December 8, 20241 yr I just changed from 16 GB to 700 GB. But I had no real performance problems to start with. Anyway, in the Dev Stream they mentioned more than once that using a large cache would help cure performance and instability. I think it may prove out that a larger main drive, or having two if the MB permits, will prove a better upgrade than more RAM. You don't need the latest spec expensive main drive. The cheaper, older spec versions work fine. And then make a 1 TB cache or larger. Something like Tom's Hardware have detailed tests to show you which are the bargains. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
December 8, 20241 yr I suspect that making the cache too large might be counterproductive when it takes the game more time to search through a huge cache compared to simply fetching the required data from the internet. Intel Core i5-12600k, Nvidia RTX 4070 Super, 128 Gigs.
December 8, 20241 yr 100gb seemed to be a reasonable cache, to me. i7-13700KF @ 5.3GHz 32.0GB DDR5 @ 5600 RTX 3080 65" LG OLED @ 4k
December 9, 20241 yr I am not sure the present 16 GB cache is being used by the program.. It seems that airplanes and textures do not carry over from session to session. Bert
December 9, 20241 yr Yes. I use 100GB cache and I often fly in central europe with the same aircraft. Loading times are very fast because the aircraft is already in the cache.
December 9, 20241 yr 2 hours ago, Farlis said: Yes. I use 100GB cache and I often fly in central europe with the same aircraft. Loading times are very fast because the aircraft is already in the cache. I don't believe the cache stores AC data or other sim objects & assets. Just topographical map data and photogrammetry. If you use the Map enhancement mod, it clears the official MSFS 2024 cache upon start-up. NZXT H7 Flow PC Case. 6X Corsair LL140 RGB Fans. Seasonic GX-1000 Focus Gold Power supply. Asus ROG Strix Z690F. Intel Core i9 14900K @5.7Ghz. NZXT Kraken X63 280mm AIO. 64Gb (2x32) Corsair Dominator DDR5 CAS40 @ XMPII. EVGA 3090ti FTW3 Ultra. Main Fltsim Storage: Samsung 990 Pro 2Tb NVME.
December 9, 20241 yr I set the cache to 128GB a couple of days ago. Done lots of flights since then, but I haven’t noticed a difference. 7950X3D | RTX 4090 | 64GB DDR5
December 9, 20241 yr I tried to reduce the rolling cache from 100GB to 64GB and a message popped up saying you can't reduce the rolling cache, you can only increase it! I was going to try the Reset to Defaults option, but don't know it that will reset all MSFS2024 settings, or just the settings in the currently selected Online category where the rolling cache is. Al Edited December 9, 20241 yr by ark
December 9, 20241 yr Set mine to 1TB, it reduced it to 500GB. Haven't had any issues. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
December 9, 20241 yr 1 hour ago, ark said: I tried to reduce the rolling cache from 100GB to 64GB and a message popped up saying you can't reduce the rolling cache, you can only increase it! Close MSFS, delete the file ROLLINGCACHE.CCC wherever you put it and relaunch MSFS. It will be back to 16 GB. Edited December 9, 20241 yr by vbazillio Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
December 9, 20241 yr 11 hours ago, Fielder said: I just changed from 16 GB to 700 GB. "Thinner client" 🙂 Never forget that the rolling cache is used when you fly over a place for the second time. When you fly in a new area instead, it just writes data on the SSD, causing more stutters. At least on MSFS it did - that's why I kept it disabled for 4 years - and I have no reason to believe that it was improved in FS2024. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
December 9, 20241 yr 2 hours ago, MrFuzzy said: "Thinner client" 🙂 Never forget that the rolling cache is used when you fly over a place for the second time. When you fly in a new area instead, it just writes data on the SSD, causing more stutters. At least on MSFS it did - that's why I kept it disabled for 4 years - and I have no reason to believe that it was improved in FS2024. In MSFS 2020 I turned off the rolling cache about three years ago. Never had an issue. Even with default Bing maps. At least in the older sim. For msfs 2024 I've set it to 100Gb, but since I'm an avid user of Map enhancement, it gets deleted by the aforementioned app during every startup. It has to do this due to the fact that it (rolling cache) cannot be turned off in MSFS 2024. The app's creator implemented this, in order not to get Default Bing map tiles mixed in with whatever other map that one may streaming from the app. In either case I do clear the app's own cache from time to time, just to ensure fresh tiles so-to-speak. At least in the older sim, regardless if I use Map enhancement or not, I never have to worry about mixed map tiles, as the sim's cache is turned off. Having no way to turn off the cache in msfs2024 is just another inconvenience on MSobo's part. I see no good reason to not have an option to do so, other than throw a small wrench in the usage of third party maps- which incidentally, the creator of Map Enhancement has found a way to overcome. 😛 Edited December 9, 20241 yr by vyper883 NZXT H7 Flow PC Case. 6X Corsair LL140 RGB Fans. Seasonic GX-1000 Focus Gold Power supply. Asus ROG Strix Z690F. Intel Core i9 14900K @5.7Ghz. NZXT Kraken X63 280mm AIO. 64Gb (2x32) Corsair Dominator DDR5 CAS40 @ XMPII. EVGA 3090ti FTW3 Ultra. Main Fltsim Storage: Samsung 990 Pro 2Tb NVME.
December 9, 20241 yr 5 hours ago, vyper883 said: I don't believe the cache stores AC data or other sim objects & assets. Just topographical map data and photogrammetry. And that's where you are mistaken.
December 9, 20241 yr No. It's gone from a low texture stuttery mess to a low texture stuttery mess, until I gave up last week and went back to 2020.
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