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Is this MSFS2024 anything other than a MS Moneygrab?

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4 years and to be blunt, not much change from MSFS 2020 … certainly not 4 years of development change.  As I posted elsewhere, the development budget must be very small to have so little changed in MSFS 2024.  The obvious question should be “why is the development budget so small”?

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  • I'd say the tessellation improvements for sure.  I don't think they had support for the much higher resolution of runways, taxiways, ramps etc.  The ground up close is so much better, grass, auto gene

  • I would assume Ryan considered “troll” because only 47 posts AND your Hyperbolic  Headline concerning “Money Grabs”.  I assume you work for a living?  Bills to pay?  Kids to raise?  Sound like you?  W

  • Because people come here or lurk here for years with hardly any contributions... and then they wait for moments like this (this sim had a bad launch its no lie)... and come out with a post like this -

19 hours ago, Simselli said:

A few have probably spent a small fortune upgrading their PC, i did for one, couple that with the way the release has gone has probably tipped them over the edge. PC's are no longer cheap to build, even doing it  yourself. 

And yet it all boils down to your local IP and the reliability of MS virtual servers…

Chris Camp

To answer the title, no. It’s a vast improvement over 2020 (when it works)

Edited by Tuskin38

28 minutes ago, CO2Neutral said:

to have so little changed in MSFS 2024

LOL, you guys stating this over and over again are hilarious.

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

5 minutes ago, Tuskin38 said:

To answer the title, no. It’s a vast improvement over 2020 (when it works)

Exactly this. When it works (and this is of course a big thing - it needs to work!), it is MUCH better. They need to fix the issues with the servers quick, but the game itself is really good. 

I've been lucky now and it seems to be working as expected. Minor bugs here and there, but all the planes are in, the career mode works, all features work. The game is no longer "broken" for me at least. 

Edited by JonathanC

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

2 hours ago, CO2Neutral said:

4 years and to be blunt, not much change from MSFS 2020 … certainly not 4 years of development change.  As I posted elsewhere, the development budget must be very small to have so little changed in MSFS 2024.  The obvious question should be “why is the development budget so small”?


"Not much change" 🤣 , can you please come up with an even more ridiculously naive take? I'd like more comedy please.

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

3 hours ago, lwt1971 said:


"Not much change" 🤣 , can you please come up with an even more ridiculously naive take? I'd like more comedy please.

 

Exactly. I noticed something last night that had me firing up 2020 to be sure I was seeing it right. I was taxiing on the ramp in a 170 and passed by a parked amphib Caravan and the thing looked huge, just like it does in real life. In 2020, that sense of scale was missing for the larger GA aircraft somehow. I don't know what they did to "fix" that but they definitely got it right. 

Just the ground experience alone makes a big difference. No more runway markings only being sharp 30ish feet in front of the plane, I can read the taxiway markers now in VR, the plane bounces around while rolling like a real one does... It's just much better in a lot of small ways that all add up to the conclusion that, especially after a bug-smashing patch or two, this sim is going to be a freaking juggernaut.

Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light

3 hours ago, lwt1971 said:

I'd like more comedy please.

1.  Solid wall of Bridges

2.  Melted buildings

3.  Waiting for scenery to load

4.  Docks and objects under water

5.  Short LOD radius

6.  Ships moving over land and road traffic floating 

7.  Trees in objects/building

4 years and this had NOT CHANGED … anything else to make you laugh or cry? 🙂

Until computers get a lot more powerful than today you will always have an LOD radius. You don't have to get very high before you can see 60 miles away. And especially if you use an eye tracker or VR, everything has to be rendered at once because you're snapping your head around a lot. That's over 11,000 square miles of full detail for a plane flying below 3,000 feet. It can't be done. Yet.

Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light

14 minutes ago, CO2Neutral said:

 

1.  Solid wall of Bridges

2.  Melted buildings

3.  Waiting for scenery to load

4.  Docks and objects under water

5.  Short LOD radius

6.  Ships moving over land and road traffic floating 

7.  Trees in objects/building

4 years and this had NOT CHANGED … anything else to make you laugh or cry? 🙂


if by your "not much change from MSFS 2020" comment you meant for this specific list above things haven't changed much in 2024, then sure.. but the way you came off was to imply 2024 doesn't in general have appreciable changes/improvements over 2020, which is utterly false.
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

6 minutes ago, CO2Neutral said:

 

1.  Solid wall of Bridges

2.  Melted buildings

3.  Waiting for scenery to load

4.  Docks and objects under water

5.  Short LOD radius

6.  Ships moving over land and road traffic floating 

7.  Trees in objects/building

4 years and this had NOT CHANGED … anything else to make you laugh or cry? 🙂

8. UI bugs

9. Mouse bugs

10. VR bugs

...the list goes on, yes they have changed a lot (contrary to what you say) but what hasn't changed is their ineptitude at noticing let alone fixing bugs, it's shameful really really shameful. Jorg keeps banging on about how proud he is of his team, sorry but he should not be proud of schoolboy bugs in a first release when it's predecessor had these fixed....it's beyond comprehension.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

Talk about glass half empty. The negativity here is so pervasive. 
 
past the release day issues. The sim is a vast improvement over the last one and I’ve been on since fs98.

Wow - I saw all the negative reviews on Steam and thought I would head over here to see how the adults react. The adults that where here when 2020 was released and in a couple of weeks it was really rather decent. In a few months it was actually rather good. And now it is the sim to beat...

I got the initial problems like everyone else. But then took off in the TBM 930 that I know well, and was impressed with all the the small improvements. The throttle lever works, the heading bug mapping to a dial on my Virpil Hotas suddenly works correctly etc. The mandatory flight over my house shows good improvement with much more detail. The airfield where I had my first IRL solo suddenly looks really good with hangars, club houses etc in almost exactly the right place... I took off in an LS8 that I have many hours in IRL and it feels much better, small things like the wool thread behaving correctly and not silly like in 2020, the spoilers lever possible to map and neutralize for the correct action with the throttle... And the landings feel soo much better in all aircraft.

So let's realize that this IS the shaky release of the next step in the sim we never thought would come back 6 years ago when we messed with terrains for old modded versions of FSX and Russian combat sims...

Edited by mazex

Ryzen 9800X3D | Gigabyte X670 Aorus Elite AX MB | 64GB 6000Mhz DDR5 | RTX 5080 GPU | Windows 11 Pro x64 | Virpil T-50 Throttle | T50 CM2 Grip + WarBRD | VKB T-rudder MK IV | Asus PG279Q 1440p | Pimax Crystal Light VR | Samsung 980 Pro as system disk and Samsung 990 Pro M2 SSD for games

54 minutes ago, MarcG said:

it's shameful really really shameful.

I just don’t get the psychology of people who jump over all the many and significant improvements to the flight experience to cite UI bugs as cause for the lead to not be proud of the team, oh no, but actually to be really ashamed. 

Edited by scotchegg

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

My take on 'what this is' is:

MS have decided that cloud-ing is going to be the future of their gaming business model.

You may have seen that, this week, MS announced that ones XBox library can be played without an XBox. A limited number of titles for now and I don't know the details, but in light of their poor XBox hardware sales compared to Sony's Playstation, they are looking at ways to keep their games division viable. Game Pass is a success, I presume.

I think MSFS has been, in some respects, a tech demo. A kind of "Look what we can do with our server technology". Unarguably, MSFS2020 has been a tremendous success. And has proven there's a real appetite for flight simulation (heck, all simulations)  which, in turn, has spawned a large, money making add-on business. Asobo/MS have embraced the community and have even absorbed some of these folks into Asobo. Working Title and FlyByWire, for example. I think MS's continued support for MSFS isn't just for grins.

The next logical step following the success of MSFS2020 is to take the cloud gaming model to the maximum. And here we are.

I'm old school and don't trust the internet as a requirement for gaming. Luddites gonna Luddite. But, that's the state of play today and I intend to fully embrace it. Whether they just updated MSFS2020 or release a new version, to me, is immaterial. I don't care either way. Cash grab? I dunno. Isn't everything a cash grab? The word Capitalism is just another way to say cash grab or visa-versa.

 

Richard Chafey

 

i7-8700K @4.8GHz - 32Gb @3200  - ASUS ROG Maximus X Hero - EVGA RTX3090 - 3840x2160 Res - KBSim Gunfighter - Thrustmaster Warthog dual throttles - Crosswind V3 pedals

MSFS 2020, DCS

 

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