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Is Pimax Crystal Light a good idea to get for me ?

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  • Author
On 7/8/2025 at 4:51 PM, JCTamhult said:

Stay with your G2. I really like my G2 but I have increased the resolution in openxr to 266% and set the resolution to 50% in the sim. The image is much clearer without to much performance loss.

How do you do that ? For me in MSFS2024 when I start VR WMR is started. How come openxr into this ?

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On 7/27/2025 at 5:38 PM, jfri said:

How do you do that ? For me in MSFS2024 when I start VR WMR is started. How come openxr into this ?

Maybe you use Steam VR. I don't now what is the best standard for MSFS 2024 since I only run 2020. For me openxr works great. If I set the render resolution to 266 in openxr and 50 in the sim settings, that gives me 5 extra fps compared to setting render resolution to 133 in sim. Btw, that gives you approximately the same resolution as Pimax cl and can be good for testing if your hardware can handle the Pimax.

My graphics card is a 7900xtx, so I lock my frame rate at 45 fps in Radeon software. To me that seems to be the best for the g2's 90Hz. I have a steady 45 fps and no stutters. However, since my cpu is a 5900x I have to avoid cpu intense settings like having tlod set to 150, buildings to medium and raymarced reflections off.

 

  • Author
On 7/30/2025 at 4:42 PM, JCTamhult said:

Maybe you use Steam VR. I don't now what is the best standard for MSFS 2024 since I only run 2020. For me openxr works great. If I set the render resolution to 266 in openxr and 50 in the sim settings, that gives me 5 extra fps compared to setting render resolution to 133 in sim. Btw, that gives you approximately the same resolution as Pimax cl and can be good for testing if your hardware can handle the Pimax.

My graphics card is a 7900xtx, so I lock my frame rate at 45 fps in Radeon software. To me that seems to be the best for the g2's 90Hz. I have a steady 45 fps and no stutters. However, since my cpu is a 5900x I have to avoid cpu intense settings like having tlod set to 150, buildings to medium and raymarced reflections off.

 

What do you mean by 50 in the sim settings ? Exactly what slider ? I find no such resolution slider neither  in MSFS or MSFS2024.

  • Author
2 hours ago, JCTamhult said:

It's Render Scale.

Do you mean Global Rendering Scale which affect two other scales ?

I don't know about 2024 but for 2020 it's General options/Graphics/Render scaling.

  • Author
9 hours ago, JCTamhult said:

I don't know about 2024 but for 2020 it's General options/Graphics/Render scaling.

In MSFS under General options/Graphics I find no slider called 'Render scaling'. Closest is 'Global Rendering scale' which have a set of preset options. Directly below that is advanced settings among which are Terrain Level of Detail and Object Level of detail. These two are afftected by Global rendering scale and have a number 25 50 100 200

23 hours ago, jfri said:

Directly below that is advanced settings among which are Terrain Level of Detail and Object Level of detail. These two are afftected by Global rendering scale and have a number 25 50 100 200

The TLOD and OLOD settings above are more about the distance from your aircraft to which your individual resolution settings apply.  The individual settings for, eg, clouds, fauna, trees, buildings, etc, in the same section of the settings menu is what determine the actual amount of resolution applied to objects within those Terrain or Object Level of Detail distances. 

Beyond the TLOD and OLOD distances, the resolution will be lower but the strain on your graphics card/CPU will also be lower.   

Edited by AJZip2

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

  • Author
1 hour ago, AJZip2 said:

The TLOD and OLOD settings above are more about the distance from your aircraft to which your individual resolution settings apply.  The individual settings for, eg, clouds, fauna, trees, buildings, etc, in the same section of the settings menu is what determine the actual amount of resolution applied to objects within those Terrain or Object Level of Detail distances. 

Beyond the TLOD and OLOD distances, the resolution will be lower but the strain on your graphics card/CPU will also be lower.   

Yes but I wonder what Rendering Scaling slider are they talking about ? I find no such slider

2 hours ago, jfri said:

Yes but I wonder what Rendering Scaling slider are they talking about ? I find no such slider

I think, for MSFS2024, it refers to the individual sliders.

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

  • Author
2 hours ago, AJZip2 said:

I think, for MSFS2024, it refers to the individual sliders.

