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New Version of Lossless Scaling

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1 hour ago, scotchegg said:

Are there any ‘must not skip’ steps to using LS? I have bought it but it’s just not working, even if I disable the Nvidia overlay. It works with GSync, right?

I works perfectly with Gsync, but you may get a tiny bit of strobing if you use LS ver. 3.0 - if you do set it to ver 2.3. 3.0 offers a tiny bit better performance and maybe a few less artifacts (which you probably won't experience if you can run a base fps at 30 or 40 or above).

Steven_Miller.png?dl=1

i7-6700k Gigabyte GA-Z170X-UD5 32GB DDR4 2666 EVGA FTW ULTRA RTX3080 12GB

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  • robert young
    robert young

    In practise the minimum base of 30 fps seems to be a bit of a myth for me at least. I can run the sim at 20 fps and either double or treble that rate with lossless scaling and it still works absolutel

  • I switched it on today in the PMDG 777, at KATL, my FPS was around 24 at the airport,and with it on I got around 45 fps, and smooth. 

  • Ianrivaldosmith
    Ianrivaldosmith

    Hello all, I made a lossless settings guide over at the XP12 forums if anyone wants to look at it, I know its aimed at XP12 but  the settings within lossless scaling should apply to MSFS as well, just

On 1/30/2025 at 1:00 AM, IanHarrison said:

I set mine to 14fps and x4. That obviously gives around 56 with Lossless enabled. The only problems I have had are some edge breakup of the image when moving around. So, obviously, I try to avoid too much movement. I don't have any lighting variations at all.

Are you at 14fps because the 1080 is the bottleneck or because the CPU is the bottleneck? I run a 6700k and have found a sweet spot at 19 fps and 4x.

Steven_Miller.png?dl=1

i7-6700k Gigabyte GA-Z170X-UD5 32GB DDR4 2666 EVGA FTW ULTRA RTX3080 12GB

1 hour ago, somiller said:

I works perfectly with Gsync, but you may get a tiny bit of strobing if you use LS ver. 3.0 - if you do set it to ver 2.3. 3.0 offers a tiny bit better performance and maybe a few less artifacts (which you probably won't experience if you can run a base fps at 30 or 40 or above).

So you don’t need to do anything except start the app and choose which degree of frame gen you want? Do you have to use scaling as well?

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

On 1/30/2025 at 1:00 PM, IanHarrison said:

I set mine to 14fps and x4. That obviously gives around 56 with Lossless enabled. The only problems I have had are some edge breakup of the image when moving around. So, obviously, I try to avoid too much movement. I don't have any lighting variations at all.

Going higher than 2x will surely give wobbling edges when rapid cam movements. Locking 14fps is rather tight. 

Try using 24 fps cap and multiply it with X2 or X3 max. 

Try 24FPS if you're at 144 refresh rate because it falls to 1/6 refresh rate division. Mine is 25 fps cap, X2, and it comfortably sits at 46-50 LGSS artificial FPS.

Or, when flying wide bodies, lock at 20FPS and use X3 if you're running 60Hz monitor which gives you 60fps.

AutoFPS also helps make it stable. 

Edited by History

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5 hours ago, somiller said:

Are you at 14fps because the 1080 is the bottleneck or because the CPU is the bottleneck? I run a 6700k and have found a sweet spot at 19 fps and 4x.

My monitor is 60hz so I try to get multiples of near 15. 15fps is the best I get on heavy scenery.

 

Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.

2 hours ago, History said:

Going higher than 2x will surely give wobbling edges when rapid cam movements. Locking 14fps is rather tight. 

Try using 24 fps cap and multiply it with X2 or X3 max. 

Try 24FPS if you're at 144 refresh rate because it falls to 1/6 refresh rate division. Mine is 25 fps cap, X2, and it comfortably sits at 46-50 LGSS artificial FPS.

Or, when flying wide bodies, lock at 20FPS and use X3 if you're running 60Hz monitor which gives you 60fps.

AutoFPS also helps make it stable. 

I am at 60hz. I will see what happens with your suggestion. What is AutoFPS I don't see that anywhere.

Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.

1 hour ago, IanHarrison said:

What is AutoFPS I don't see that anywhere.

That’s an MSFS thing, you’re on P3D, right?

