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MSFS 2024 - Melted Buildings Syndrome

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I see all these wonderful screenshots of awesome scenery, complete with high quality buildings, roads, etc.   However, the majority of the time when I'm flying, built-up areas look like a post-apocalyptic hellscapes, with most / all of the building looking "melted".   I've got a strong PC and have most of the settings set for the highest graphics possible.   Also have a high end internet service.    

What am I doing wrong here?    I was told turning off photogrammetry helps but doesn't that also defeat the purpose of having accurate ground structures?   I'm thoroughly confused here.  

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  • PG is as good as your connection speed to the MS servers. Unfortunately a broadband connection is not a guarantee that the download speed from a specific server will be adequate. 

  • I turn PG off in 2020 because of Melted Building Syndrome.  I leave PG on in 2024 because there does not seem to be an issue with buildings melting.  All crisp and clear as much as imaginary objects c

  • It is spotty... many places are amazing, others annoyingly ugly.

There is chatter about photogrammetry being fixed in SU3 - we shall see.  Until then - its off on my system. 

10 minutes ago, 11bee said:

I see all these wonderful screenshots of awesome scenery, complete with high quality buildings, roads, etc.   However, the majority of the time when I'm flying, built-up areas look like a post-apocalyptic hellscapes, with most / all of the building looking "melted".   I've got a strong PC and have most of the settings set for the highest graphics possible.   Also have a high end internet service.    

What am I doing wrong here?    I was told turning off photogrammetry helps but doesn't that also defeat the purpose of having accurate ground structures?   I'm thoroughly confused here.  

The world of MSFS looks surprisingly good with PG disabled. Whilst that does not directly address the source of your problem, it is worth checking out. I have never used PG in MSFS 2020 (partly for the reason that you have described), but the honest truth here is that I do not need it.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

PG is as good as your connection speed to the MS servers. Unfortunately a broadband connection is not a guarantee that the download speed from a specific server will be adequate. 

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

Photogrammetry does seem better in SU3 .24. 

I flew past downtown Chicago last night as I circled to land at Meigs, and it was good - no melted buildings anywhere, and I could recognise the more famous buildings easily - all sharp edged.

Manhattan was also good at close range a few nights ago also.  Every building was sharp and detailed.

I dare say there might be some other places that might be a bit mixed, but I have found it might be due to internet / server speed inconsistency, as places that have been sharp for me in 2020 have been melted a few weeks later, and I can't see why the quality of the raw data / PG would suddenly go backwards.

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

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Edit.

Edited by JBDB-MD80

Lots of times for me, it depends on my settings, primarily the various quality and LOD settings.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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I turn PG off in 2020 because of Melted Building Syndrome.  I leave PG on in 2024 because there does not seem to be an issue with buildings melting.  All crisp and clear as much as imaginary objects can be, streamed no less!

YMMV. TANSTAAFL -B

3 hours ago, 11bee said:

I see all these wonderful screenshots of awesome scenery, complete with high quality buildings, roads, etc.   However, the majority of the time when I'm flying, built-up areas look like a post-apocalyptic hellscapes, with most / all of the building looking "melted".   I've got a strong PC and have most of the settings set for the highest graphics possible.   Also have a high end internet service.    

What am I doing wrong here?    I was told turning off photogrammetry helps but doesn't that also defeat the purpose of having accurate ground structures?   I'm thoroughly confused here.  

Aside from having a strong PC and good internet (which you say you have), setting high TLOD/OLOD helps sharpen the buildings too... like 400.  If you use AutoFPS it can go even higher like 600 or 800 and that helps too, but is demanding.  Also a wide angle screenshot will seem to show amazing photogrammetry.  But if you zoom in closer (or when you're flying over it) it may not appear as sharp.

My Liveries | FAA ZMP | PPL ASEL |
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I totally dropped PG.

Default AUTOGEN is good enough for me 😁

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

KPDX has the same melted buildings at the end of runway 10L since 2020 and it carried over to 2024.

Doubt it will ever get fixed by asobo directly.

Edited by sultanofswing

--Sean Hart

It is spotty... many places are amazing, others annoyingly ugly.

Edited by Bert Pieke

Bert

8 hours ago, Tony P said:

There is chatter about photogrammetry being fixed in SU3 - we shall see.  Until then - its off on my system. 

I'm running SU3 and as far as my experience I'm no longer seeing this issue.

I do agree it probably has nothing to do with hardware but more to do with how the scenery is being rendered.

Apparently some are still having issues.

1 hour ago, Bert Pieke said:

It is spotty... many places are amazing, others annoyingly ugly.

I'd agree with that, and add that it also seems to depend on server loads. I often find it looks worse in familiar places over the weekend here in the UK

Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used

10 hours ago, MrFuzzy said:

PG is as good as your connection speed to the MS servers. Unfortunately a broadband connection is not a guarantee that the download speed from a specific server will be adequate. 

In my case, I upgraded from 1 Gig to 2 Gig, switching connections to different servers and locations, only to discover that melted buildings, popups, and morphing textures are still problems, along with some intermittent stuttering. As soon as PG is turned off, all those issues are no longer a factor. We tried on two different PCs at different locations, probably at least 50 miles apart. So, according to what people say, the new update fixes those problems. I was always skeptical when people said there were issues with your computer, settings, or the internet provider. I still suspect MICROSOFT/ASOBO/MSFS2020/2024 to be the main problem. We'll see. 

747 Captain for the last 39 years, and still learning. 

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