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More GMAX Animation Problems

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Guest

Is it GMAX or is it me? When it comes to keyframe animation sometimes they work and sometimes they do not when exported to the model. They usually _display_ fine in GMAX.I have not been able to get ANY animation based on Position keyframes to work once exported. Only Rotation. Is there some secret? I have save selected the MD80 thrust reverser part to look at its animation. It uses several position and one rotation keys. They look no different from mine. When exported as a model works.(sorry for any typos my wrist is hurting this morning)I followed Fr. Bill's instructions for animating the rudder pedals only substituting postion keys and using a cylinder for a throttle lever.1) select cylinder, move forward to full throttle position2) create a position key for cylinder at 0 and another at 100.4) Begin animation (hit animation key), with time slider at 100, record and then move cylinder backword to idle throttle position. Move slider to 0 and end animation.Yes, it is named correctly. In fact, I copied and pasted several keyframe stock animation names onto the part.Steve

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Guest odog

hey, Just a couple of ''gmax'' things. I 'usually' set my keyframes to 1 not 0. Make sure your using the latest MakeMDL from M$. Ive had problems, with the old one, in the past with it not showing animations. joe

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Guest

0 and 100 are the keyframe times, the keyframe numbers are 1 and 2 if I remember.My version (build) of MakeMDL is 8.00.010912.01Steve

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Guest

Yeah, I had download the new version with the SDK but somehow forgot to install it. I checked the file dates. THANKS! Animation worked the first time, wasted days and wasted nights...Steve

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