July 29, 2025Jul 29 So, how you guys finding the flare behavior after the BFU ? Personally i find the pitch very sensitive during the flare. I need to make a very tiny input and even than i sometime float quite a bit. What's your take ? MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
July 29, 2025Jul 29 Feels a lot better will take some use to getting it right. Might need to adapt setting and not keep it linear.
July 29, 2025Jul 29 Seen mostly positive feedback/reports so far, various on the main BFU thread including this particularly detailed one: Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
July 29, 2025Jul 29 Make sure you follow their new recommendation and set your roll and pitch axis to linear, with whatever you need as neutral interval at the center. It feels better to me now than it was before, easier to get the A320 down on the marks. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
July 29, 2025Jul 29 Author 1 minute ago, jcomm said: Make sure you follow their new recommendation and set your roll and pitch axis to linear, with whatever you need as neutral interval at the center. It feels better to me now than it was before, easier to get the A320 down on the marks. There is no way i can manage with linear axis. Its super sensitive even with a curve. Linear is fine on all flight phases except landing MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
July 29, 2025Jul 29 3 hours ago, roi1862 said: So, how you guys finding the flare behavior after the BFU ? Hmmm, do I really have to become a member of the AFUA?😉 Felix Win11 + Intel i5 [email protected] GHz (overclocked) + 64GB DDR4 RAM@3600MHz + 24GB GeForce RTX3090 + M.2 SSD 2TB + 1TB SSD + 2TB HDD + VelocityOne Flightstick + HOTAS Thrustmaster (throttle only) + Saitek ProFlight Rudder Pedals + Meta Quest 3
July 31, 2025Jul 31 On 7/29/2025 at 3:10 PM, roi1862 said: There is no way i can manage with linear axis. Its super sensitive even with a curve. Linear is fine on all flight phases except landing I've seen other people say this too, but linear works perfectly for me with my WinWing Ursa Minor. I don't use a dead zone either. However, streamer XP72 uses the same joystick and he says he needed to decrease the sensitivity significantly. I personally haven't experienced any floating after the BFU, and I'm someone who absolutely hated the landing dynamics pre-BFU. The plane overall feels very nice. Edited July 31, 2025Jul 31 by RNAVV19R
July 31, 2025Jul 31 On 7/29/2025 at 9:10 PM, roi1862 said: . Its super sensitive even with a curve. To avoid this, I made a change to the flight_model.cfg file In the [FLIGHT_TUNING] section, changed the line 'aileron_effectiveness =1' to 'aileron_effectiveness =0.3' For me, this feels much better. AMD 7 7700X, 32GB DDR5, RTX 5060ti 16GB, 2 x Samsung 1TB NVMe, 1 x 4TB sata SSD, Windows 11 Prof
July 31, 2025Jul 31 Making changes to the config files is not really necessary. They've done a good job of replicating the feel of the real life aircraft (as well as can be done given the limitations of a desktop flight sim.) I would strongly advise just getting used to the way the plane handles after the latest update. You should only be making very small inputs, and if you think you are already making small inputs, make even smaller ones than you are used to. A330 Driver demonstrated this in his video about the new flight model and landing dynamics. Edited July 31, 2025Jul 31 by RNAVV19R
July 31, 2025Jul 31 I was under impression that in real aircraft stick movement has wider range Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
July 31, 2025Jul 31 When I fiirst got the Fenix, when it was released, I hated landing it. I thought it was the worst tubeliner in a sim that I had ever flown, going back quite a few years, and I even spent some time in an Airline Level D full motion sim. At flrst when I complained about it quite a few people said I was crazy and that it was perfect. Then they "fixed" the landing characteristics a several times since then. Maybe they finally got it right this time, we will see.
July 31, 2025Jul 31 23 minutes ago, sd_flyer said: I was under impression that in real aircraft stick movement has wider range That's just a pilot showing off for the camera. All of that motion adds up to nothing, because you are just oscillating the plane around the axis. It's not needed at all and achieves the same effect as just using small inputs -or at worst, it can destabilize the aircraft. The fly-by-wire will mostly fly the plane for you. You just need to make small corrections for turbulence (or depending on Asobo's unrealistic and exaggerated turbulence, you may need to make slightly larger inputs at times, but nothing like what you would see in that video.) Edited July 31, 2025Jul 31 by RNAVV19R
July 31, 2025Jul 31 12 minutes ago, RNAVV19R said: That's just a pilot showing off for the camera. All of that motion adds up to nothing, because you are just oscillating the plane around the axis. It's not needed at all and achieves the same effect as just using small inputs -or at worst, it can destabilize the aircraft. The fly-by-wire will mostly fly the plane for you. You just need to make small corrections for turbulence (or depending on Asobo's unrealistic and exaggerated turbulence, you may need to make slightly larger inputs at times, but nothing like what you would see in that video.) Why would he showing off on camera? Each airbus rated pilot has different certification standard? Here is another one. Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
July 31, 2025Jul 31 12 minutes ago, sd_flyer said: Why would he showing off on camera? Each airbus rated pilot has different certification standard? Here is another one. Different people fly each plane differently, but it's not uncommon for pilots to show off for the camera. It's one of the reasons why every airline in the US prohibits filming inside the cockpit. An understanding of how the fly-by-wire system works will tell you why these large inputs usually amount to nothing and why they are not needed, unless there is severe turbulence. Edited July 31, 2025Jul 31 by RNAVV19R
July 31, 2025Jul 31 On 7/29/2025 at 6:00 AM, roi1862 said: Personally i find the pitch very sensitive during the flare. I need to make a very tiny input and even than i sometime float quite a bit. MSFS in general is very sensitive in pitch. From flying helos with a regular flight stick, my best results come from reducing the Saturation (IIRC, MSFS calls it an Extremity Deadzone or some such). IMHo it’s better than a curve as the motion is consistent through the full range of movement. the trade off you’re making is giving up some of the full travel of your Pitch axis, but if you need full deflection in an airliner, chances are you’re already dead but just don’t know it yet. 👍
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