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Microsoft Flight Simulator 2024 Takes Flight on PlayStation

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3 minutes ago, jabloomf1230 said:

I actually do snorkel 

Me too. I just don't wanna look like I'm snorkeling whilst sat in front of my pc🙃

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  • This is definitely the best day for X-Plane.

Maybe the new PS players will make up the numbers from users pulling out of gamepass🤔

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Does it use Vulkan or DX12 on PS5?

16 minutes ago, Mike44 said:

Does it use Vulkan or DX12 on PS5?

Neither. As far as I know, it uses Sony's proprietary API available through their SDK.

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Jorg said in the October 8th Q&A there will be no crossplay with PS5 and not cross marketplace purchases. Which I'm not surprised when they said you don't need a microsoft account to use it.

No third party Marketplace addons at launch.

Edited by Tuskin38

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I tried out the beta on my PS 5 non-pro. It worked pretty well, but navigating all the menus and functions with the controller will take some learning. I don't plan to make that my primary system, but it will be nice to be able to show the kids something on the big TV or whatever. It was quite smooth and the graphics seemed fine (though not as good as my monster desktop PC). 

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

He's live right now.

Honestly, it looks as good as the trailer did and the performance is amazing. I wonder if this is SU4 or something else 

 

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On 10/8/2025 at 8:55 AM, brinx said:

Neither. As far as I know, it uses Sony's proprietary API available through their SDK.

Correct. The PS5 has two graphics APIs, GNM (lower-level) and GNMX (higher-level). These are broadly comparable to Direct3D 12 and Direct 3D 11, respectively.

The PS5 also has its own shader language called PSSL, but this is very similar to Microsoft's HLSL.

So they do have to rewrite the layer of the graphics engine that interfaces with the graphics API, but this is true of every cross-platform game. Keep in mind also that Asobo already has a PS5 game on the market (A Plague Tale: Requiem), so they have existing expertise and code to build on.

Just hope the servers can cope. Whatever they put MSFS on i just don't care as long as it doesn't affect my experience. Hopefully this won't impact the PC development either.

On a sidenote, it doesn't look horrible. Bad but not horrible.

Edited by Nuno Pinto

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16 hours ago, JonathanC said:

I tried out the beta on my PS 5 non-pro. It worked pretty well, but navigating all the menus and functions with the controller will take some learning. I don't plan to make that my primary system, but it will be nice to be able to show the kids something on the big TV or whatever. It was quite smooth and the graphics seemed fine (though not as good as my monster desktop PC). 

Honestly judging from the video above, it looks horrible. Massive pop ins, black elevation mismatch polygons everywhere, ridiculous LOD/draw distance.

But if PS players swallow that and contribute to finance the development, welcome!

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It looks perfectly fine and even really good. The console platform has limitations and can never match a $3000+ PC, that’s just obvious.

try and build a PC that can play MSFS at 4K and match the PS5’s visuals for the cost of a PS5. I bought my non-pro for ~$600 five years ago.
 

You think a PC that you built for $600 five years ago can do this today? Or even a PC that you build today for $700 … 

My GPU alone is worth 3 PS5s.. of course it will be better. It better be better or else I’m selling my PC and just switching to PS5 lol. 

Edited by JonathanC

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

2 hours ago, JonathanC said:

It looks perfectly fine and even really good. The console platform has limitations and can never match a $3000+ PC, that’s just obvious.

try and build a PC that can play MSFS at 4K and match the PS5’s visuals for the cost of a PS5. I bought my non-pro for ~$600 five years ago.
 

You think a PC that you built for $600 five years ago can do this today? Or even a PC that you build today for $700 … 

My GPU alone is worth 3 PS5s.. of course it will be better. It better be better or else I’m selling my PC and just switching to PS5 lol. 

A PC does also many other things. Most people need a PC anyway, you have both for example.

To be fair you have to compare the price/performance of a PS5 with that of a 700$ gaming GPU, not with the price of a whole PC.

Edited by MrFuzzy

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

26 minutes ago, MrFuzzy said:

To be fair you have to compare the price/performance of a PS5 with that of a 700$ gaming GPU, not with the price of a whole PC.

Why?  A more accurate comparison would be a $700 Gaming PC.  If you already have an office machine or laptop it may not/probably doesn't have the minimum specs so what would the price of a PS5 get you in terms of a gaming rig? 

nada.

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

My only concern is how much work/resources are going to be available supporting 3 platforms (PC, XBOX, PS5) ... my guess is updates and bug fixes will start to take longer unless resources (developers) are increased to support the extra work load.  I know someone mentioned the code base is very similar, but being a software engineer, I've hear that before and have always ended researching nuances of various platforms (be it browsers or mobile) ... there is always something that takes time away from progress when going multi-platform.

But it's great to see the potential for more MSFS users, but I have a feeling updates/fixes deployments are going to slow down and our want lists will take longer or items get dropped.

 

Extraordinary claims require extraordinary evidence. - Carl Sagan

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