February 11, 20251 yr Don't expect many to go here but again if you're not enamored consider this... Background: I really like how simple BATC is setup and to use and is the main reason I've stayed with it before buying in order to personally try FSHud. I use FSLTL models. I jumped into BATC 3-4 weeks ago and after a test flight or two decided to buy $30 worth of Premium voices as I really wanted to give this ATC app a proper try. Wasn't too fond of the Basic voices. So over the past few weeks managed to use up $30 worth of voicings, and this was only using those for controller voicings, not controllers plus traffic. During this 3-week intro to BATC I became frustrated trying to improve the animation quality of its managed traffic. Tried various suggestions from their Discord and other users but in the end none of them worked reliably-90% of interactions with moving traffic in the air or on the ground animate very poorly and this in the context of perfection in MSFS 2020. Someone or two on their Discord said this began for them after a recent update, just prior to my purchase of BATC. There have been 3 updates since then and this morning thought I would have a close look at this again, and for the one plane that landed at KABQ where I was starting to approach the run way, once again this one stuttered several times on the way to TD. My history is coming from FSLTL and before that, Simple Traffic. Neither of these hardly ever stuttered. Despite using an AI traffic level in BATC of only 2 or 3 at departure in my typical resource intensive planes and locales, I would see around 15% FPS impact at departure. But at the arrival end often that tanked to up to 33% frame rate hit so became very relevant for me. The stuttering, the performance hit, and the rapid reduction of Premium characters had me try another approach. I doubt most will want to do this, but if you're someone not quite pleased with certain aspects of BATC it might be worth a try for you. I really like this and it has improved all elements for me. Very simply it's this: use BATC for ATC, but disable its traffic injection and management. Again, perhaps most wouldn't even consider this and I appreciate why of course. But here's the thing: ALL stuttering gone, much more visible traffic with far less performance hit, and bonus, by not having its traffic Premium voice use went way down and once again that is using controller only. So what's traffic like? Well, in terms of ambience it's much better: I see more traffic and oddly as heck, I've had more issues with BATC's traffic management: it has routed other planes directly into my taxi route it gave me, to where it's a Mexican Standoff, necessitating using their Traffic Map to remove the plane. Also, for missing hearing ATC interect with AI traffic I'm back to LiveATC and it is real traffic as it were. Anyway, I really like this hybrid compromise it's fixed far more than it's broken. I will keep checking to see how these issues for me in BATC hopefully improve but if not this is working very well. Edited February 11, 20251 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 11, 20251 yr I use the traffic injection with BASTC, but I use conservative settings for traffic, since I don't enjoy getting in traffic jams or waiting to find a gap in the chatter to contact ATC. I see no performance difference between FSLTL injection and BATC injection, both about the same. I only use default voices in BATC, which I find acceptable. Right now I am flying APLV2 with Quantas airlines, and the accents with the default voices seem OK.
February 11, 20251 yr I think I found a nice combo for my flights with Parked at 5, Departure & Arrival at 3 and I knock Enroute down to 1 or 2. I am using Premium voices and it doesn't chew up a whole lot. If you do long flights (I don't, mostly 1 -2 hour), you could set Enroute to zero and use something like FS-ATC chatter for the ambience. I am not sure I have noticed any kind of stuttering with these settings....at least nothing more than I would see with any kind of AI traffic enabled. I actually use BATC for just traffic injection half the time without even using the ATC.... Edited February 11, 20251 yr by Flic1 Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
February 11, 20251 yr I actually don't understand how with that system you can't use GSX passengers during boarding because of the performance hit, you can't use BATC traffic injection because of the performance hit and here I am with an i7 12700k every setting pinned and have posted a few videos recently just to show how good 2020 is... Something seems off but I also know you still do TAA with a lot of frame limiting and all of that so it's not apples to apples. Have a Wonderful Day -Paul Solk
