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Posted

Thx!

Listening... Those guys don't stop working, that's for sure !

 

Flying gliders since 1980

Flightsimming since 1992

Uninstalling since 2012 - MS FLIGHT...

Posted

I hate that twitch bs - I cant post if they will fix the environment especially in cockpit over blown washed out look all times of day except night 😞 

Rich Sennett

               

Posted

Looks like WT will be working on ATC. First priority will be to address existing issues (around 30 open tickets) for SU2.. then longer term plan thru SU3 is to add new features.
 

  • Like 7

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

Posted

Jorg mentioned something interesting right at the start. He was referring to the "launch with ten thousand bugs" of MSFS 2024, and he stated that they would not make the same mistake next time. Maybe those bean counters have been put in their place at last?

  • Like 8

Christopher Low

Intel i5 7600K CPU @ 4.3 Ghz / 32GB DDR4-4200 RAM @ 3600 Mhz / 6GB Nvidia GTX 980Ti GPU

UK2000 Beta Tester

FSBetaTesters3.png

Posted

More people using career mode than free flight is absolutely wild! I always suspected quite a lot of people were using it based on what I've been seeing on social media but I didn't expect it to be the most use feature.

Also, did I hear correctly that more people are using 2024 than 2020? Also very surprising since we only have steam to give us an idea of how things are split.

  • Like 6

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RTX 3070 Ti.

Posted
7 minutes ago, Christopher Low said:

Jorg mentioned something interesting right at the start. He was referring to the "launch with ten thousand bugs" of MSFS 2024, and he stated that they would not make the same mistake next time. Maybe those bean counters have been put in their place at last?

I'd say he was put in his place by the bean counters.

  • Like 4
  • Upvote 2
Posted

jorg neuman will say whatever he needs to make things sound better. he is the guy that said msfs 2024 was incredible pre release.

  • Like 7
  • Upvote 7
Posted

Well they shouldn't of made the obvious "mistake" in the first place, it's only a perception by some members of the community that the bean counters had anything to do with the fixed release date with the bugs and issues, no one knows for sure and we no doubt never will.

Unfortunately whichever way you look at it they've made a rod for their own backs, whenever/whatever the next iteration of the franchise releases this release will be remembered, they'll never live that down.

  • Like 3

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

Posted (edited)
22 minutes ago, Christopher Low said:

Jorg mentioned something interesting right at the start. He was referring to the "launch with ten thousand bugs" of MSFS 2024, and he stated that they would not make the same mistake next time. Maybe those bean counters have been put in their place at last?

It's about money.  Jorg probably estimates more money was lost because they launched prematurely, than money was made had they waited and fixed the bugs.

Money was spent on advertising the 2024 release date. Because they already included 2024 in the title of the game, it would have cost them more money if they changed the title to MSFS 2025 or some other title, so they could delay the release date.

Money was also spent on the development team and the estimated 800 people in total that worked on MSFS 2024.

At the end of the day, from people that got refunds, and the people on MSFS 2020 that refused to switch over to MSFS 2024 because of the bugs, Jorg probably estimates that they lost more money from that, than the money they lost from the the advertising and keeping to the 2024 deadline, and also the money they spent on the development team up to the release date.

In other words, Jorg probably estimates that Cost > Revenue.  No business wants Cost > Revenue, it means they made a net loss rather than a net profit.  At the end of the day with a company, it's always related to $$$. 

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

Posted (edited)
11 minutes ago, Sticky said:

I'd say he was put in his place by the bean counters

No, it was the bean counters that set the release date. they're the ones at fault here.

Edited by Tuskin38
  • Like 4
Posted
11 minutes ago, Tuskin38 said:

No, it was the bean counters that set the release date. they're the ones at fault here.

You know this for a fact do you? Where's your evidence please? Thanks

  • Like 5
  • Upvote 1

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

Posted (edited)
11 minutes ago, MarcG said:

You know this for a fact do you? Where's your evidence please? Thanks


We as users of course don't know anything for a fact, but what is more plausible? Jorg/Seb & co wanting to wait to release MSFS 2024 with less bugs and more polished per their liking, or the MS execs wanting to hold to the planned date? I'm going to lean heavily towards the latter outcome. A third possibility is that both MS execs and Jorg wanted to hold to the planned release date but Seb & Asobo wanted to wait. Given all what I know about Jorg by now, I don't think that's plausible either.. since he's way more of a passionate advocate of MSFS more aligned with Asobo, and invested in the success of MSFS as they are, than he is a MS bean counter only caring about the corporate bottom line across their entire portfolio of products and services.
 

Edited by lwt1971
  • Like 12

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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