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Guest Nick_N

block textures

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Guest jshyluk

If you are seeing large blocks for textures, that's usually a sign of a graphics card problem. Please post what your computer set-up is, especially your graphics card. In the meantime, be sure that your video drivers are up-to-date, as well.Jeff ShylukAssistant Managing EditorSenior Staff ReviwerAVSIM

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>its another sign of crap code. you won't see this in crysis.I guess you're going for the record for most number of pointless posts by a newcomer to Avsim forums.

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ive noticed that in fsx there are some horrible block texture details, even at the highst settings were different ground textures meet there are large squares which are even visable from high altitudedoes anyone know of a fix for this unrealistic feature it was never this way in fs9 thankskav

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been in the forums from years actually only recenty started using fsx and have been a little dissapointed by the textures. This is no gpu problem its an fsx issue i will post some shots tomoro whan my fsx pc is back up and runningkav

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>been in the forums from years actually only recenty started>using fsx and have been a little dissapointed by the textures.You do realise of course that my reply regarding being a new user was directed at the now deleted poster and not you.

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oh i see sorry for that my mistakeKav

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>This is no gpu problem its an fsx issueNot to belabour what should be obvious, but the above is a logical fallacy.Were it truly an "fsx issue," everyone would be seeing the same thing... :-lol


Fr. Bill    

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     Avsim Board of Directors | Avsim Forums Moderator

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i think that everybody does see it i will post a shot tomorow. if you look at the edges where desert texture meets green you see small squares rather than i good smooth blend it is almost pixalated but not blurred i thought it may have been to do with my fsx config that i may have tweaked at some point but i deleted it and still the samekav

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Guest UlfB

>i think that everybody does see it i will post a shot>tomorow. if you look at the edges where desert texture meets>green you see small squares rather than i good smooth blend>it is almost pixalated but not blurred i thought it may have>been to do with my fsx config that i may have tweaked at some>point but i deleted it and still the same>>kavkav,Here is a post on GEX support forum at SimForums that I guess is what your'e aiming at:http://www.simforums.com/forums/forum_posts.asp?TID=23671Ulf B

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Guest UlfB

Kav,Here is a screenshot (cropped detail) from my FSX with default textures. I assume that this is what you mean by "block textures".http://forums.avsim.net/user_files/183263.jpgI hope that Anthony Vos comes up with good blending masks to solve this problem in FSX.Ulf B :-)Edited: Bill, I hope you can see the "issue" ;-)

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Guest Nick_N

>i think that everybody does see it i will post a shot>tomorow. if you look at the edges where desert texture meets>green you see small squares rather than i good smooth blend>it is almost pixalated but not blurred i thought it may have>been to do with my fsx config that i may have tweaked at some>point but i deleted it and still the same>>kavHere are a set of desert shots with some test flights I took when playing with textures. http://www.simforums.com/forums/forum_posts.asp?TID=24564http://www.simforums.com/forums/forum_posts.asp?TID=24566More apparent blocking textures in this one if what you are talking about is hard line transitionshttp://www.simforums.com/forums/forum_posts.asp?TID=24557Transitions in desert areas are tough simply because of the landclass and how poorly it is designed with respect to these locations. Also, in order to make nice textures elsewhere the transitions can become apparent, and, Holger chimed in on part of the problem with respect to sand/rock texture transition in this thread: http://www.simforums.com/forums/forum_posts.asp?TID=24163Anthony is working on some custom masks as mentioned in this thread. He posted beta's of those masks in the GEX forums here:http://www.simforums.com/forums/forum_posts.asp?TID=23869Which deals with the issue Ulf B posted with his screeshot above.Some changes were good, others not so good with that test. Make sure to back up the originals if you try them.

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yes thanks this is exactly what i was refering to im glad it not just my copy that shows this but default textures, it will be nice to see a fix for this it looks awfulthanks for the reply and screen shotkav

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Guest Nick_N

I use the beta masks and they do help in many areas but they show other issue in some areas. Overall I find them better and as GEX is developed we should all see some relief in that area. After redefining the color blend and the textures response to light it tends to hide the problem quite well with the beta masks installed.Here is a shot of the desert and a few other locations after I modified the GEX fall/winter/hard winter texture sets for correct color and lighting and also redefined the fresnel blur which makes them significantly better defined to the eye and takes into account the loss between 32bit and DXT1 in processing. They also respond better to overcast clouds and light.These are all Late November and early January imagesThese are just beta's of my first test run so they are not perfectDesert: With the color and lighting changes this brings the desert to life. the brush and rocks become defined and shadowed even though its a trick in manipulating the textureshttp://forums.avsim.net/user_files/183294.jpghttp://forums.avsim.net/user_files/183289.jpgSeattle:http://forums.avsim.net/user_files/183290.jpgYellowStone:http://forums.avsim.net/user_files/183297.jpghttp://forums.avsim.net/user_files/183292.jpgSalt Lake:http://forums.avsim.net/user_files/183293.jpgScranton, PAhttp://forums.avsim.net/user_files/183296.jpg

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