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New Ground Handling is revamped in MSFS 2024

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Must be I'm the only one who still doesn't understand why, instead of proper physics, meteo, clouds, RVR, icing, turbulence, CAT, windshear, radar, winds, terrain-based wx, HF freqs, GLS channels, native ACARS & CPDLC, native shared cockpit, ground crew, there are improved bushes and flowers in grass in a flight sim. Was the terrain poor in FS20? No. Was there room for improvement in other more fundamental aviation areas? Yes.

  

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  • MrBitstFlyer
    MrBitstFlyer

    Meteo and aerodynamics ARE being improved in 2024!  Videos have been released demonstrating these two items you find important.  Again, you isolate flowers and giraffes from the overall ground environ

  • So, first thing out of the way: I'm in the minority that agrees with you. That said, I will play devils advocate that the teams working on Cows, Flowers, and higher ground resolution aren't the t

  • If everything they've shown and said holds true, then 2024 will launch with the best ground physics by far.

4 minutes ago, keight said:

proper physics, meteo, clouds, RVR, icing, turbulence, CAT, windshear, radar, winds, terrain-based wx, HF freqs, GLS channels, native ACARS & CPDLC

Some of those things are coming or getting improvements/overhauls in 2024.

Please read/watch the interviews and such for the Sim.

Also the MSFS2024 FSExpo panels from 2023 and 2024

Edited by Tuskin38

12 minutes ago, keight said:

Was the terrain poor in FS20? No. Was there room for improvement in other more fundamental aviation areas? Yes.

Maybe the graphics was not poor in 2020 if you where doing airliner stuff. But for me mostly doing GA, bush flying and helicopters low and slow 2020 graphics sucked and the changes in 2024 is a warm welcome…

When bush flying in 2024 i have to chech out the area for rocks and if its really flat before landing just like a real bush pilot, where in 2020 i could land basicly anywhere.. So graphic improvements can also make things more realistic..

Edited by Kaboki

3 minutes ago, keight said:

Was the terrain poor in FS20?

Compared to the terrain in MS2024, absolutely! And all the rest you're babbling on about is also improved, which you could have known by just looking at all the videos available now. What's your point for crying out loud?

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

  • Author
21 minutes ago, keight said:

instead of proper physics

Isn't better ground handling also better proper physics?

i5-12400, RTX 3060 Ti, 32 GB RAM

17 minutes ago, keight said:

there are improved bushes and flowers in grass in a flight sim. Was the terrain poor in FS20? No.

Erm, yes it was!  I use MSFS 90% for GA/Bush flying.  It is absolutely a major step forward to get 4000 times more detail on the terrain!  This increase in detail enable pebbles, rocks and other details that will influence the type of flight that can be carried out.  Almost everything else you mentioned is being improved in the release version of MSFS 2024, or is on the development map.

For a sim that advertises terrain so much, increasing the fidelity of the terrain is absolutely important!

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
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6 hours ago, Rimshot said:

That first video. Hmmm. Really, all that dust blowing with throttle at idle? Dirt accumulating on the plane that fast? And that take off was dubious to say the least. Ah well, my glass is still half full and this is a major improvement over MSFS 2020, but also a showcase of 'look what we can do, albeit not completely realistic'. I realize it is the same with all games; shooting, racing (my other virtual loves). But boy, looking at these videos, amazing how far we have come. Mind blowing to realize in four or more years time, when the next iteration of MSFS hits the market, all that is shown in these videos looks dated.

I always wonder where people commenting on certain thing draws their inspiration of knowledge ! LOL Have you ever stood behind say 172 when it starts the engine and immediately settles RPM at 1000 (which is really close to idle)? I did plenty ! It's not unheard of to get dust and debris in eye standing behind slipstream idling prop over paved surfaces. In some instances it's even considered  rude to start airplane when someone is standing behind it. Some  FBOs even require you to pull airplane to alleyway before starting engine because in many instances airplane parked back to back - blasting airframe behind you it not a great ide! 

I didn't do much dirt strips landing but did some in the desert . To my surprise  while taxing on 1000-800rpm I picked up some small rocks that ding my prop! So never underestimate idling engine power!

101-0101_IMG.JPG?ex=66f12861&is=66efd6e1

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

Just now, sd_flyer said:

I always wonder where people commenting on certain thing draws their inspiration of knowledge ! LOL

My personal opinion based upon a lot of experience😉I agree with the point you are making, I just think the effect of an idle prop is overdone when looking at that video.

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

54 minutes ago, Rimshot said:

Compared to the terrain in MS2024, absolutely! And all the rest you're babbling on about is also improved, which you could have known by just looking at all the videos available now. What's your point for crying out loud?

What? Please point me to the place where it says they added GLS channels, CAT or native CPDLC. Or basically anything from what he's "babbling on about".

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

53 minutes ago, sd_flyer said:

Have you ever stood behind say 172 when it starts the engine and immediately settles RPM at 1000 (which is really close to idle)?