Cheers, Søren Dissing

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8 hours ago, SierraDelta said:

That’s an MSFS thing, you’re on P3D, right?

Right. No MSFS on my PC. (Yet).

Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.

  • Moderator
On 1/29/2025 at 7:27 PM, Ianrivaldosmith said:

I havent been able to replicate it using MSFS or XP12, I wonder if it is something to do with P3D? 

Hi Ian,

I finally found the reason for this sharpening of the image. Nvidia Control Panel - Manage 3D Settings - Program Settimgs.

I had an entry for LosslessScaling.exe and the Image Scaling option was set to On. In the option box sharpening was set to 50%.

AARRGGHH!!!! 😠

It was that causing the problem. I changed it to 0 but there was still some small change in sharpening when I activated LS.

So I've turned Image Scaling off and all is well. I assume it should be off as it conflicts with the LS program.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

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  • 2 weeks later...

Opened a topic on this yesterday, but maybe some of the experts here might know the answer!


I’ve been experimenting with FG and LS in MSFS2024 after previously just using the internal FG (using a 4090). I hit around 80 FPS with just internal, but with head tracking just feel it’s not smooth. Adding 2X LS drops my base frames to 60 but then gets multiplied to 120FPS which is smooth as butter and best I’ve ever seen.

That said, that only works when the mouse cursor is in view. Once I leave it for a few seconds or use the middle mouse button to pan around, I can see my lossless frames dip from 120 to about 80-90, making my head tracking stuttery. As soon as I use the mouse again and cursor is in view, all super smooth again.  
 

anyone else using FG + LS who is seeing something similar? 

Best regards,

 

Alexander Rietveld

1 hour ago, AlexMD11 said:

Opened a topic on this yesterday, but maybe some of the experts here might know the answer!


I’ve been experimenting with FG and LS in MSFS2024 after previously just using the internal FG (using a 4090). I hit around 80 FPS with just internal, but with head tracking just feel it’s not smooth. Adding 2X LS drops my base frames to 60 but then gets multiplied to 120FPS which is smooth as butter and best I’ve ever seen.

That said, that only works when the mouse cursor is in view. Once I leave it for a few seconds or use the middle mouse button to pan around, I can see my lossless frames dip from 120 to about 80-90, making my head tracking stuttery. As soon as I use the mouse again and cursor is in view, all super smooth again.  
 

anyone else using FG + LS who is seeing something similar? 

Tick multi monitor in lossless scaling and see if that helps (even if you don’t have multi monitors), it should force LS in to focus all of the time even when you move the mouse curser to another program. 
 

PS are you using head tracking with trackIR? If so its polling rate is 120hz so that’s probably why you noticed it isn’t as smooth below 120fps. Hence  another argument that people DO notice higher frames in a very many scenarios. 

1 hour ago, Ianrivaldosmith said:

Tick multi monitor in lossless scaling and see if that helps (even if you don’t have multi monitors), it should force LS in to focus all of the time even when you move the mouse curser to another program. 
 

PS are you using head tracking with trackIR? If so its polling rate is 120hz so that’s probably why you noticed it isn’t as smooth below 120fps. Hence  another argument that people DO notice higher frames in a very many scenarios. 

Brilliant, that seems to have done the trick! 
I’m using Tobii together with Opentrack for head tracking, but now with internal FG and 2x losless the smoothness is absolutely incredible - thanks for your help! 

Best regards,

 

Alexander Rietveld

  • 3 months later...

Well i have a 5080 and 7950X3d and tried native FG in msfs 2020 dx12

And was not impressed with locking and artifacts.

I had bought lossless a while back and it was freezing so i gave it up.

 

So last night i decided to try the latest.

And 😲 WOW 

Soooo smooth in 4k and no lock ups. 

Full traffic 100%  at FT cyyz aig 

 

X2 is set . 60hz tv 4k

Dx11 TAA

Minimal artifacts.

Really impressed.

 

Question regarding the top left fps counter how do i hide it??

 

Thanks

Mike

Edited by mikeymike

44 minutes ago, mikeymike said:

Question regarding the top left fps counter how do i hide it??

There’s a toggle for show FPS on the main page of the app.

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

3 hours ago, scotchegg said:

There’s a toggle for show FPS on the main page of the app.

Im blind lol

Thank you 

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