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MSFS 2024 sold 245K copies on PS5 so far

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2 hours ago, SayAgain said:

Shoot, kill, jump, run, rinse, and repeat … is a very popular formula … not exactly sure why?

Genetics. It’s all about the animal drive to survive and prosper. 

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  • All good for the financial health of our hobby!

  • virtuali
    virtuali

    In almost 13 years, since it came out in 2013.

  • Lucky38i
    Lucky38i

    I mean what's the point of this comparison? GTA is very much a general purpose game enjoyed by all sorts of gamers, of course the copies sold is wildly different. However, MSFS has become more widely

11 hours ago, abrams_tank said:

https://alineaanalytics.substack.com/p/starfield-has-sold-140k-copies-on

 

Most of us are PC users of MSFS 2024 so on the surface, you may not care about this much.  But the  MSFS marketplace will eventually come out on the PS5.  3rd party developers having a significant market to sell to other than PC and XBox, means they can make more money. And 3rd party developers do affect us if we are PC users. The more 3rd party developers for MSFS, the better, because we ultimately get better add-ons to choose from, and and a wider variety of add-ons.

These look like pretty good sales numbers. At the minimum, I think the scenery add-ons from 3rd party developers should transfer over to PS5.  So it will be a nice cash injection for the 3rd party scenery developers.  For 3rd party plane developers, let's see what the PS5 allows.  It's unknown if PS5 would allow a high fidelity plane like PMDG yet, so we will have to see what is possible on the PS5 and what isn't.

BTW, I think Simbol mentioned something like 1/3 of the sales for FSReborn for one of his add-ons came from XBox.  So console sales for add-ons can be a significant revenue source for some 3rd party developers.  I do hope with the launch of the MSFS marketplace for PS5, the 3rd party development community for MSFS can grow even further.

There’s some interesting & germane info in the linked article. Definitely worth a read. 🤙

Edited by UrgentSiesta

27 minutes ago, UrgentSiesta said:

It’s all about the animal drive to survive and prosper

Well the most “prosperous” humans (in terms of wealth not happiness) in the world haven’t participated (those bone spurs) and our survival no longer requires it (in fact just the opposite).  A more interesting game/sim would be to have an objective to avoid civilization filter events (aka the Fermi Paradox).  But sadly that would not sell which just adds confirmation to the Fermi Paradox.

Back to MSFS sales figures … agree not anywhere near AAA title sales numbers and unlikely to ever reach them … but that shouldn’t be the measure of quality or good and more just a representation of the evolutionary state we humans are in.  I still believe those sales numbers are enough to keep MSFS going, perhaps not with the development resources we all desire, but certainly enough to keep the update path going and a 3rd party community alive … who knows, maybe one day they’ll address the missing landing gear issue 😉 

 

Edited by SayAgain

Extraordinary claims require extraordinary evidence. - Carl Sagan

Jorg said on the dev stream today that he's surprised at how high the number of Playstation users is.

Edited by Tuskin38

15 minutes ago, SayAgain said:

Well the most “prosperous” humans (in terms of wealth not happiness) in the world haven’t participated (those bone spurs) and our survival no longer requires it (in fact just the opposite).  A more interesting game/sim would be to have an objective to avoid civilization filter events (aka the Fermi Paradox).  But sadly that would not sell which just adds confirmation to the Fermi Paradox.

Back to MSFS sales figures … agree not anywhere near AAA title sales numbers and unlikely to ever reach them … but that shouldn’t be the measure of quality or good and more just a representation of the evolutionary state we humans are in.  I still believe those sales numbers are enough to keep MSFS going, perhaps not with the development resources we all desire, but certainly enough to keep the update path going and a 3rd party community alive … who knows, maybe one day they’ll address the missing landing gear issue 😉 

 

I agree. 

Was just answering your question in re motivation 🙂🤙

I fully support the platform diversification, particularly in that it’s these are the most likely to bring Net New aviators into the fold. 

11 hours ago, Sky_Pilot071 said:

Nice to know that flight simulation is no longer some backwater endeavor enjoyed only by the few.

dd

It never was but most view it as a "game"! 