My hangar neighbor did that to me a few years back. I was 10m behind him doing preflight with my canopy open and headset on the dashboard (aswell as maps,techlog,  kneeboard etc, you know the standard stuff you put there). 

That sob started his Skyhawk and my canopy violently swings shut, but not before headset and rest of my belongings were  scattered all over the tarmac. 

I specifically told him to tow his darned rust box farther away...we havent spoken since. This was in winter 2021. 😄 

Edited by SAS443

EASA PPL SEPL + NQ / CB-IR in progress
MSFS24 | X-Plane 12 

 

22 minutes ago, Fiorentoni said:

Please point me to the place where it says they added GLS channels, CAT or native CPDLC. Or basically anything from what he's "babbling on about".

The point of my post was to emphasize the in my opinion silly notion surface in MSFS2020 is not poor and the suggestion Asobo should have let it as it is because other stuff is more important. I may have been to harsh with my 'babbling' statement, as I can not point you to any proof GLS channels, CAT or native CPDLC are added in MSFS2024. But 'proper physics, meteo, clouds, RVR, icing, turbulence, CAT, windshear, radar, winds, terrain-based wx' seem to have been included in the MSFS2024 weather system if I have remember all the information out there correctly.

In short, it's the negativity of the post I quoted that bugs me. It seems very hard to please simmers these days.

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

2 hours ago, Fiorentoni said:

What about taxiing with big airliners? What about wet and icy/contaminated runways?

In terms of big aircraft the only ones I saw the reviewers using from this preview build was the 737 Max, not sure if others were used. Also not sure which reviewers spoke about taxiing big airliners from this event. 

That said, we have examples like the iniBuilds A300 showing their improved taxiing and ground handling due to implementing the new ground handling FM parameters in SU15 (since that was just a subset backport of 2024's ground handling revamp, we can assume it will be at least like this or better): https://www.youtube.com/watch?v=N4cxNccH66U&t=1318s

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

19 minutes ago, SAS443 said:

My hangar neighbor did that to me a few years back. I was 10m behind him doing preflight with my canopy open and headset on the dashboard (aswell as maps,techlog,  kneeboard etc, you know the standard stuff you put there). 

That sob started his Skyhawk and my canopy violently swings shut, but not before headset and rest of my belongings were  scattered all over the tarmac. 

I specifically told him to tow his darned rust box farther away...we havent spoken since. This was in winter 2021. 😄 

My FBO has airplane parked tail to tail facing outer and inner taxiway. So when some folks behind us  don't  pay attention and shout "clear the prop"  I have to rush and  quickly close all doors otherwise they get slammed LOL

But it nothing comparing with jet ramp nearby. Some time ago there was ramp pavement construction with a lot of patches here and there. One jet dude felt like he needed to juice his engines to make jet moving. So do it so he flipped to 152s parked about 70 feet behind! Both 152 where chained and chocked (nothing helped)!  

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

5 minutes ago, Rimshot said:

The point of my post was to emphasize the in my opinion silly notion surface in MSFS2020 is not poor and the suggestion Asobo should have let it as it is because other stuff is more important. I may have been to harsh with my 'babbling' statement, as I can not point you to any proof GLS channels, CAT or native CPDLC are added in MSFS2024. But 'proper physics, meteo, clouds, RVR, icing, turbulence, CAT, windshear, radar, winds, terrain-based wx' seem to have been included in the MSFS2024 weather system if I have remember all the information out there correctly.

In short, it's the negativity of the post I quoted that bugs me. It seems very hard to please simmers these days.

It's your interpretation that my post has negativity. It was my opinion, and it might be wrong, just as yours might be. My point is that there are many major aspects still missing/unadvertised (some of which were promised for FS20, btw), and instead of implementing them, the focus has been on improving things that were already not too bad. If we're talking about aviation, two things are more important than anything else: meteo and aerodynamics. These have to be almost perfect before focusing on details like flowers and giraffes.

  

1 hour ago, keight said:

Must be I'm the only one who still doesn't understand why, instead of proper physics, meteo, clouds, RVR, icing, turbulence, CAT, windshear, radar, winds, terrain-based wx, HF freqs, GLS channels, native ACARS & CPDLC, native shared cockpit, ground crew, there are improved bushes and flowers in grass in a flight sim. Was the terrain poor in FS20? No. Was there room for improvement in other more fundamental aviation areas? Yes.

 

Please, nice mislead there with the "instead of". They are addressing other aspects on your list and not *just* world terrain... i.e. physics, wind shear, turbulence, winds, clouds, etc. All of which should be very obvious from all these previews.

And given their huge team size along with 3rd party dev partnerships, just because non-core feature are being improved or added does not mean core features are being neglected (though it appears to be a common talking point among those itching to complain). And the devs working on terrain improvements would be of no use for developing some other completely different feature in physics or weather or whatever.

Also, good to not mistake features important to *you* as the only ones that should be given immediate and the highest attention. Pretty sure their leadership knows how to balance their resources and prioritize development efforts much more so than internet forum users cosplaying as MSFS project managers.

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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