Yesterday at 08:44 PM1 day 1 hour ago, Fiorentoni said:Yes correct. This is because there's no data from parked aircraft (transponder is off). Only when the aircraft becomes "active" on FR24, BATC can see it.Can you explain this more to me? So how does it know where to park? Does it just default to the parking assignments included in the scenery ADE? If so, its a no from me, I want realistic parking assignments.
23 hours ago23 hr I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card, RM850 power supply Peter kelberg
23 hours ago23 hr 1 hour ago, Danthepilot77 said:Does it just default to the parking assignments included in the scenery ADE?Yes.1 hour ago, Danthepilot77 said:I want realistic parking assignments.It's possible if the scenery creators include parking codes. Edited 23 hours ago23 hr by Tuskin38
22 hours ago22 hr 3 hours ago, Danthepilot77 said:Can you explain this more to me? So how does it know where to park? Does it just default to the parking assignments included in the scenery ADE? If so, its a no from me, I want realistic parking assignments.as said, parking is from a FR24 snapshot if I am correct. In general I would say it is realistic. Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb, Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black 2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4
21 hours ago21 hr Dume question from me.If I deviate from my SimBrief flight plan, does this mean BATC will look at where I am and populate based on that or is traffic only created around my reality bubble? (Or am I totally wrong on traffic injection technique?) "I am the Master of the Fist!" -Akuma
14 hours ago14 hr Works a treat, parked at SYD and had FR24 open in a browser, was able to match up pretty much every flight in sim with those IRL. The sim was in fact substantially ahead of FR24, by a good 15 to 20 seconds. i9-13900K | 6400MHz DDR5 (32GB) | GeForce RTX 4090 24GB MSFS 2024 | PMDG 777-300ER | FBW A380X | Fenix A320 | ini A350
13 hours ago13 hr 8 hours ago, pilotter said:as said, parking is from a FR24 snapshot if I am correct. In general I would say it is realistic.I don't believe that is correct. I'm pretty sure that parking will be, as was said above, based on the airlines codes the the scenery developer did (or lilely did not) add into the scenery when they created it. There are no aircraft codes in the default scenery.Happy to be wrong, but pretty sure thats the case. Its one of the reasons I actually prefer SayIntentions - Their TaxiTuner tool allows users to create fully tweaked airports including gate assignments. Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
13 hours ago13 hr 13 hours ago, AnkH said:I dont understand this static parked ac thing (FSLTL with FR24 offers the same). How does it work, e.g. if then an airplane leaves the gate? Does it spawn a new plane on the texiway? Does it pushback the matching static plane? And what happens with arriving traffic? Does it disappear just in front of the gate?Why again no one is answering my pretty simple questions? Already in the FSLTL thread this was ignored. Should I rephrase it? I would really like to know this... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
12 hours ago12 hr 42 minutes ago, AnkH said:Why again no one is answering my pretty simple questions? Already in the FSLTL thread this was ignored. Should I rephrase it? I would really like to know this...My assumption on how it works: 'live' traffic doesn't really spawn into the sim live. Like if a plane drives on taxiway Papa near P2 in real life, it won't spawn at this exact location in the sim and moves forward live 'like you see a live show'. BATC (or other tools) just use plain (plane) data. For example: aircraft-type, airlne, flightnumber, departure and destination and finaly the (departure) time. This data will be used by the injector (in some cases the MSFS own injector, which has flaws, in some cases the addon's own injector, like with BATC). Now the injector injects the plane into the sim. Which doesn't mean, the plane will be set at the exact parking spot (it sits in the live situation) but at any fitting spot (airline and size). Then the injector lets the plane do its job. Off blocks at a specific time, taxiing to the (in sim) active runway, depart and fly to its destination. When you're in cruise the injector checks regulary new data from the provider and places planes along your flight route, according to the live situation. Which then are again getting handled by the injector.So just pure data. No live data or movement from the exact live position of a plane, but still pretty accurate. Edited 11 hours ago11 hr by Watsi
12 hours ago12 hr Commercial Member 1 hour ago, KL Oo said:I don't believe that is correct. I'm pretty sure that parking will be, as was said above, based on the airlines codes the the scenery developer did (or lilely did not) add into the scenery when they created it. There are no aircraft codes in the default scenery.Unfortunately, that assumption is not supported by any evidence and is incorrect. Parking assignments are not based on scenery airline codes, they are derived from the FlightRadar24 data that we license and use.As stated on our website:"Over 1 million+ historical flights globally, ensuring a worldwide coverage, and gate-accurate airlines for every airport." BeyondATC Support - Join our Discord at https://discord.gg/BeyondATC
12 hours ago12 hr 14 minutes ago, Watsi said:My assumption on how it works: 'live' traffic doesn't really spawn into the sim live. Thank you, this all makes sense, sure, but it fails the moment one of those static planes sits at the very gate the FR24 based one should be injected. E.g. if the airport has only few gates and e.g. only one for this specific airline. What happens then? Will the static one be used instead by turning this active instead of static? Same if the plane from FR24 data is injected into final approach phase, but there is no matching AND free gate due to static planes, what happens with this plane after landing? Does it simply go to an unmatching gate and park there? Does it vanish? Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
11 hours ago11 hr 17 minutes ago, AnkH said:Thank you, this all makes sense, sure, but it fails the moment one of those static planes sits at the very gate the FR24 based one should be injected. E.g. if the airport has only few gates and e.g. only one for this specific airline. What happens then? Will the static one be used instead by turning this active instead of static? Same if the plane from FR24 data is injected into final approach phase, but there is no matching AND free gate due to static planes, what happens with this plane after landing? Does it simply go to an unmatching gate and park there? Does it vanish?That depends on how the injector is programmed to work. In other words, these are questions, the addon developer has to decide on. You can decide to remove the (static) plane on the parking spot and free it for the incoming/live plane. Or you can decide to use another gate.By the way: if there is a static plane, implemented within the airport scenery. There's nothing the injector can do about it. Cause the injector even doesn't know, that there is a static plane implented in the scenery, so you will get 'double planes' at this position. That's why I always appreciate scenery developers, who offer an option to deactivate their 'in scenery' static planes. So the best situation for using those injection addons is an airport with no static planes on any position and no static planes are injected from somewhere else than BATC.
11 hours ago11 hr 45 minutes ago, Dialex said:Unfortunately, that assumption is not supported by any evidence and is incorrect. Parking assignments are not based on scenery airline codes, they are derived from the FlightRadar24 data that we license and use.As stated on our website:"Over 1 million+ historical flights globally, ensuring a worldwide coverage, and gate-accurate airlines for every airport."How much longer before the experimental is released for all users? I'd really like to test this new feature and the new VFR addition. Thank you. MSFS
10 hours ago10 hr Commercial Member 32 minutes ago, CFIJose said:How much longer before the experimental is released for all users? I'd really like to test this new feature and the new VFR addition. Thank you.As always we can't give any estimated date. Features are released in EA once they're considered stable and complete. BeyondATC Support - Join our Discord at https://discord.gg/BeyondATC
10 hours ago10 hr 1 hour ago, CFIJose said:How much longer before the experimental is released for all users? I'd really like to test this new feature and the new VFR addition. Thank you.As a rule of thumb on average it takes about 2-3 weeks until features are moved from Experimental to Public.
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