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fulfern

Something worth trying to gain some fps ...

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>Hi Efrain->Under the "terrain" (in square brackets) heading in your>fsx.cfg change to these settings:>TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500>TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=0000>>(If you want to see all the airport buildings etc. make sure>your scenery complexity slider is full right).>Geofa, thanks to this advice you posted about a year ago I fly FSX with GEX once in a while installed in the alternative FSX folder. Otherwise the impact on fps by GEX would be very high (much bigger than it was with GEPro). I fly mostly civil jets and for intense aircrafts I use the recent WWW commercial texture add-on and commercial LC (XClass) with some tweaks in FSX.cfg, including less trees and a little less buildings. As a result of this thread I also installed the modded default.xml and I like the result. The 2 FSX versions perform very good now on my medium to high power system (C2 E6850, 4GB RAM, GT8800). (Autogen in Europe doesn't look good though, needs something different).Thanks to all.Dirk.

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Hi,I've tried to reduce to zero the buildings, by adding the two lines TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=10to the TERRAIN section of FSX.CFG, but nothing changes (I have the autogen slider to maximunm).By putting =0 instead of =10 in the BUILDING line makes no differenceAny ideas?Thanks in advanceFulvio

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Guest reignman40

What service pack are you guys running? I have SP2 and Acceleration installed My original default.xml file was about 7 mb.

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Hmmm, I think that if you want Geofa's tip to work, you need to rename the default.xml file to for ex. default.bak.xml (this file is in the fsx/autogen folder. Hope this helps.Greetings from EBBR,Jos

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>Hmmm, I think that if you want Geofa's tip to work, you need>to rename the default.xml file to for ex. default.bak.xml>(this file is in the fsx/autogen folder. >>Hope this helps.No, you don't need to rename the default.xml.

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>There is no way to upload the file. It's to big for Avsim.>I compressed it with WinRar v3.62.>However I could email the rar file.But you wrote: "I wrote a little program" LOL :-lolRob "Holland&Holland" de Vries http://kewlceo.com/forums/style_emoticons/...crazy_pilot.gif"To go up, pull the stick back. To go down, pull the stick back harder"


RobdeVries.jpg

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Hi Geof,thanks for your suggestion.What I noticed, after a bit more testing, is that the only building that seem to react to this setting are the small houses.The big ones (multistorey, multiside, with a court inside) seem not to change, by setting the MAX_AUTOGEN_BUILDING... from 3000 to 10 or 0.Big mystery...RegardsFulvio

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>Hi Efrain->Under the "terrain" (in square brackets) heading in your>fsx.cfg change to these settings:>TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500>TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=0000>>(If you want to see all the airport buildings etc. make sure>your scenery complexity slider is full right).>>>Ulf-Nick hasn't been around here for a while-maybe he is busy>granting your wish! :-)Thanks Geofa!______________Efrain RuizLiveDISPATCHhttp://www.livedispatch.orgCooler Master cosmos SDFI LP UT P35 T2R (3-17-2008 BIOS) | E8400 @ 4GHz (500MHz x 8) | 2 x 2GB OCZ Flex II PC9200EVGA Nvidia GTX280Two (2) WD3200AAKS 320GB (Operating System RAID-0) | Two (2) WD3200AAKS 320GB (Flight Simulator RAID-0)Corsair CM PSU-750TX | Asus 20X DVD


Regards,

Efrain Ruiz
LiveDISPATCH @ http://www.livedispatch.org (CLOSED) ☹️

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Geog,I've discovered that the objects that seem not to react to MAX_AUTOGEN_..._PER_CELL are the ones described in default.xml file.I'm currently using Rhumbaflappy's reduced version of default.xml, but even with the stock file, things do not change.By renaming this file I get only standard autogen (of course) and I can control buildings and trees value in FSX.CFG.I would like to know if anyone has the same issue/feature.regardsFulvio

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