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The obsession of fps

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I feel like I am going to sound like an old timer but back in the FS9, FSX days, we were luck if we got a solid 20fps. Fast-forward to today times and sims are easily getting high fps. I turned off looking at fps some time ago on my old computer in FS2020. Seeing post where the user is stating they are getting 70fps and then it going down to 45fps or something like that due to an addon, doesnt make the addon bad or an issue. Everything taxes the computer and the reason why you have 70fps is to give head room for those addons.

I get VR users are in need of fps info because they need double the frames but seriously, for all non VR users, cant you just determine if the sim is smooth by your experience and not by some fps number. Especially if its within a small range where you really notice skipping when it fluctuates dramatically by huge fps instead of just a few. Seems like, we've reached a point where fps are good for testing purposes but really mean little when it comes to smoothness of the sim.

I honestly dont know what Im getting on fps with my sim but I know its running 7 different screens at different res, I have all sliders close to max and LOD set at 400 with now running BATC with all traffic set at 5 using FSSTL traffic and still get a smooth flight. So much so that on my next flight I'm going to bump up the traffic to the highest and see if I notice a difference as 5 was just set as default. I wont be looking at fps but instead just if it remains smooth. This is with the A2A Comanche. With the Black Square Duke, I do get skips from time to time on the ground so thats obviously the plane and not the sim, which I can easily live with.

 i9-13900K O/C | ASUS ROG Maximus Z790 Hero | 32GB DDR5 6000MHz Kingston FURY | RTX 4090 24GB | 2x SSD M.2 (2TB Samsung 990 PRO) 1x SSD (4TB Samsung 870 EVO) | Windows 11 Home | H20: HydroLux PRO:HardLine Tubing| 1000w PSU | Starlink WiFi 

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  • Ron Attwood
    Ron Attwood

    Man after my own heart. But you're wasting your time. People, and they won't be posting on here, will still swear blind they can see the difference between 100fps and 110fps. Leave 'em to it mate. 😁

  • Ianrivaldosmith
    Ianrivaldosmith

    Interesting you say 'until you panned', users of trackIR are always panning on final, even small movements. And I wonder how this will play out with the new physics based camera that is coming out soo

  • Older eyes notice things less. The younger you are, the more you will notice the difference between 45 fps and 75 fps (for example).  I’m 42 and have played competitive counter strike back in my

2 minutes ago, Ident said:

I feel like I am going to sound like an old timer but back in the FS9, FSX days, we were luck if we got a solid 20fps. Fast-forward to today times and sims are easily getting high fps. I turned off looking at fps some time ago on my old computer in FS2020. Seeing post where the user is stating they are getting 70fps and then it going down to 45fps or something like that due to an addon, doesnt make the addon bad or an issue. Everything taxes the computer and the reason why you have 70fps is to give head room for those addons.

I get VR users are in need of fps info because they need double the frames but seriously, for all non VR users, cant you just determine if the sim is smooth by your experience and not by some fps number. Especially if its within a small range where you really notice skipping when it fluctuates dramatically by huge fps instead of just a few. Seems like, we've reached a point where fps are good for testing purposes but really mean little when it comes to smoothness of the sim.

I honestly dont know what Im getting on fps with my sim but I know its running 7 different screens at different res, I have all sliders close to max and LOD set at 400 with now running BATC with all traffic set at 5 using FSSTL traffic and still get a smooth flight. So much so that on my next flight I'm going to bump up the traffic to the highest and see if I notice a difference as 5 was just set as default. I wont be looking at fps but instead just if it remains smooth. This is with the A2A Comanche. With the Black Square Duke, I do get skips from time to time on the ground so thats obviously the plane and not the sim, which I can easily live with.

Spot on, if it's fluid I don't care about the FPS but for me I also "know" that my smoothest experience was always when my FPS matched the refresh of my monitor otherwise there were always noticeable (to me) micro stutters so I knew that 60 FPS on a 60 Hz monitor was the "smoothest" experience until FG then I could set my refresh to 120 and do 2x FG but not because I need 120 FPS so that to your point I can crank EVERY setting and still have the headroom to maintain fluidity...   I don't ever look at my FPS in the sim to your point though, I look at is it fluid and smooth.  

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

4 minutes ago, psolk said:

I don't ever look at my FPS in the sim to your point though, I look at is it fluid and smooth.  

Same here. I rather keep an eye on CPU/GPU temperatures as well as smoothness. And so far I'm doing well on that 🙂 

Edited by hvw

Kind regards,
Hans van WIjhe

 

Acer Predator P03-640 2.10 Ghz Intel 12th Gen Core 17-12700F 64GB memory, Noctua NH-U9S Cooler, 1.02 TB SSD HD, 1.02 TB HD,  NVidia Geforce RTX 3070 16GB Memory, Windows 11 (x64)

9 minutes ago, hvw said:

Same here. As far as I understand the human eye cannot cope with more than ~30 fps anyway

There used to be the belief that the human eye could only see 24 FPS but now it is believed to be between 30-60FPS but that is only looking at static images not things in motion where the human eye just "sees".  I believe military pilots could identify objects in like 1/300 of a second and detect light at over 1/1000 but I have no idea how that translates to an FPS on a screen...  