February 11, 20251 yr All default settings in my setup (5 / 5 / 5), FPS set to 30 in BATC, which is also what I force FS 2024 to render at, previously through RivaTuner now through the Nvidia App, and have started to use AIG instead of FSLTL, which feels smoother. Haven't experienced any noticeable stuttering, and compared to FSHUD I actually find it smoother overall. Still have to try FSHUD with AIG. Edited February 11, 20251 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 11, 20251 yr So Noel are you saying that you can have BATC with AI but theres a setting where they don't control the AI and doing it that way gives you a stutter free experience? One of the features of SI (and I'm not trying to sell or promote it, just I dont see it mentioned ever) is that for radio chatter, you will hear other users who were in that area on that channel and their interactions with ATC. So instead of using LiveATC, this is also a nice blend of hearing the correct radio charter, on the correct freq, in the correct area. I havent done enough flights with BATC to notice the animation or stutters. I'm just happy to see all the planes have wheels seen from far away. i9-13900K O/C | ASUS ROG Maximus Z790 Hero | 32GB DDR5 6000MHz Kingston FURY | RTX 4090 24GB | 2x SSD M.2 (2TB Samsung 990 PRO) 1x SSD (4TB Samsung 870 EVO) | Windows 11 Home | H20: HydroLux PRO:HardLine Tubing| 1000w PSU | Starlink WiFi
February 11, 20251 yr 4 minutes ago, jcomm said: All default settings ion my setup (5 / 5 / 5), FPS set to 30 in BATC, which is also what I force FS 2024 to render at, previously through RivaTuner now through the Nvidia App, and have started to use AIG instead of FSLTL, which feels smoother. Haven't experienced any noticeable stuttering, and compared to FSHUD I actually find it smoother overall. Still have to try FSHUD with AIG. FSHUD with AIG is great! That's my setup of choice. I used 50 parked and 50 active aircraft Have a Wonderful Day -Paul Solk
February 11, 20251 yr 4 minutes ago, psolk said: FSHUD with AIG is great! That's my setup of choice. I used 50 parked and 50 active aircraft Do you use FSHUD own injector or the AIG traffic injector? Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 11, 20251 yr 45 minutes ago, jcomm said: Do you use FSHUD own injector or the AIG traffic injector? FSHUD. It provides better performance than AIGTC from my testing... Have a Wonderful Day -Paul Solk
February 11, 20251 yr 18 minutes ago, psolk said: FSHUD. It provides better performance than AIGTC from my testing... But has less en-route traffic. A matter of choice, really. Ian Box
February 11, 20251 yr Author 1 hour ago, Ident said: So Noel are you saying that you can have BATC with AI but theres a setting where they don't control the AI and doing it that way gives you a stutter free experience? It's not just AI traffic being stutter-free, like my sim is, and like FSLTL always has been for me with roughly equivalent traffic numbers, but it's also far less Premium voices used, and perhaps 170% of the traffic density at 50% less performance hit....relative to my particular configuration. And the reality is this: you just hardly notice any issues that make you think something's off. And I'd bet most often, in a doubled-blinded test, the average user unawares there is a test happening would not know which injector was being used, and that's remarkable to me. IOW I've used FSLTL's injector for years, so there is no change in my experience which has always been very positive. Sure, there are times when there is some conflict but TBH in my experience it's been less than with BATC's injector, go figure. Edited February 11, 20251 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 12, 20251 yr 7 hours ago, Noel said: It's not just AI traffic being stutter-free, like my sim is, and like FSLTL always has been for me with roughly equivalent traffic numbers, but it's also far less Premium voices used, and perhaps 170% of the traffic density at 50% less performance hit....relative to my particular configuration. And the reality is this: you just hardly notice any issues that make you think something's off. And I'd bet most often, in a doubled-blinded test, the average user unawares there is a test happening would not know which injector was being used, and that's remarkable to me. IOW I've used FSLTL's injector for years, so there is no change in my experience which has always been very positive. Sure, there are times when there is some conflict but TBH in my experience it's been less than with BATC's injector, go figure. So, let me see if I did understand: - You use BATC, but do not enable the traffic component, where the 3d model selection is also set. - Instead, you start the FSLTL injector, and select from there the 3d models. Do you go with the FSLTL own models or AIG, or a mix? Is this it? And if yes, then BATC does not control that traffic? Is it at least aware of it? Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 12, 20251 yr 15 hours ago, Noel said: Don't expect many to go here but again if you're not enamored consider this... Background: I really like how simple BATC is setup and to use and is the main reason I've stayed with it before buying in order to personally try FSHud. I use FSLTL models. I jumped into BATC 3-4 weeks ago and after a test flight or two decided to buy $30 worth of Premium voices as I really wanted to give this ATC app a proper try. Wasn't too fond of the Basic voices. So over the past few weeks managed to use up $30 worth of voicings, and this was only using those for controller voicings, not controllers plus traffic. During this 3-week intro to BATC I became frustrated trying to improve the animation quality of its managed traffic. Tried various suggestions from their Discord and other users but in the end none of them worked reliably-90% of interactions with moving traffic in the air or on the ground animate very poorly