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Posted (edited)

I see MSFS 2020 and MSFS 2024 in the list of games that DLSS 4 will support, for the new NVidia 5000 series cards: https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ray-tracing-rtx-games/

This is another win for MSFS.  MSFS, being an AAA game with an AAA budget, is implementing the latest technological advances with the leading graphics card producer.  This reminds me of when MSFS 2020 first got frame generation and the CEO of NVidia, Jensen Huang, was demoing frame generation with MSFS 2020.

It's good to be an MSFS user, we get the latest and greatest technology.

Edited by abrams_tank
  • Like 19
  • Upvote 1

i5-12400, RTX 3060 Ti, 32 GB RAM

Posted
53 minutes ago, abrams_tank said:

we get the latest and greatest technology.

well, the latest possibly, but the greatest? We'll see. It's going to have to be beyond seriously impressive to warrant the cost of a 5000 series card. And that's before the fairly inevitable horror stories that will arise once the first set of problems like power draw, self-igniting cards etc start showing up.

  • Like 1

Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case.

Posted

At least we're moving away from DLSS swapping, as it seems their new method with DLSS Override basically 'hijacks' the old process, always uses the latest iteration and allows for DLSS that looks better, runs better and uses less VRAM, even for 4xxx users. So looking forward to that. 

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[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

Posted

Wondering if this diss will be available only to rtx 5000 users or if it will be accessible to earlier gen users. Sounds like it would be really effective for MSFS but looking forward to eventually seeing a demo. Maybe someone will hack this frame gen process like was done before to make it work with earlier cards.

AMD 5830X

Nvidia RTX 3060

Win 11

Posted

Don't need any more frame rate but definitely need better IQ as that is why I almost never use FG.

  • Upvote 1

Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2 & Self Loading Cargo:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X and Citation Longitude

 

Posted
30 minutes ago, Noel said:

Don't need any more frame rate but definitely need better IQ as that is why I almost never use FG.

Though the 5000-series comes with flip-metering hardware specifically to improve frame pacing with FG, so I think you of all people would find that interesting

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[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

Posted
2 minutes ago, Lucky38i said:

I'm guessing Asobo has just placed FSR3 on the backburner then I suppose? Haven't really heard much about it.

Seeing as this requires no real intervention from developers, it can be implemented through the drivers in every game that supports DLSS2+, it didn't require anything by Asobo. So I assume FSR priorities will remain the same. 

  • Like 3

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

Posted
1 hour ago, Purr said:

Wondering if this diss will be available only to rtx 5000 users or if it will be accessible to earlier gen users.

spacer.png

  • Like 6

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, HP Reverb G2 VR headset @ 90 Hz, Honeycomb Aeronautical Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

Posted (edited)
1 hour ago, Sethos said:

Though the 5000-series comes with flip-metering hardware specifically to improve frame pacing with FG, so I think you of all people would find that interesting

Thanks for that.  Do you know how this new hardware feature might that influence the two reasons I avoid FG:  strobing of high contrast areas outside the plane during motion, typically in brighter light and on tarmac comprised of bright/dark textures, and the screen judder I get whenever moving back to the main screen from the secondary screen?  I'm guessing the 2nd issue would not be impacted but that is the lesser of the two issues.  Maybe the main problem would be addressed by 'multiple frame generation' IOW, so many interspersed frames this hides the strobing issue I refer to.   Fortunately I'm currently very happy with native mode performance but yes it would be nice to drop that to 30 and say triple/quadruple it to 90-120fps which may obscure these issues I find nearly show stoppers.  I use FG now only when conditions are low contrast low visibility departure and arrival airports.  I do have another trick to get around my main issue which is to make my 2nd screen active while taxiing on those high contrast taxiways at which point FG stops on the main screen and so does the strobing artifact. Once up in the air can re focus on the main screen and all's well.  So I guess for me this suggests more frame rate at lower native rate isn't a big driver as I'm almost always very satisfied at 45fps with excellent image quality all around.