I see no difference between MSFS and MSFS2024 regarding this. And I got the impression that Rndering Scale was about resolution. At any rate setting resolution to 233% in OpenXr and TLOD and OLOD to 50 as suggested for me completely kills performance in MSFS2024. Not so bad in MSFS still some stutter. And I really don't see any difference in visual quality

18 hours ago, jfri said:

I see no difference between MSFS and MSFS2024 regarding this. And I got the impression that Rndering Scale was about resolution. At any rate setting resolution to 233% in OpenXr and TLOD and OLOD to 50 as suggested for me completely kills performance in MSFS2024. Not so bad in MSFS still some stutter. And I really don't see any difference in visual quality

I'm a bit confused what problem you are trying to solve.  But just to clarify one thing:

There is a 'Render Scaling' slider in both MSFS2020 and MSFS2024 attached to most (maybe all) of the anti-aliasing mechanisms except for DLSS

So, for example, here is MSFS2020 in TAA anti-aliasing mode:

spacer.png

And here is MSFS2024 in TAA anti-aliasing mode:

spacer.png

 

However, if you are in DLSS anti-aliasing mode, there will NOT be a 'Render Scaling' slider in either MSFS2020 or MSFS2024.  DLSS works differently and there are different facilities for optimising this.

 

 

18 hours ago, jfri said:

At any rate setting resolution to 233% in OpenXr and TLOD and OLOD to 50 as suggested for me completely kills performance in MSFS2024

It may well do...because you have to remember that in both MSFS2020 and MSFS2024 basically everything affects everything.  A lot of the resolution mechanisms are cumulative - so if you have boosted your resolution in OpenXR Toolkit by 233% (which sounds a lot!) AND somewhere else (for example, in Pimax Play Software or, for example, with the above 'Render Scaling' in the sim itself) by, say, 1.4x, then Sim and headset will be will be trying to achieve a boost to the headset's native resolution of 326%!  And it will either crash or stutter or other bad stuff. 

I only started getting somewhere with either sim once I realised that, for me, it was best to scale up render in one place only - and everywhere else sitting at native resolution settings.

Edited by AJZip2

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

  • Author
2 hours ago, AJZip2 said:

I'm a bit confused what problem you are trying to solve.  But just to clarify one thing:

There is a 'Render Scaling' slider in both MSFS2020 and MSFS2024 attached to most (maybe all) of the anti-aliasing mechanisms except for DLSS

However, if you are in DLSS anti-aliasing mode, there will NOT be a 'Render Scaling' slider in either MSFS2020 or MSFS2024.  DLSS works differently and there are different facilities for optimising this.
 

That explains it. I am using DLSS

13 hours ago, AJZip2 said:

I only started getting somewhere with either sim once I realised that, for me, it was best to scale up render in one place only - and everywhere else sitting at native resolution settings.

This is sound advice... too many variables in too many places inevitably leads to performance issues...

i9 13900KF @ 5.5Ghz | MoBo MSI PRO Z690-A WiFi | Corsair Vengeance Black RGB RS 64gb DDR4 3200MHz | MSI GeForce RTX 5090 Vanguard SOC 32GB | MP33 Pro 1TB M.2-2280 NVME SSD for OS | Samsung 870 QVO 2.5" 4TB SSD SATA2 | Samsung 990 PRO 2TB | Corsair RM1000X 2021 1300W 80 Plus Gold PSU | Antec Dark Fleet DF700 Flux Gaming Case | Win 11 home | Samsung 65" 4K TV | G512 Keyboard | Razer Basilisk V2 Mouse | WinCtrl URSA MINOR 32 Throttle Metal / 32 PAC Metal  | WinCtrl Ursa Minor Sidestick |Velocity One Rudder | MiniCockpit FCU and EFIS | WinCtrl MCDU | Stream Deck XL | Tobii Eye Tracker | Pimax Crystal Light |

Doug 

  • 3 weeks later...

7 7800x3d & rx9070XT -

Just returned my Crystal Light and will  be purchasing a Quest 3 today.

I could not get the CL to stabilize.  The Tech person that I talked to after a 7 day wait said it could be reflectivity in the room.  This is a tracking issue and I could have waited another 3 days to do a  computer session but don't want to wait for 10 +/- days to get effective tech support.  Alll their support is in China and they do alot of work over emails and chats.  Very difficult to trouble shoot problems.  I am getting the Quest 3 because it is a more stable unit - for the most part - for ME.  When the CL was operating "good" the visuals were great.  I just could not get it to stabilize.  Main thing is the dials and other instruments were the clearest I have seen.  The Quest 3 will be OK for now and I will wait for the next generatioin VRheadsets to come out that are more user friendly.  

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