and this in the context of perfection in MSFS 2020. Someone or two on their Discord said this began for them after a recent update, just prior to my purchase of BATC. There have been 3 updates since then and this morning thought I would have a close look at this again, and for the one plane that landed at KABQ where I was starting to approach the run way, once again this one stuttered several times on the way to TD. My history is coming from FSLTL and before that, Simple Traffic. Neither of these hardly ever stuttered. Despite using an AI traffic level in BATC of only 2 or 3 at departure in my typical resource intensive planes and locales, I would see around 15% FPS impact at departure. But at the arrival end often that tanked to up to 33% frame rate hit so became very relevant for me. The stuttering, the performance hit, and the rapid reduction of Premium characters had me try another approach. I doubt most will want to do this, but if you're someone not quite pleased with certain aspects of BATC it might be worth a try for you. I really like this and it has improved all elements for me. Very simply it's this: use BATC for ATC, but disable its traffic injection and management. Again, perhaps most wouldn't even consider this and I appreciate why of course. But here's the thing: ALL stuttering gone, much more visible traffic with far less performance hit, and bonus, by not having its traffic Premium voice use went way down and once again that is using controller only. So what's traffic like? Well, in terms of ambience it's much better: I see more traffic and oddly as heck, I've had more issues with BATC's traffic management: it has routed other planes directly into my taxi route it gave me, to where it's a Mexican Standoff, necessitating using their Traffic Map to remove the plane. Also, for missing hearing ATC interect with AI traffic I'm back to LiveATC and it is real traffic as it were. Anyway, I really like this hybrid compromise it's fixed far more than it's broken. I will keep checking to see how these issues for me in BATC hopefully improve but if not this is working very well. Did you know that there are three core engines that you can run? Just use whichever one gives you the best results: Vulcan (the default), OpenGL, or DX11? All three are available in the BATC main install folder; just create a shortcut for whichever one you wish to use. I have found that either DX11 or OpenGL gives me the best results. Regarding the voices I use Basic (No Cost) voices, and if you switch on "Use International Basic Accents" in Options it makes an amazing difference overall. Also please switch on "Share Anonymous Data Analytics" (In Options at the very bottom). This will help the devs improve BATC much quicker. https://www.facebook.com/groups/1571953959750565/ Edited February 12, 20251 yr by SierraHotel BSc AMD Ryzen 7 3700X 4.2 32 gig ram, Nvidia RTX3060 12 gig, Intel 760 SSD M2 NVMe 512 gig, M2NVMe 1Tbt (OS) M2NVMe 2Tbt (MSFS) Crucial MX500 SSD (Backup OS). VR Oculus Quest 2 Windows 11 25H2 YouTube:- https://www.youtube.com/channel/UC96wsF3D_h5GzNNJnuDH3WQ 2k+ Videos & Streams BATC and FSFO FB Group:- https://www.facebook.com/groups/1571953959750565 Flight Sim First Officer (FSFOv6) and SoFly Beta Tester Reality Is For People Who Can't Handle Simulation!
February 12, 20251 yr 27 minutes ago, SierraHotel BSc said: Did you know that there are three core engines that you can run? Just use whichever one gives you the best results: Vulcan (the default), OpenGL, or DX11? All three are available in the BATC main install folder; just create a shortcut for whichever one you wish to use. I have found that either DX11 or OpenGL gives me the best results. Regarding the voices I use Basic (No Cost) voices, and if you switch on "Use International Basic Accents" in Options it makes an amazing difference overall. Also please switch on "Share Anonymous Data Analytics" (In Options at the very bottom). This will help the devs improve BATC much quicker. https://www.facebook.com/groups/1571953959750565/ Can you elaborate on the differences you noticed using the different core engines? Did you notice any FPS or GPU usage differences? Thanks. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
February 12, 20251 yr Author 4 hours ago, SierraHotel BSc said: Did you know that there are three core engines that you can run? Just use whichever one gives you the best results: Vulcan (the default), OpenGL, or DX11? All three are available in the BATC main install folder; just create a shortcut for whichever one you wish to use. I have found that either DX11 or OpenGL gives me the best results. Regarding the voices I use Basic (No Cost) voices, and if you switch on "Use International Basic Accents" in Options it makes an amazing difference overall. Also please switch on "Share Anonymous Data Analytics" (In Options at the very bottom). This will help the devs improve BATC much quicker. https://www.facebook.com/groups/1571953959750565/ Thanks Sierra I've tried them all along with several other suggestions by users and their Discord. I have not tried the Internationals so just did that now. There have been several updates and another today so will see how that goes right now at KORD. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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