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Live AI planes seems to be a mess in MSFS 2024 !?

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  • Commercial Member

Anyone remember fsx initial release  and how long we had to wait for the service pack before it was flyable 🤣 

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  • I'm not sure how OP got this interpretation from FSLTL's message. They said there was problems with FSLTL's injector in FS24. There was no reference to the functionality of the default Live AI traffic

  • Then you're whole post is just deceptive cause it makes it seems like MSFS AI traffic is a mess when realistically we don't know. We just do know that injectors don't work with it, atleast not on laun

  • And how do you know  that lol. There was nothing ready for 2020 when it launched. I was there day 1. The release will have issues, without doubt, all do!

10 minutes ago, sd_flyer said:

This message is in regard of FSTL injection in 2024. The context of "mess" only apply for FSTL alone at the current time. Why those five pages materialized is beyond my understanding! LOL 

Partly because people can't read beyond headlines (history of my life) and partly because some people WANT excuses to bash MSFS 2024 and validate some sort of fictional "cool kids club" of people who will stick to 2020.

So they will disingenuously echo pretty much everything that can be misconstrued to that effect. 

Edited by Abriael

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Editor-in-Chief at SimulationDaily.com

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16 minutes ago, sd_flyer said:

This message is in regard of FSTL injection in 2024. The context of "mess" only apply for FSTL alone at the current time. Why those five pages materialized is beyond my understanding! LOL 

All the program does insert the aircraft and flight plans for the traffic to follow. The aircraft themselves are controlled by the default Asobo AI system 

So if the traffic movement is broken, it’s due to the sim, not FSLTL

Edited by Tuskin38

50 minutes ago, jspilot said:

and they never followed real world schedules

Yes they did.

I watched it happen. A NAV Canada plane was doing approach tests or something at my home airport, and the aircraft that spawned in the sim was following the movements exactly how they were displayed on FlightAware. They were about 5 minutes behind, but still, exact movements.

However in one of the sim updates in 2023 Asobo stopped injecting aircraft movement and just generates a flight plan based off the traffic data taken from FlightAware, so that kind of movement mimicking is no longer possible.

Edited by Tuskin38

4 minutes ago, Tuskin38 said:

All the program does insert the aircraft and flight plans for the traffic to follow. The aircraft themselves are controlled by the default Asobo AI system 

So if the traffic movement is broken, it’s due to the sim, not FSLTL

The problems they describe are all due to the injection process and the parameters of the ai aircraft, which are the parts not controlled by MSFS. 

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Editor-in-Chief at SimulationDaily.com

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3 minutes ago, Abriael said:

The problems they describe are all due to the injection process and the parameters of the ai aircraft, which are the parts not controlled by MSFS. 

How would you know?

12 minutes ago, Tuskin38 said:

All the program does insert the aircraft and flight plans for the traffic to follow. The aircraft themselves are controlled by the default Asobo AI system 

So if the traffic movement is broken, it’s due to the sim, not FSLTL

They stated on discord : "FSLTL team does not have access to MSFS 2024 before release" So how someone possibly knows what is broken or what is not?

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

1 minute ago, sd_flyer said:

They stated on discord : "FSLTL team does not have access to MSFS 2024 before release" So how someone possibly knows what is broken or what is not?

Did you read the whole message? It says they’re in contact with people who do.

Edited by Tuskin38

3 minutes ago, Tuskin38 said:

Did you read the whole message? It says they’re in contact with people who do.

My understanding  "few people outside FSLTL that have had access" is referring to technical alpha not "release" version.

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

1 minute ago, sd_flyer said:

My understanding  "few people outside FSLTL that have had access" is referring to technical alpha not "release" version.

The Wording implies the currently running Dev Alpha, which being constantly updated since it was opened in October 

Edited by Tuskin38

26 minutes ago, Tuskin38 said:

How would you know?

Because I've helped out with FSLTL for years doing liveries and testing and I've had endless conversations with the person working on the injector, so I have a decent idea of how it works. For instance, the fact that you can make a text file with a list of parked aircraft per airport if you want to fine-tune it comes from one of my ideas. 

The injection in the same parking slot is because of the injection process. MSFS itself doesn't "inject" the aircraft. The spawning mechanic is completely different.

The way aircraft are controlled depends on their parameters, which are in the files of each aircraft.

Issues with sound depend on how the sounds are made, which is also in the files of each aircraft and depends on the package. For instance, Just Flight is done differently from FSLTL. 

Not a single word of FSLTL's message indicates that default AI traffic won't work as intended. 

Edited by Abriael

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Editor-in-Chief at SimulationDaily.com

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I'm still trying to figure out why the OP titledd this the way he did.

How can something seem like a mess if you're not flying in MSFS2024 and seen it for yourself?  FSLTL hasn't even been tested in the Dev Alpha by the devs?

Why would you post it this way?  Hoping for a reaction?  Certainly got it.

Jase

51 minutes ago, MassiveSim32 said:

FSLTL hasn't even been tested in the Dev Alpha by the devs?

they know people who have the dev alpha and they have tried it 

Edited by Tuskin38

3 minutes ago, Tuskin38 said:

they know people who have the dev alpha and they have tried it 

And it still does not apply in any shape or form to "Live AI Planes" in general. 

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Editor-in-Chief at SimulationDaily.com

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6 minutes ago, Abriael said:

And it still does not apply in any shape or form to "Live AI Planes" in general. 

The OP never said they did, they talk about FSLTL in the post 

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