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A2A Aerostar releasing in Early Access in July

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Just now, Simicro said:

Thanks for the heads up. I was not aware.

https://blackbirdsims.com/flight/PG.php?id=85

I have it but will wait for a few more iterations before I install it again. I see it more as a long term investment 😊

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

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  • Finally....  it's been quite frustrating with a single A2A product for MSFS. I'm SUPER curious what people here think about early access - well many have disdain for it but since it's A2A maybe e

  • Adamski_NZ
    Adamski_NZ

    Great to hear A2A are still alive and kicking! I agree - "Early Access" with a developer like A2A would be hard to resist 😉

  • A2A is a dev I would trust with early access.  Looking forward to this one.

I'll buy it when it's finished, I don't doubt A2A and they are at least transparent in warning that it's not a finished product, but I'm tired of being a paying beta tester.

1 minute ago, Aglos77 said:

I'll buy it when it's finished, I don't doubt A2A and they are at least transparent in warning that it's not a finished product, but I'm tired of being a paying beta tester.

You do realise that if they were to release it as 'finished;' there would be a patch within a week and then several more in the weeks and months to follow. Nothing is ever finished, developers just end up moving on. The Starship, released as a full release just last week has already had the first patch and even that is just an interim hotfix. All software is beta until it is abandoned. 

 

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5 minutes ago, St Mawgan said:

All software is beta until it is abandoned. 

 

Sure but it all depends on the degree of completion when it is released. Patches for new features or a couple of bug fixes are OK. But when there is numerous bugs or when the plane is unflyable (CTD, WASM Crash, extremely low FPS on decent rigs, etc.) that's not the normal course of a software. And we all have examples in mind.

FS2024

17 minutes ago, Simicro said:

Sure but it all depends on the degree of completion when it is released. Patches for new features or a couple of bug fixes are OK. But when there is numerous bugs or when the plane is unflyable (CTD, WASM Crash, extremely low FPS on decent rigs, etc.) that's not the normal course of a software. And we all have examples in mind.

But we can be pretty certain that A2A won't be one of those. 

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

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38 minutes ago, Aglos77 said:

I'll buy it when it's finished, I don't doubt A2A and they are at least transparent in warning that it's not a finished product, but I'm tired of being a paying beta tester.

So it's really great that you are NEVER forced to buy an EA product and can instead just keep your money till it's ready.

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8 hours ago, ark said:

Is this early access for MS2024 or for MS2020?

 

 

A2A have said the Aerostar is 2024 only

9 minutes ago, Matchstick said:

A2A have said the Aerostar is 2024 only

I wonder if A2A will backport it to MSFS 2020.  Maybe they are just testing MSFS 2024 first, to make sure their products work in it, and also before they make the Comanche officially compatible with MSFS 2024.

Does anybody know if there is an exact statement from A2A saying they won't backport it to MSFS 2020?  If A2A just said the Aerostar is for MSFS 2024, but they didn't say specifically that they won't backport it to MSFS 2020, then there is still a strong chance that they will backport it to MSFS 2020 later.

It reminds me of when the Comanche was converted for the XBox. If my memory is correct, A2A didn't say the Comanche would be ported to the XBox when it was initially released for the PC. The porting to XBox announcement came after the Comanche was already released for the PC market.  I am going to guess, unless A2A make a specific announcement that the Aerostar will never be ported to MSFS 2020, the assumption is, they will likely port it to MSFS 2020 at some point, because there is money left on the table and it's probably not a difficult port.  Just as there was money left on the table for the XBox market, so A2A took advantage of that, and ported the Comanche to the XBox.

i5-12400, RTX 3060 Ti, 32 GB RAM

Maybe they are just committing to the future. 

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

7 minutes ago, St Mawgan said:

Maybe they are just committing to the future. 

Well, 2/3 of MSFS users are still on MSFS 2020 at this point.  As a business owner myself, if I were in A2A's shoes, I would definitely port the Aerostar to MSFS 2020 because it's like easy money. And it's not like they don't know the MSFS 2020 SDK - they know it very well, given that they made the Comanche on it.

