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BoeingGuy

Question about pushing back in FSX

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Hey Gang!When I hit "Shift-P" to pushback, how can I steern the tow truck left or right so the aircraft is turned when the pushback is completed?Thanks!Sincerely,Dennis D. Mullert


Sincerely,

Dennis D. Müllert

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Guest 413X3

right after shift p press 1 to turn your nose to the right, and 2 for the left

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Guest RonB49

Press and release Shift+P then press and release the keyboard 1 key (tail of A/C left) or keyboard 2 key (tail of A/C right). The plane will continue straight back for about half of its length before the turn begins.DO NOT press any other keys OR change VIEWs between pressing Shift+P and pressing a number key. As long as you don't press other keys or change views, you can continue to steer the plane left and right (using 1 and 2) at will.R-

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Is this normal: when starting the pushback the tug attaches to the plane and movement begins. Then when I press ShiftP 1 or 2 the tug detaches and returns it's parking place. The plane then continues to move and turns as directed but without the tug. Should the tug detach?


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Guest j-mo

The second time you press Shift+P, pushback stops. So, begin and end pushback by pressing Shift+P, and use 1 or 2 for the turn.

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>Is this normal: when starting the pushback the tug attaches>to the plane and movement begins. Then when I press ShiftP 1>or 2 the tug detaches and returns it's parking place. The>plane then continues to move and turns as directed but without>the tug. Should the tug detach?It shouldn't, but it does.There's pushback gauge available from Rob B that resolves this issue (makes the tug stay connected).I've also resolved it in my own FS2Crew MD11 pushback utility thanks to Rob's assistance.Basically what we did to make the tug stay connected is fire the tug connect/disconnect command 18 times a second, which makes the tug appear to stay coupled :-)Cheers,Bryan

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The pushback truck does not always seemt to appear when doing Shift-P, even at default airports. Is it only available at certain stands, or is this effected by changing to 3rd party AI - e.g. WOAI, which I have done?Cheers,Stuart


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Make sure your Scenery Complexity is at Very Dense or similar, and make sure that Airport Vehicles is at a considerable density. WOAI is fine--in fact, you can see the tugs attach to WOAI planes themselves at gates with tugs.Sorry to hijack this thread, but the other day, I was at EDDL in an A340-300, and when I hit Shift-P, I got a message saying "This plane cannot be pushed by the tug." The tug came to my plane, attached, then backed off. Interesting....Regards,


Regards,

BoeingGuy

 

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It depends on if the developer of the airport included pushback tugs at the gates in the scenery. I believe all gates should have a tug, so yes, the tugs are bound to be in 3rd party airports.Let me know if you need anymore help.Cheers,


Regards,

BoeingGuy

 

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