albeit a very small one) agree Aamir Thacker
August 5, 20241 yr 10 minutes ago, Aamir said: agree 😁Harsh. Must have very big ears then, sounds are great! Chris Howard
August 5, 20241 yr The sounds in the Fenix are by far the most realistic sounds for any airliner in the sim in my opinion. Though Im not a real world airline pilot, I have rode in many cockpit jumpseats, including the A320. I appreciate the realism. Maybe an option for "sim" sounds or "real" sounds would satisfy both those who expect the sounds on the flight deck to be the same they heard while a passenger in the back and for those who want the sim cockpit to sound like the real cockpit.
August 5, 20241 yr 2 hours ago, FNX_Dave said: Appreciate the feedback. Ultimately I'm in a bit of a no-win situation with sounds: everyone has their own taste for what they want leaving me between a rock and hard place when it comes to mixing the audio. If I mix for one persons' preference, it'll upset someone else, and vice versa. My approach to mixing is maximum realism; to match real world recordings in every position, both in tonality and volume - after all, we've spent the last 5+ years working on making the most accurate digital representation of the real A320 that we can muster, why should sounds be any different? I do find the notion of "certain sounds should be unrealistically louder/over the top because none of us ever fly in the cockpit in real life" a bit of a confusing one, because it totally goes against the whole goal of (most) virtual pilots: simulating real world flying. It would be unthinkable to ask for more thrust so it can cruise faster than reality, or more lift from the flaps so it can be landed on a shorter runway. Regardless, if there is critical feedback from a realism perspective, I'd genuinely appreciate it, and recommend sending a ticket our way so we can improve our soundset. Sadly, we can't act on individual requests for certain sounds to be louder or others to be quieter, purely based on personal preference. We've looked at linking the various sounds to the in-game sliders, but there's a rather annoying bug with the audio bus routing that means certain sounds can be too loud or too quiet even with all the sliders at max, or in the same position. We reported it to Asobo/MS in 2022, so hopefully it'll be improved in FS2024. We've explored linking sounds to sliders on the EFB like other aircraft creators, but it's not a quick job as the soundscape is physically simulated at the moment and this work would obviously be a lower priority in the development process over fixing bugs or a realism improvement. Hope that helps people understand that I'm not just changing things for fun - there's a brain (albeit a very small one) behind anything that changes on the sounds, and it is always aimed around getting the soundscape closer to reality, be it when sitting in the cockpit, the galley, 5A, 27F or by the left main landing gear after a particularly spicy RTO. Please never change this philosophy, there will never be a shortage of developers to appease the casual simmer, but for the rest of us please know your work is greatly appreciated and for the truely picky, discerning simmer, your work is second to none. I love the new sounds in this update, previously I have always felt that the engines were too loud compared to the real aircraft during cruise. In my opionion the fenix a320 is the most well rounded, complete, beautiful, and accurate simulation of an airliner ever created for a destop simulation platform. We dont deserve you guys, please never change! Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light
August 5, 20241 yr Commercial Member 36 minutes ago, Pilot53 said: In my opionion the fenix a320 is the most well rounded, complete, beautiful, and accurate simulation of an airliner ever created for a destop simulation platform. We dont deserve you guys, please never change! I agree on this, I also think they nailed the handling of the aircraft on landing, take off and taxiing more than any other plane I’ve flown in msfs.
August 5, 20241 yr 1 hour ago, rick celik said: I agree on this, I also think they nailed the handling of the aircraft on landing, take off and taxiing more than any other plane I’ve flown in msfs. After the last update it really feels good on landing too me as well. From the gsx integration, to the top notch visuals, the dynamic soundset, failures, handling, systems, everything about the product is not just good but at the top of its class. I dont even really like the a320 but I fly the fenix more than anything else because its just done so well. Edited August 5, 20241 yr by Pilot53 Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light
August 5, 20241 yr 1 hour ago, Pilot53 said: Please never change this philosophy, there will never be a shortage of developers to appease the casual simmer, but for the rest of us please know your work is greatly appreciated and for the truely picky, discerning simmer, your work is second to none. I love the new sounds in this update, previously I have always felt that the engines were too loud compared to the real aircraft during cruise. I'm not a Fenix Airbus owner (shame on me) but I agree wholeheartedly. As real as it gets should be the aim. Other developers who focus more on form over function can add Saturn V booster sounds to the flight deck to satisfy the casual simmer if they wish. We are seeing this trend towards the need for more sound on the flight deck in a number of the latest study level offerings including the B777, the MD-11F and I imagine soon the B727F and the B757, but we must hold true to reality and not give way to pure gaming adrenalin which demands this along with other 'jump in and go' features like CTRL-E otherwise it is the thin edge of the wedge. Developers simply can't meet everyone's wants and needs without creating half baked offerings that meets no one's needs. Keep up the good work Aamir. Cheers Terry No. No, Mav, this is not a good idea. Sorry Goose, but it's time to buzz the tower! Intel (R) Core (TM) i7-10700 CPU @2.90Ghz, 32GB RAM, NVIDEA GeForce RTX 3060, 12GB VRAM, Samsung QN70A 4k 65inch TV with VRR 120Hz Free Sync (G-Sync Compatible). Boeing Thrustmaster TCA Yoke, Honeycomb Bravo Throttle Quadrant, Turtle Beach Velocity One Rudder Pedals.
August 6, 20241 yr 18 hours ago, FNX_Dave said: I do find the notion of "certain sounds should be unrealistically louder/over the top because none of us ever fly in the cockpit in real life" a bit of a confusing one, because it totally goes against the whole goal of (most) virtual pilots: simulating real world flying. It would be unthinkable to ask for more thrust so it can cruise faster than reality, or more lift from the flaps so it can be landed on a shorter runway. Most of us do indeed want authenticity and we really appreciate your commitment to infusing your products with it. I've seen a lot of real world pilots giving the new sounds some high praise, so hats off to you on the achievement. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
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