December 3, 2025Dec 3 23 hours ago, turbomax said: why can it not? lots of data is constantly being preloaded (around the players position bubble) for that very reason: avoid stutters. that's what is called optimisation. or JIT: just in time. The pre cashing is problematic because the touch down position is not known in advance. In the air the polygon data flow would be continous and you would not even use it. After touch down the speed is typically decreasing (= smaller data flow) and the data is used for rendering and ground physic. So it is better to start data download when you need it.
December 3, 2025Dec 3 I only used 2024 for a total of about 4 hours over the three times I installed it, but it to me it looked like it only had 3,000 times more geometry than 2020, so maybe my settings were wrong. I plan to try it again in about a year and maybe things will improve by then.
December 3, 2025Dec 3 1 hour ago, Kassu62 said: So it is better to start data download when you need it. opposite is true. not when but BEFORE you need it. the flight model can know ahead of time when you are about to land. there is constant loading/removing and caching of data going on, data that is required "probably very soon". using task manager's resource monitor you can check when MSFS is loading data. AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
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