October 3, 20241 yr 1 hour ago, Cpt_Piett said: That’s a bit surprising to be honest. And unfortunate. I was under the impression that the SDK would be available to all 3rd party devs well ahead of release. Again, expect turbulence. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
October 3, 20241 yr it sounds like there’s still no standing water - puddles, I was disappointed to hear this. New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.
October 3, 20241 yr I would like that in the near future an option in the Sim, that other online close aircrafts can affect your surrounding air in a real manner with their engines, blades, wings etc., for a more real simulation.
October 3, 20241 yr 10 minutes ago, hanhamreds said: it sounds like there’s still no standing water - puddles, I was disappointed to hear this. Like on the runway? There were puddles in the second trailer. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
October 3, 20241 yr 1 minute ago, peloto said: I would like that in the near future an option in the Sim, that other online close aircrafts can affect your surrounding air in a real manner with their engines, blades, wings etc., for a more real simulation. If you're talking about wake turbulence, that is confirmed to be in 2024 and any aircraft can cause it whether ai or an online player. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
October 3, 20241 yr 11 minutes ago, Krakin said: If you're talking about wake turbulence, that is confirmed to be in 2024 and any aircraft can cause it whether ai or an online player. Great ahha, more fun and challenge haha chasing approaching tubeliners in my 2024 chopper. Quote "Someone suggested that we plug the wake turbulence onto big boats," Wloch said, meaning chasing down a container ship or cruise liner in a helicopter would introduce a new and realistically challenging condition. That feature won't be in MSFS 2024 when it releases "but it's coming," he said." "Another massive overhaul in 2024 is the physics system. To demonstrate, the team showed us the effects of rotor wash and wake turbulence. In real life, when an airplane takes off, it moves a lot of air. That air doesn't magically return to normal once the plane lifts off, it leaves a trail of rough air behind it known as wake turbulence. If you've ever wondered why planes don't just take off one right after another in rapid succession, wake turbulence is the answer. That unstable air can, and sadly has, led to disaster. In Flight Sim 2024, every aircraft has a path of wake turbulence behind it, and not only that, the wake turbulence is affected by the ambient weather. At an airport with two runways parallel to one another, for example, a cross-wind can push the turbulence from one runway to the other, and in MSFS 2024 that behavior is also present. Helicopters suffer from an enormous downrush of air known as rotor wash – fast moving turbulent air generated from the lift of the helicopter's spinning blades. We were shown a demonstration of this effect in the sim using simulated smoke and a hovering helicopter. It swirled and bellowed realistically, sometimes enveloping the helicopter almost entirely before unpredictably whooshing away and coming back. This, and the wake turbulence of a helicopter underway, are part of the updated simulation engine in MSFS 2024" https://www.ign.com/articles/microsoft-flight-simulator-2024-the-first-preview
October 3, 20241 yr 28 minutes ago, Krakin said: Like on the runway? There were puddles in the second trailer. We've had four years of Scenery makers showing post rain pictures of wet tarmac - which as we know dries up in seconds. So I wouldn't put much faith in the trailers. New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.
October 3, 20241 yr 2 hours ago, MarcG said: Hmm disagree, it took what 2 years-ish to get the first highly detailed aircraft into MSFS2020, it's going to be much quicker with MSFS24 and one month later for modders SDK isn't really going to hurt that much, patience ☺️ I mean, it's not just me being impatient. Fenix has expressed their disappointment in this rollout in their discord.
October 3, 20241 yr 9 hours ago, Allard said: This is probably the best news; I was wondering about that lately. So we are not limited to the default aircraft in Career Mode. Hopefully it isn't too much of an effort for developers to make their aircraft fit for Missions/Career Mode One additional detail missing here is that aircraft must be from the marketplace. Aircraft that is community folder only will not be available for career mode.
October 3, 20241 yr What a breath of fresh air. These guys on the live stream were great. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
October 3, 20241 yr 2 hours ago, Saffa_Jake812 said: One additional detail missing here is that aircraft must be from the marketplace. Aircraft that is community folder only will not be available for career mode. Where did you get that information from? I clearly heard them say it was the intention is that it should not matter; they also said it was not tested yet though. They answer that specific question here: (54:49) Edited October 3, 20241 yr by Allard Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
October 3, 20241 yr Commercial Member 21 minutes ago, Allard said: Where did you get that information from? I clearly heard them say it was the intention is that it should not matter; they also said it was not tested yet though. They answer that specific question here: (54:49) They are talking about aircraft which are already in the Marketplace -- if you buy an aircraft direct from the developer, for instance, AND it is in the Marketplace, then it won't matter where you bought it.
October 3, 20241 yr Author 20 minutes ago, Allard said: Where did you get that information from? I clearly heard them say it was the intention is that it should not matter; they also said it was not tested yet though. They answer that specific question here: (54:49) Good catch, I missed that on the first listen. This answer makes it sound like it would still have to be sold in the marketplace to ensure it's properly built for the careers, but they hope there's a way for that same item to be sold by a 3rd party that would also work as long as it was unchanged from the marketplace version? Based on their uncertainty, though, I'm personally going to expect that any 3rd party aircraft eligible for career mode will likely only be on the marketplace for the foreseeable future (and if this changes in the future, just call it a pleasant surprise).
October 4, 20241 yr 8 hours ago, Dermot McClusky said: Good catch, I missed that on the first listen. This answer makes it sound like it would still have to be sold in the marketplace to ensure it's properly built for the careers, but they hope there's a way for that same item to be sold by a 3rd party that would also work as long as it was unchanged from the marketplace version? Yes, according to that discussion the plane also had be available in the marketplace. I wonder why, but perhaps they need to have the aircraft on their servers in order for the mission / career mode to function. Luckily, most of the third party aircraft are available in the marketplace but not all. It also means we can rule out freeware aircraft. The last mumblings about the subject were about DRM being a factor but they seemed to want to keep us in the dark about that one. Hopefully the SDK will be more clear. Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
October 6, 20241 yr What does locking of html_ui mean practically? will the mod to hide the top menu arrow not be possible anymore? Will custom toolbar menus like Navigraph ingame panel still be possible? i hate it when stuff gets removed because some idiots deadmod their game and the result is that all must suffer. Lukas Dalton
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