November 11, 20241 yr 6 minutes ago, lwt1971 said: Here's a list of improvements that applies to airliner simmers (who apparently are also hardcore ™️simmers), to begin with: ground handling flight dynamics atmospheric lighting clouds and weather atmospheric airflow simulation (regular and wake turbulence) multi-threading etc oh, and everything that Seb shared about core sim improvements starting here: https://youtu.be/fp4a3hPwP4s?t=962 So your statement "the changes in MSFS 2024 that would affect (airliner) hardcore simmers are so rare and in-between that it's safe to assume we're at the bottom of the list." seems quite far from the truth (per all what MS/Asobo have said, and per all what folks have seen in both the global private preview and tech alpha drivers). 1) Which changes to ground handling affect airliners? I'm not landing on a grass field or in a riverbed. There's not even a contaminated runway state yet (i.e. ice or heavy snow, correct me if I'm wrong). 2) Flight dynamics, atmospheric lighting, clouds and weather, atmospheric airflow simulation - okay haven't heard of any significant change in that regard (maybe cirrus clouds), but technically yes that's for airliners. 3) Multi threading...? So other simmers do not need performance or why is that something for hardcore simmers? 4) Now as I said above make a list with all changes that are for non-hardcore simmers and compare those two lists. You can start with the 150 default quality aircraft and end with the career mode. With all respect, but I know from all of your posts you always without fail take the developer's statements as a proof or fact. If Jörg says "hardcore simmers are our main target group", that's a proof for you. For me it's a lip service until proven otherwise. See guys I have no interest in getting into a discussion that will escalate and close this thread in the end. I love MSFS just as much as you do and I certainly do not want to diminuish your looking forward to MSFS 2024. I was just answering to the OP, saying that it's to be expected that what happened in MSFS2020 will happen on MSFS2024. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
November 11, 20241 yr 1 hour ago, Fiorentoni said: and it's safe to assume the A330 will be similar Did watch the stream they did last week showing it off?
November 11, 20241 yr Author 9 minutes ago, Tuskin38 said: Did watch the stream they did last week showing it off? He clearly didn't and he's choosing to get by on assumptions. @Fiorentoni so the only high quality default airliner you had in mind was the 737MAX? Very interesting! Also, forgive me but I find it absolutely hilarious that you're downplaying LIDO charts which are actually used by professional airliner pilots in the real world. You talk about it only supporting 1000 airports (closer to 2300, actually) while Navigraph has 7000 but a lot of those are GA airports! I thought we were talking about hardcore airline pilots here. If anything I'd say the GA pilots got the shaft on that one lol. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
November 11, 20241 yr 2 hours ago, Fiorentoni said: 1) Which changes to ground handling affect airliners? I'm not landing on a grass field or in a riverbed. There's not even a contaminated runway state yet (i.e. ice or heavy snow, correct me if I'm wrong). 2) Flight dynamics, atmospheric lighting, clouds and weather, atmospheric airflow simulation - okay haven't heard of any significant change in that regard (maybe cirrus clouds), but technically yes that's for airliners. 3) Multi threading...? So other simmers do not need performance or why is that something for hardcore simmers? 4) Now as I said above make a list with all changes that are for non-hardcore simmers and compare those two lists. You can start with the 150 default quality aircraft and end with the career mode. With all respect, but I know from all of your posts you always without fail take the developer's statements as a proof or fact. If Jörg says "hardcore simmers are our main target group", that's a proof for you. For me it's a lip service until proven otherwise. So what exactly are you going by to come up with the conclusion that airliner simming is not being catered to and that changes in MSFS 2024 impacting them is going to be "so rare"? Until we have the sim in our hands, and until we have 3rd party devs update their birds for the new features, all we have to go by is what MS/Asobo have said and what folks have seen in the preview drivers. And yes in that case I'm going to, without fail, put much more stock in developers statements and those who've used the preview drivers rather than internet forum conjecturing and hyperbole🤷♂️ And re: ground handling changes, are you being serious with that question? Ground handling physics (taxiing) and the ground<->air transition is absolutely important for airliners, and is a well known current problem area in 2020. Quote 2) Flight dynamics, atmospheric lighting, clouds and weather, atmospheric airflow simulation - okay haven't heard of any significant change in that regard (maybe cirrus clouds), but technically yes that's for airliners. One can listen to all the info Seb gives starting here https://youtu.be/fp4a3hPwP4s?t=962 at the global private preview event and then can decide for themselves if the core simulation changes are "significant" or not. I'd say those improvements are far from insignifcant. Edited November 11, 20241 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
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