Edited by Noel

Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2 & Self Loading Cargo:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X and Citation Longitude

 

Posted
16 minutes ago, Noel said:

Thanks for that.  Do you know how this new hardware feature might that influence the two reasons I avoid FG:  strobing of high contrast areas outside the plane during motion, typically in brighter light and on tarmac comprised of bright/dark textures, and the screen judder I get whenever moving back to the main screen from the secondary screen?  I'm guessing the 2nd issue would not be impacted but that is the lesser of the two issues.  Maybe the main problem would be addressed by 'multiple frame generation' IOW, so many interspersed frames this hides the strobing issue I refer to.   Fortunately I'm currently very happy with native mode performance but yes it would be nice to drop that to 30 and say triple/quadruple it to 90-120fps which may obscure these issues I find nearly show stoppers.  I use FG now only when conditions are low contrast low visibility departure and arrival airports.  I do have another trick to get around my main issue which is to make my 2nd screen active while taxiing on those high contrast taxiways at which point FG stops on the main screen and so does the strobing artifact. Once up in the air can re focus on the main screen and all's well.  So I guess for me this suggests more frame rate at lower native rate isn't a big driver as I'm almost always very satisfied at 45fps with excellent image quality all around.

While I haven't seen what you are describing myself, there's maybe two things that could play in; if you are using frame generation at lower framerates, like base framerate at 30, you could run into visible artifacts from the frame-generation, as it's recommended the base framerate is 50-60. Though I run 90FPS, i.e base at 45 and that's okay. Other one is something I've experienced myself, is an intense, subtle strobing effect that was tied to when framerate got too low because Nvidia has an on-going issue with G-Sync / Freesync / VRR in general that can induce that strobing. Apparently it should be fixed in an upcoming driver. We've spoken about this before, I know you use RTSS to cap FG even though it's generally not recommended, something in that process might induce that specific VRR strobing.

And it's funny because I also have an LG Ultrawide 3440x1440 IPS panel and I think I've seen the exact strobing you might be referring to which was due to VRR. Though it wasn't binary, like below VRR range it would happen, above it would not. The second it was induced, it felt like it wouldn't really go away, it would happen even within VRR range, it was very weird. Then next session it wasn't there. 

The little judder as you move between monitors, I don't think has a name as such or is something they are focusing on. Though it is somewhat less in 2024 for me it's still there but I hardly notice it. We'll have to see when the 5000-series launch at the end of the month and the driver releases what the status is. That's where all the new DLSS4 stuff should be available to us. 

  • Upvote 1

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

Posted (edited)

One thing I learned from using an FG mod in MSFS and also FSR 3 FG in other games on an RTX 2060: Frame generation is not a savior if you are experiencing unstable performance and/or performance below 30 FPS.

Even if the indicated fps with FG is decent, if your normal fps is below 30, you will feel that the gameplay is not nearly as smooth as it should be if the indicated fps were the normal performance, especially when moving controls and moving the camera. You will immediately notice the input lag and several artifacts. Furthermore, if you are experiencing stuttering and fps drops, FG won't prevent you from having them.

This means that you need to already have stable and acceptable performance without FG in order to have a good experience with FG. Frame Generation is not supposed to take you from unacceptable performance to acceptable.

Edited by edu2703
  • Like 2
Posted
14 minutes ago, edu2703 said:

One thing I learned from using an FG mod in MSFS and also FSR 3 FG in other games on an RTX 2060: Frame generation is not a savior if you are experiencing unstable performance and/or performance below 30 FPS.

Absolutely. 

7950X3D | RTX 4090 | 64GB DDR5

Posted
1 hour ago, Sethos said:

And it's funny because I also have an LG Ultrawide 3440x1440 IPS panel and I think I've seen the exact strobing you might be referring to which was due to VRR.

What form of VRR?  Believe me I've tried everything including no Gsync, other methods of frame rate locking w/o using RTSS to no avail on the strobing issue which is too severe to ignore, but again can get around that by making screen 2 active during taxi.  As well I can set native to 45 x2 w/ FG enabled and the strobing is still there so it's not very rate related.  Other factors which impact this including sharpening algorithms and all of mine are maxed out pretty much as that is my preference.  I can change from TAA to DLSS w/ DLAA and this softens the strobing enough to make it less troublesome, but then you get other artifacts like ghosting characters.  Fortunately as mentioned I'm pretty happy with a native rate of 45 and will do things like hold off on turning on FSLTL until after pushback by GSX in very demanding settings where the base rate drops down to 40 or even 38, but those are pretty rare overall.

Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2 & Self Loading Cargo:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X and Citation Longitude

 

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