The Original Sub-logic FS  back in the early 80's was quite popular for it's time.

Not a serious simulator like hard core people here on the forum. 

18 minutes ago, Tuskin38 said:

Jorg said on the dev stream today that he's surprised at how high the number of Playstation users is.

Sounds like a pretty loose statement.

If that is his thought what would even have encouraged them to port a copy over for the Playstation???🤔

 

32 minutes ago, SayAgain said:

…who knows, maybe one day they’ll address the missing landing gear issue 😉 

Is anyone going to ask them that question in today's Developer Stream?

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

2 minutes ago, tpete61 said:

Sounds like a pretty loose statement.

If that is his thought what would even have encouraged them to port a copy over for the Playstation???🤔

 

His statement merely means it MORE successful than they had anticipated, not that it’s successful at all. 

I don't think we'll ever see air combat in MSFS, they do not want to lose that all-ages rating (E for Everyone here in the US).

As for GTA-like popularity... if the MSFS world as a platform eventually takes off (the digital twin Jorg likes to talk about), I think we could eventually get there with multiple IPs. One reason for GTA V's huge success is it's a digital homage to LA/southern California, a place for people to hang out virtually. Outside of the massively successful GTA online, there are also huge roleplaying communities modded into the game that turns it into everything from a taxi to police "sim" (I use that term loosely in a world where "Power Wash Simulator" exists and is more popular than I'd ever imagine).

Now take that and put it on a world scale and you can have cops vs. robbers chases on a replica of the 110 in LA instead of the cut-down version we see in GTA. People always get excited about map sizes when a new open world game comes out... doesn't get much better than a 1:1 scale of the real world.

15 minutes ago, Funky D said:

I don't think we'll ever see air combat in MSFS, they do not want to lose that all-ages rating (E for Everyone here in the US).

Jorg is also personally against it.

I'm surprised they even lifted the restrictions for static weapons on marketplace aircaft.

Edited by Tuskin38

4 minutes ago, Funky D said:

I don't think we'll ever see air combat in MSFS, they do not want to lose that all-ages rating (E for Everyone here in the US).

...

 People always get excited about map sizes when a new open world game comes out... doesn't get much better than a 1:1 scale of the real world.

E for Everyone is a very loose term nowadays.  Back in the 1950's married couples couldn't be shown sleeping in the same bed in movies (no, I'm not ancient. I just saw a black and white movie where a married couple slept in two twin beds). Nowadays, porn is everywhere.

Hardware: i7-8700k, GTX 1070-ti, 32GB ram, NVMe/SSD drives with lots of free space.
Software: latest Windows 10 Pro, P3Dv4.5+, FSX Steam, and lots of addons (100+ mostly Orbx stuff).

 Pilotfly.gif?raw=1

Just now, Tuskin38 said:

Jorg is also personally against it.

I'm surprised they even lifted the restrictions for static weapons on marketplace aircaft.

The people who pay him his monthly salary might think otherwise.

Hardware: i7-8700k, GTX 1070-ti, 32GB ram, NVMe/SSD drives with lots of free space.
Software: latest Windows 10 Pro, P3Dv4.5+, FSX Steam, and lots of addons (100+ mostly Orbx stuff).

 Pilotfly.gif?raw=1

22 minutes ago, Tuskin38 said:

Jorg is also personally against it.

Me too.  Quite frankly the true cost of 'defense' and we'll call it 'offense' spending, worldwide is ginormous, in the trillions of USD.  And all of that steals from the rest of civilization, absolutely and massively.  It's what the patriarchy brings which is out of step with where technology has moved.  We're very clever, but not very wise.  I'd rather keep MSFS a civilian flight sim.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

1 hour ago, bofhlusr said:

E for Everyone is a very loose term nowadays.

It's really not...

Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.

Some here may remember the fake videos made in DCS that ended up being circulated by media outlets at the start of the Ukraine war. Definitely beyond the realm of "fantasy or mild violence" and obviously something MS/Asobo wants to avoid. Microsoft's legal and PR teams have more influence than those who pay Jorg's salary, I'm sure.

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