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Posted

Just found this... 

For me it works quite well.

 

 

Cheers Jan 
5800X3D | Asus Strix 4080 Super OC | 32GB G.Skill RipJaws | 1T + 250GB Samsung 960 Evo | Windows 11 | MSFS

 

Posted

But what happens when you use 4k 3840x2160, he is using 2560x1440 ?

So same happens, means does it work ?

cheers 😉

08.2024 new PC is online :  ASUS ROG STRIX X670E-F GAMING WIFI Mainboard,  AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage  HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG  3840x2160, Windows11 Prof. 23H2

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Posted

If not completely wrong, secondary scaling set to 2.0 simply let the sim being rendered in 2x the resolution you selected ingame. Means: you can achieve this using render scale set to 200 or simply using DSR factors.

Greetings, Chris

Intel i5-13600K, 2x32GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

Posted

Tried it but no impact, DLSS as expected still gives me blurry glas cockpits and interestingly enough more shimmering on the A380 overhead panel. Went back to TAA and secondary scaling of 1.0

Phil Leaven

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Posted

After a bit of testing it is not what I have expected. So it might work but unfortunately not for me. 

Cheers Jan 
5800X3D | Asus Strix 4080 Super OC | 32GB G.Skill RipJaws | 1T + 250GB Samsung 960 Evo | Windows 11 | MSFS

 

Posted (edited)
9 hours ago, AnkH said:

If not completely wrong, secondary scaling set to 2.0 simply let the sim being rendered in 2x the resolution you selected ingame. Means: you can achieve this using render scale set to 200 or simply using DSR factors.

Setting render scaling slider in MSFS options will not alter the secondary scaling number. It will instead alter the primary scaling number (in User_cfg.opt file). So changing secondary scaling like in the video is a different thing than moving the render scaling slider in MSFS.

And it's worth noting that in DLSS, as opposed to TAA, there is no render scale slider in MSFS options.

C:\Users\tions\AppData\Roaming\Microsoft Flight Simulator\UserCfg.opt

 

 

Edited by Fielder

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, CH Flightstick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

Posted

Bottom line is setting secondary scaling to 2.0 works great for me.

Setting primary scaling to 2 in either userCfg.opt or in MSFS render slider to 200 or using DSR in NCP, means the app closes down and won't open a flight. My GPU cannot handle that. And MSFS pops up a window telling me my GPU won't work.

But with secondary scaling 2 in usercfg.opt and primary at 1.0, then I can fly in DLSS or TAA with native FG ON, in a heavy scenery airport with Render Preset on Ultra and both LOD's at 200 with no issues at all. I don't bother with auto FS apps because I don't need them. I can do both LODs at 200. In DLSS I use Quality.

But I'm running at 1440p, not 4K. I know I could not get away with these settings if I had a 4K monitor.

Thanks to OP. I had not considered secondary scaling before.

 

 

 

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, CH Flightstick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

Posted

Can anybody explain what secondary scaling does compared to primary scaling?  What is the difference?

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Posted

Dosen´t realy work for me  -. back to as i had before..

cheers 😉

08.2024 new PC is online :  ASUS ROG STRIX X670E-F GAMING WIFI Mainboard,  AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage  HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG  3840x2160, Windows11 Prof. 23H2

Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff.

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Posted (edited)

With this, you're just doing DLAA at 2x your native resolution with extra steps. It's a bit of a boneheaded way of going about it and you'll potentially just tank your performance.

Edited by Sethos

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

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