March 29Mar 29 But luckily it was fixable. I started Steam VR as usual and thought my headset was dying. There was a 45 degree line across the left eye, and artifacts appearing in the corners. Luckily I've got a spare headset so I plugged it in, same problem! So that confirmed that it was software not hardware. A pc restart didn't help. word not allowed! Then I tried starting the session with the Oasis driver icon on the desktop, and for some unknown reason, success! So I've now turned off the pc and hopefully when I restart it'll all be back to normal. If not probably just a full reinstall of the Oasis driver will be next. By the way, my spare headset died but it was the cable. A new cable costs more than a second hand headset, but then I found on Aliexpress a cable for $US70 approx, which works perfectly. So I now have a working headset and a complete spare, which should see me through until 4K headsets come in at sub $1000...
March 29Mar 29 4 hours ago, nojwod said: , but then I found on Aliexpress a cable for $US70 approx, which works perfectly. So I now have a working headset and a complete spare, which should see me through until 4K headsets come in at sub $1000... Exactly which cable is this ?
March 29Mar 29 Hi, I had the exact same problem yesterday. There was an update for steam VR so it may have broken the oasis driver. I don't know I'm speculating. What fixed it for me was to play with IPD button. You just have to wiggle it a bit and the 45 degree bar goes away. Hope this helps. cheers Louis
March 31Mar 31 Author Aliexpress is something that changes all the time, you'll have to check what's available. I discovered another issue, and I think I might have a solution. The image would jump around a bit, as though there were connection issues. So I've got tried changing usb ports etc. Sometimes it was better sometimes not. I was thinking that FS24 was more likely to cause the problem. But now I'm thinking it's the large monitor directly in front of me affecting the headset cameras, which expects to be seeing a static view. So, I just tried the headset with the WMR window minimised and it seems to have come good. I've now found a large piece of cardboard to put in front of the monitor while flying in VR, fingers crossed that it will work.
March 31Mar 31 Had really bad artifacting stuff happen with my G2 a few months ago. This fix completely took take of it. Edit: Before doing this fix, fiddling with the IPD slider fixed it (that is until the next time I started it up). Edited March 31Mar 31 by TheFamilyMan CPU: AMD 9800X3D PBO MB +200 CO -25| Motherboard: MSI MAG X870e Tomahawk WiFi | GPU: MSI RTX 5090 Ventus 3X OC | RAM: G.Skill 2x32GB DDR5 6000 cas 30 | M.2 SSDs: Samsung 990 EVO Plus 2T, WD Black SN750 M.2 1T | Hard Drive: WD Black HDD 6T 7200 | Optical Drive: LG Bluray writer, internal | Cooling: Thermalright Phantom Spirit 120 EVO | Case: Fractal Design Focus G | PSU: NZXT C1200 1200W Win 11 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)
April 1Apr 1 Author 22 hours ago, nojwod said: But now I'm thinking it's the large monitor directly in front of me affecting the headset cameras, which expects to be seeing a static view. So, I just tried the headset with the WMR window minimised and it seems to have come good. I've now found a large piece of cardboard to put in front of the monitor while flying in VR, fingers crossed that it will work. That was incorrect. Didn't make any difference. Unfortunately. But I did discover that when I went into the NVidia app and used that to optimise settings for FS24 and FS20, all the hesitations and jumping around ceased and performance is silky smooth. And to be honest it still looks great in the VR goggles. I had no idea that high graphics settings could cause the VR to play up, I assumed that if the CPU and the GPU in the box were OK with settings then the goggles would just receive the images and display them. So all I need to do now is jump into settings and raise the optimised settings bit by bit until I notice display problems then back off a bit. Oh, and that purple 45 degree line across the left eye? Fixed by moving the ipd slider a fraction. Edited April 1Apr 1 by nojwod
April 1Apr 1 14 hours ago, nojwod said: Oh, and that purple 45 degree line across the left eye? Fixed by moving the ipd slider a fraction. Seems you missed reading the post I made recently. Nothing is permanently fixed by moving the ipd slider. CPU: AMD 9800X3D PBO MB +200 CO -25| Motherboard: MSI MAG X870e Tomahawk WiFi | GPU: MSI RTX 5090 Ventus 3X OC | RAM: G.Skill 2x32GB DDR5 6000 cas 30 | M.2 SSDs: Samsung 990 EVO Plus 2T, WD Black SN750 M.2 1T | Hard Drive: WD Black HDD 6T 7200 | Optical Drive: LG Bluray writer, internal | Cooling: Thermalright Phantom Spirit 120 EVO | Case: Fractal Design Focus G | PSU: NZXT C1200 1200W Win 11 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)
April 2Apr 2 Author 10 hours ago, TheFamilyMan said: Seems you missed reading the post I made recently. Nothing is permanently fixed by moving the ipd slider. Yes I did. But a quarter of a second out of my flight preparation to bump that slider isn't considered a huge impost on my flight sim experience.
May 8May 8 Seems my deep link for the true fix for the crazy huge G2 artifact bands and triangles wasn't deep enough. Here's another go at that link, for all that really want to perform the once and forever done fix for this G2 artifacts problem: https://github.com/mbucchia/Oasis-Driver-for-Windows-Mixed-Reality/wiki/Known-Issues#visual-artifactsblocks-hp-reverb-g2-only-fix-in-preview-branch Got to love its rather Star Trekian problem description (slighted edited): Quote This issue is the result of the advanced distortion profile, where the distortion function does not diverge to infinity, but rather behaves randomly outside of the distortion area. Such function is incompatible with the distortion model. Edited May 8May 8 by TheFamilyMan CPU: AMD 9800X3D PBO MB +200 CO -25| Motherboard: MSI MAG X870e Tomahawk WiFi | GPU: MSI RTX 5090 Ventus 3X OC | RAM: G.Skill 2x32GB DDR5 6000 cas 30 | M.2 SSDs: Samsung 990 EVO Plus 2T, WD Black SN750 M.2 1T | Hard Drive: WD Black HDD 6T 7200 | Optical Drive: LG Bluray writer, internal | Cooling: Thermalright Phantom Spirit 120 EVO | Case: Fractal Design Focus G | PSU: NZXT C1200 1200W Win 11 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)
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