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Weather scenarios - FS 2024 default weather

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MSFS 2024 does not use a "turbulence" slider or any direct way of setting a given turbulence intensity when using preset / custom / manual weather in it's weather interface, but that doesn't mean ASOBO forgot it...

Instead the developers decided to tie turbulence to realistic sources, just like IRL. Of course it isn't perfect, and the way some of those sources work out the turbulence surely needs further attention from the dev team, but there are already some interesting effects and the following is a summary, by Copilot, of how to create situations for diffent types of turbulence:

Let’s turn MSFS 2024 into your own turbulence laboratory. You’ll get three advanced turbulence setups plus ready‑made presets you can dial into the Custom Weather UI without guesswork.

Everything below is tuned for realism — the kind of thing you’d expect from actual meteorology, not “gamey” turbulence.

⛈️ 1. Realistic IFR Storm Cells (CB / Embedded Thunderstorms)

These are the classic “IFR nightmare” cells: towering cumulonimbus, embedded convection, heavy precipitation, and violent updrafts/downdrafts.

How to build them

Clouds

Layer 1 (base):

Type: Cumulonimbus / Towering Cumulus

Base altitude: 2,000–3,000 ft

Top altitude: 35,000–45,000 ft

Density: 90–100%

Add a second layer above (optional)

Thin cirrus at 40,000–45,000 ft for anvil effect

Wind

Surface: 12–18 knots

Mid-level (10,000–20,000 ft): 25–35 knots, different direction

Upper-level (25,000–40,000 ft): 40–60 knots

This shear is what creates the violent turbulence.

Gusts

Strength: 15–25 knots

Frequency: high

Precipitation

Heavy rain or hail

Visibility: 1–3 km

Temperature

Surface: warm (25–30°C)

Upper air: cold (−20°C at 20,000 ft)

What you’ll feel

Severe turbulence

Strong updrafts/downdrafts

Airspeed swings

Embedded cells that appear suddenly in IFR

🌫️ 2. Clear Air Turbulence (CAT)

This is the invisible, cloud‑free turbulence that hits airliners at cruise altitude.

How to simulate it

Clouds

None or very thin cirrus

Wind

Create two or three layers with sharp directional or speed changes:

Example:

20,000 ft: 40 knots from 240°

28,000 ft: 75 knots from 260°

34,000 ft: 120 knots from 290°

The key is wind shear — CAT is basically invisible shear.

Gusts

Strength: 5–10 knots

Frequency: medium

Temperature

Standard or slightly colder than ISA (CAT is more common in strong jetstream boundaries)

What you’ll feel

Sudden jolts

No clouds

No precipitation

Airspeed fluctuations

Feels exactly like real‑world CAT reports

🛫 3. Jetstream Turbulence for Airliners

This is the “cruising at FL360 and suddenly the coffee hits the ceiling” type.

How to create it

Wind

Upper wind layer (30,000–40,000 ft):

Speed: 110–160 knots

Direction: westerly (240°–300°)

Wind shear

Add a layer below:

20,000–25,000 ft: 40–60 knots, different direction

Clouds

Optional thin cirrus

No convective clouds

Temperature

Cold upper air (−40°C to −55°C)

Gusts

Strength: 5–12 knots

Frequency: medium

What you’ll feel

Moderate to severe turbulence

Smooth → sudden → smooth transitions

Classic jetstream boundary bumps

🎛️ Ready‑Made Weather Presets (Copy into MSFS 2024)

These are “drop‑in” configurations you can enter directly.

Preset A — IFR Embedded Thunderstorm

Cloud layer: CB, base 2,500 ft, top 42,000 ft, density 100%

Wind:

0 ft: 14 kt @ 180°

12,000 ft: 28 kt @ 220°

28,000 ft: 48 kt @ 260°

Gusts: 20 kt, high frequency

Precipitation: heavy rain

Temp: 28°C at surface, −20°C at 20,000 ft

Visibility: 2 km

Preset B — Clear Air Turbulence (CAT)

Clouds: none

Wind:

20,000 ft: 40 kt @ 240°

28,000 ft: 75 kt @ 260°

34,000 ft: 120 kt @ 290°

Gusts: 8 kt

Temp: ISA −5°C

Visibility: unlimited

Preset C — Jetstream Turbulence

Clouds: thin cirrus at 38,000 ft

Wind:

22,000 ft: 50 kt @ 250°

34,000 ft: 135 kt @ 280°

Gusts: 10 kt

Temp: −50°C at cruise

Visibility: unlimited

Flying gliders since 1980

Flightsimming since 1992

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