August 21, 2025Aug 21 Title kinda says it all. I posted about "melted buildings" a week ago. Some of the responses indicated that SU3 was going to fix this issue. Haven't had a chance to fire up the sim due to work issues but I'm wondering if this is really the case? On a related graphical artifact note - did SU3 improve the blurry electronic instruments you get when using DLSS?
August 21, 2025Aug 21 FFirst one, I have had good experiences in Chicago and New York recently with photogrammetry - it was perfect, but then I have recently switched to a 500 mbs connection which I dare say helps a lot. Second one, short answer no. Last I heard Martial was going to take it up with Nvidia but the Nvidia guy was on holiday. That was about a year ago and was with MSFS 2020. I don't think they know what to do about it. You can get the screen sharpness a bit better with tweaking, but the rolling tapes are still blurry. Not sure if a technical fix is even possible as some report it in other games. I can live with it personally as TAA really taxes my PC. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
August 22, 2025Aug 22 Generally speaking, I am seeing very minor improvement in melted buildings, but the PG foliage still looks horrible. This is on a 1 Gbps connection (measured on my system with Ookla) on 6GHz wifi band. I won't say that SU3 did much of anything with this issue. - Kevin Windows 11 / Ryzen 7 9800X3D / MSI RTX-4080 Super 16G Ventus 3X / Gigabyte B850 Aorus Elite WiFi 7 / Arctic Liquid Freezer III Pro / 64GB Lexar ARES Gen2 RGB DDR5 6000Mhz CL30 RAM / Dell Alienware AW3418DW WQHD 3440x1440 GSync / Samsung 970 EVO Plus M.2 2TB (OS) & 860 EVO 4TB SDD / WD Caviar Black 4TB HDD / EVGA Supernova 850 G5 PSU / Be Quiet Light Base 600 LX case / Virpil Warbird base with Constellation Alpha grip / MFG Crosswind rudder pedals / Virtual-Fly TQ6+ throttle quadrant / Winwing Orion HOTAS F-18 Throttle / Virpil TCS+ collective base with Hawk-60 grip / Saitek Trim Wheel / Saitek Radio and Switch Panels / Winwing Combat Ready Panel / Tobii 5
August 22, 2025Aug 22 I'm not sure what some of us are exactly expecting from PG.... There seems to be a hard practical limit on the amount of detail in a real-time implementation of the technology, (at present) and even Google earth and its equivalents suffer the same issues, though GE buildings do seem much more colorful and not as "Grayed-Out" as what we see in the sim. Sampled "high Definition" community created attempts I've seen tend to have problematical ram requirements and in the end are usually only marginally better, and sometimes worse than Asobos streamed offerings. It just seems that for currently unknown reasons, some of us get better results than others, but it could also be that we need to just acknowledge there are (currently) certain limitations and inherent downsides to the technology. EDIT In the back of my mind, I've been wondering for quite a while if eventually AI might come to the rescue and be able to examine PG, then apply certain training and rulesets to extract (corrected!) 3d models for various uses including in sims.... Edited August 22, 2025Aug 22 by HiFlyer We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
August 22, 2025Aug 22 .....and add higher resolution textures that do not look like they have come straight from FS98 Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
August 23, 2025Aug 23 On 8/22/2025 at 12:27 AM, HiFlyer said: I'm not sure what some of us are exactly expecting from PG.... There seems to be a hard practical limit on the amount of detail in a real-time implementation of the technology, (at present) and even Google earth and its equivalents suffer the same issues, though GE buildings do seem much more colorful and not as "Grayed-Out" as what we see in the sim. Sampled "high Definition" community created attempts I've seen tend to have problematical ram requirements and in the end are usually only marginally better, and sometimes worse than Asobos streamed offerings. It just seems that for currently unknown reasons, some of us get better results than others, but it could also be that we need to just acknowledge there are (currently) certain limitations and inherent downsides to the technology. EDIT In the back of my mind, I've been wondering for quite a while if eventually AI might come to the rescue and be able to examine PG, then apply certain training and rulesets to extract (corrected!) 3d models for various uses including in sims.... There will ALWAYS be limitations and downsides to PG and any other technology. Twenty years from now -- forty years from now -- a century from now -- however great flight-simming might be (I can hardly imagine), users will still want more and better, and there is nothing wrong with that, it's human nature. Looking back 40 years to when FS1 made its appearance, today's sims would have been practically inconceivable. I feel very lucky to have lived long enough to see this; to me, it's beyond amazing. We are now at a stage of development where satellite-streamed data allows us to have real-world scenery for the whole planet. But this has been available in flightsimming for just five years, and it shouldn't surprise anybody that it falls short of perfection --realistically, how could it be otherwise? I think you are right that AI may eventually be the pathway to improved PG. The next five years should be very interesting. Edited August 23, 2025Aug 23 by cobalt
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