I don't use MSFS 2020 right now and I am practically exclusively on MSFS 2024, but my intuition tells me the way that A2A ported the Comanche to XBox, they will do the same for the Aerostar and backport it to MSFS 2020, because it's like free money, for what is, not that much extra work.

And from a software development perspective (yes, I am a business owner but I am also from an IT background), much of the Comanche flight model was done in A2A's custom engine - I think they called it Accusim.  I think that's also why the Comanche worked very well in MSFS 2024 when MSFS 2024 was released, because it didn't depend as much on the MSFS SDK.  So if they are using Accusim again for the Aerostar, it shouldn't be too difficult to backport it to MSFS 2020 (unless A2A are using every new feature of the MSFS 2024 SDK that isn't in MSFS 2020, then it will be a little troublesome).

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

1 hour ago, Aglos77 said:

I'll buy it when it's finished, I don't doubt A2A and they are at least transparent in warning that it's not a finished product, but I'm tired of being a paying beta tester.

Same, i don't mind buying early to support the Devs and leaving it to mature if I know I'll fly it in the future. But with this one I'm 50/50 so will hold out for a later date should it appeal to me, but of course A2A are great so I'll be keeping a close eye on its progress.

I'm also completely done with beta testing, been doing that for nigh on 30-35 years so it's time I stopped 😆

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53 minutes ago, abrams_tank said:

I wonder if A2A will backport it to MSFS 2020.  Maybe they are just testing MSFS 2024 first, to make sure their products work in it, and also before they make the Comanche officially compatible with MSFS 2024.

Does anybody know if there is an exact statement from A2A saying they won't backport it to MSFS 2020?  If A2A just said the Aerostar is for MSFS 2024, but they didn't say specifically that they won't backport it to MSFS 2020, then there is still a strong chance that they will backport it to MSFS 2020 later.

It reminds me of when the Comanche was converted for the XBox. If my memory is correct, A2A didn't say the Comanche would be ported to the XBox when it was initially released for the PC. The porting to XBox announcement came after the Comanche was already released for the PC market.  I am going to guess, unless A2A make a specific announcement that the Aerostar will never be ported to MSFS 2020, the assumption is, they will likely port it to MSFS 2020 at some point, because there is money left on the table and it's probably not a difficult port.  Just as there was money left on the table for the XBox market, so A2A took advantage of that, and ported the Comanche to the XBox.

They've said 2024 only it's understandable because of the costs of maintaining and supporting two different codebases.
Maybe if 2024 backwards compatibility hadn't been a bad joke things would be difference but Asobo created this mess and devs just have to live with it as best they can.

https://discord.com/channels/188958010100547584/188958010100547584/1387937796001501194

20 minutes ago, Matchstick said:

They've said 2024 only it's understandable because of the costs of maintaining and supporting two different codebases.
Maybe if 2024 backwards compatibility hadn't been a bad joke things would be difference but Asobo created this mess and devs just have to live with it as best they can.

https://discord.com/channels/188958010100547584/188958010100547584/1387937796001501194

Thanks, I was looking for a source. It does appear that A2A isn't back porting the Aerostar to MSFS 2020:

A2-A-Aerostar.png

That's unfortunate for MSFS 2020 users. Maybe A2A will change their mind later.

i5-12400, RTX 3060 Ti, 32 GB RAM

1 hour ago, abrams_tank said:

Well, 2/3 of MSFS users are still on MSFS 2020 at this point.....

Ah, so those Steam figures are correct? :wink:

Christopher Low

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UK2000 Beta Tester

2 hours ago, St Mawgan said:

¿Te das cuenta de que si lo lanzaran como "terminado"?, habría un parche en una semana y luego varios más en las semanas y meses siguientes. Nada está terminado nunca; los desarrolladores simplemente siguen adelante. The Starship, lanzado como versión completa la semana pasada, ya tiene el primer parche, e incluso ese es solo un parche provisional. Todo el software está en fase beta hasta su abandono. 

 

I am confident that A2A will release a first class product and I am sure that there will always be bugs to fix even when the final version is declared, but I sincerely prefer to wait for a product as mature as possible, my leisure time is very limited and our good faith has been abused too much starting with Asobo and dozens of other developers who sell alphas as if they were finished products.

I have enough addons to enjoy for decades, I'm in no hurry.

 

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