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LOWI Innsbruck in MSFS 2024 has never looked so good.

Featured Replies

1 hour ago, UrgentSiesta said:

I, for one, sure would appreciate a lower price per airport, and am very willing to trade the detailed interiors out to get it.

Even better, the devs offered 2 choices of airport. The Standard, with all exterior modelling and basic interiors (what you see through a glass window) and Premium with all the SLC extras inside as well, 2 different price points.

The Premiums would keep the YouTubers busy for life too while the rest of us (speaking for myself) get on with the flying part.

 

 

Russell Gough

SE London

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  • interiors are largely wasted on me as well.  I'm the type who would rather have custom taxiway signs vs custom interiors.  

  • Paladin2005
    Paladin2005

    Yes. Very important to see the water on the floor in the toilets in the backyard of airport x and y. Not so important to have a proper ATC, bugfree aircraft and working windshield wipers, clouds

  • They are.  Some people stubbornly tell themselves (and feel the need to tell everyone else) that they aren't to justify spending money on other useless and obsolete stuff. 

I hope MSFS is modelling the interior of the C700 first also, more important for me those missing interiors.

Edit:
I mean, are incredible interiors and excellent work, congrats, but I can´t afford them in performance, plus other things more important and necessary to me to yes maintain in the Sim, or the important smoothness stutter free, and I don´t want those interiors actually for flight simming, a pity, and they give me a worse experience, if they solve that, perfect, then I don´t mind them, better for if I want to walk inside to visit it or to watch from the exterior and more video-photoreal.

An be careful with incredible videos and photos haha, and then in the Sim is another thing, like the new EDDF.

Edited by peloto

15 hours ago, UrgentSiesta said:

I was always a fan of the Orbx "regional" airport sceneries where there was additional detail even outside the airport bounds, and particularly so if it related to a better experience on approach or departure. I realize MSFS has greatly reduced the need for that, but still...

Whilst I am a big fan of detailed interiors at airports (particularly those that I can see from the gate/ramp), I do agree with the above comment. In fact, some MSFS airports include additional models outside of the immediate airport boundary, and it is always nice to see this. As you say, they enhance the immersion when on final approach (or departure).

On a side note, I do not see much of a performance hit with detailed interiors on my i5 7600K PC.

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

On 10/1/2024 at 10:17 AM, Allard said:

Well, I like these interiors. It is great to be able to go inside the airport and be wowed by all the details......once. After that first time it is rather a waste of resources for most of us I guess.

I do wish they would pay more attention to all the places you can visit by aircraft first instead of focusing on the drone camera. Often, the main terminal is very detailed, with interiors and all, but once you arrive at the cargo terminal or GA/business parking the details and immersion is just meh. Developers seem to forget not everyone is flying passenger airliners.

YES!

I've been frustrated by a few purchases of this type of fidelity where the main pax terminal has the correct languages on the rubbish bins, but the private aviation and cargo terminals are freeware standard boxes with low quality textures

20 hours ago, Allard said:

On small airfields I can see myself walking to a hangar, opening its doors and prepare my virtual GA aircraft for flight. using the towbar to pull it out of its hangar, doing a walkaround etc.

Doing the same for the big jets seems less attractive to me, but to have the option would be nice. But we would need an interactive virtual copilot for this to be complete.

the challenger in xplane does a lot of this....

  • Author
20 minutes ago, EGLD said:

the challenger in xplane does a lot of this....

you meant "ONLY the challenger in xplane does a lot of this..."

whereas in MSFS 2024 .........

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

it's just an observation dude

Ultimately, it's pretty simple. Many developers want to reproduce not only the functional parts of the airport, but also the "experience" of it. 

People like dioramas. Airports with detailed interiors are really nice dioramas, hence plenty of people like them and like to make them. 

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Editor-in-Chief at SimulationDaily.com

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the detail in these interiors will probably be lowered in the actual 2024 version.

  

17 hours ago, peloto said:

I hope MSFS is modelling the interior of the C700 first also

The people modelling the aircraft are not the same people modeling the airports

Edited by Tuskin38

Are these shot from 2024?

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

41 minutes ago, Krakin said:

Are these shot from 2024?

No, they were posted by Gaya in January 2023.

Edited by Tuskin38

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