We are amazing creatures when you think of what we can process visually and computationally.   As an example, in racing an average track has 10-16 corners over 2-3 miles.  A HUGE delta would be 1.6 seconds per lap which breaks down to 1/10th of a second per corner per lap.  Think about what you can do in 1/10th of a second.  Blink maybe?  Yet somehow we can comprehend that we are an inch offline at 100+mph while trying to gain 1/10th of a second at speed.  It's mind blowing and I don't know how that translates to FPS which is all the more reason to not care 🙂 

Edited by psolk

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

My attention moved ages ago from FPS to CPU/GPU temps. 

GPU has always been fine, CPU is crawling up into the region of uncomfortableness for me, but that is likely due to ambient temperature, being summer here is definitely a contributing factor.

i9-13900K | 6400MHz DDR5 (32GB) | GeForce RTX 4090 24GB

MSFS 2024 | PMDG 777-300ER | FBW A380X | Fenix A320 | ini A350

I never bother checking framerates. If it is smooth enough for me, then I really do not care about the numbers. The performance of MSFS 2020 on my 2015 specification PC is so good that I am rather puzzled when other users apparently struggle with systems that are light years ahead of mine in terms of raw power.

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Man after my own heart. But you're wasting your time. People, and they won't be posting on here, will still swear blind they can see the difference between 100fps and 110fps. Leave 'em to it mate. 😁

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

  • Author
44 minutes ago, psolk said:

Spot on, if it's fluid I don't care about the FPS but for me I also "know" that my smoothest experience was always when my FPS matched the refresh of my monitor otherwise there were always noticeable (to me) micro stutters so I knew that 60 FPS on a 60 Hz monitor was the "smoothest" experience until FG then I could set my refresh to 120 and do 2x FG but not because I need 120 FPS so that to your point I can crank EVERY setting and still have the headroom to maintain fluidity...   I don't ever look at my FPS in the sim to your point though, I look at is it fluid and smooth.  

My understanding is that as humans we can see blur where there are no blur in frame generation. Its captured in film allowing that 24fps or 30 fps to appear normal because its all locked at that fps and doesnt vary. You just capture more blur in the frame is all. However, to overcome the lack of blur, we need higher fps. Flying with a wide screen I see on the corners of the screen those lapse of extra frames as I taxi and see the taxi lights skip by very subtle. However, looking at the center of the screen things move slower so it appears smooth.

Also when I pan around its smooth increasing the feeling of no stutters and high, consistent frames. Consistent frames are the key to it once you get above a certain fps which for some can be as low as the high teens...as long as there are no dips at that point.

 

 i9-13900K O/C | ASUS ROG Maximus Z790 Hero | 32GB DDR5 6000MHz Kingston FURY | RTX 4090 24GB | 2x SSD M.2 (2TB Samsung 990 PRO) 1x SSD (4TB Samsung 870 EVO) | Windows 11 Home | H20: HydroLux PRO:HardLine Tubing| 1000w PSU | Starlink WiFi 

I just reminded myself of the oft heard cry 'What's it like on frames?' on every new aircraft/scenery.

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

I think this is one of those things certain people notice more than others.  The difference between 20 fps and 60 is massive to me.  As you start to get higher, that gap shrinks greatly.  

Now, for very high speed first person shooters like COD, you really want 120+.  Top players use 240hz monitors and 240fps.  

Does flight sim need triple digit FPS?  Not really.  For me though, anything below 60 starts to feel a little clunky.  I mean, is 45 flyable?  Of course.  Still, something dropping me from 60+ to 45 is causing stutters.  

For me, smooth flight adds to the immersion, just like the scenery.  FSX made me quit the hobby for years because no amount of hardware could ever get rid of the awful stuttering, even with GA planes.  I mean, we flew with 20 in FSX because it wouldn't give us anymore.  I couldn't even guess how many FSX stuttering threads there were here back in the day.  

We don't have force feedback or full motion rigs (well most of us), so our eyes give us the "feel" of the plane.  Visual stutters "feel" bad, even if there's no feel.  

-------------------------

Craig from KBUF

2 hours ago, Ron Attwood said:

Man after my own heart. But you're wasting your time. People, and they won't be posting on here, will still swear blind they can see the difference between 100fps and 110fps. Leave 'em to it mate. 😁

They are in the "More FPS " Cult.  No talking them out of it. 

 

 

 

Older eyes notice things less. The younger you are, the more you will notice the difference between 45 fps and 75 fps (for example). 

I’m 42 and have played competitive counter strike back in my teens - at a reasonably high level. I know the difference and also know that my eyes and twitch reflexes aren’t the same now at 42. I could never play competitive esports now so I’m happy with 60-90

Also if you have a high refresh rate monitor (120,144,240) then it becomes ever more important. 
 

If you don’t see the difference,  then you don’t need higher fps. I currently ( again, I’m 42) do and anything under 55-60 fps is drastically visible to me. Above 90 I don’t see much difference now, unless I’m really looking for it  

 

so yes, the older you are, the simpler it gets to run with lower FPS  

 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

I use the gamebar performance stats to test setting changes primarily and yes sometimes for bragging rights but normal flights are with VSync on @60fps.

Without VSync I can do 100 FPS in and out of cockpit on a 5900x / 3060ti.  If I turn on PG it may drop 10.

FG doesn't interest me as it reminds me of NVidia's SLI scheme and I don't want to overdrive my GPU.

dd

 

 

Edited by Sky_Pilot071

Some users just like going  around in circles chasing  that extra 1 fp 🙂

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

Pretty much agree.....I still cannot run everything consistently at 60fps to match my monitor so I always run my fps locked at 30 with 1/2 refresh Vsync.  I just like having a smooth experience without stutters and this works fine for me..

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

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