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FSDS2 Tires

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I have a created a right tire, and copied it and flipped it over the X axis. It looks great, same shape, same placement on opposite side, but when I animated it, it turned backwards. Anyone know what I can do to correct this? The tire goes through some rather complex movements during extension and retraction so I am hoping to not have to rebuild and reanimate it through all the sequences. Thanks

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In gMax, I'd try flipping the orientation of the pivot point of the wheel. There should be one component of your pivot that is parallel to the axle; try putting it on the other side of the wheel. Not sure how directly this applies to FSDS2.Matt

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check the axis of the part, when you flipped it the Z axis could be the wrong way round

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I tried to duplicate from your description and the only way I managed to get the rotated and x-axis and z-axis which would cause your reverse rotation, is by actually going to Transform->Rotate y=180 and selecting either the "complete part" or "axis only".Doing a basic copy/paste, the changing the sign in the parts properties from + to - (or - to + if you started with the left tire), and then Transform->Flip -> flip X doesn't cause the rotated axis.Check again your process, you might have made a rotation someplace.

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Felix, It worked by rotating Y 180 deg. Thank you much:)

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