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Multiple Jetways coming soon!

Featured Replies

Looks good. 👍

Hopefully there's some logic built into this that prevents the two jetways interfering with one another since they move at the same time. I guess this also depends on the initial jetway positions that are defined by the GSX profile.

Spoiler

System specs: MFG Crosswind pedals| ACE B747 yoke |Honeycomb Bravo throttle
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Mark Aldridge
MSFS2024 SU5 & P3D v5.3 HF2

Inibuilds also posted a screenshot of the a380 using them

Edited by Tuskin38

It seems that both Ini AND GSX are suddenly on the verge of releasing something for multiple jetway support. The Ini version will initially be limited to IniBuilds airports (according to their discord), the GSX variant will work on every addon airport, given that the jetways are not modelled as static scenery components.

While I look forward to this long-awaited feature, I fear that this double approach of two independent studios developing the exact same will result in a mess instead of a good solution for us simmers. Hope the ini version will not hamper the GSX one and vice versa.

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

The GSX video is also using ini’s Heathrow.

I don’t know if that gate has multiple jetways modelled there by default

Edited by Tuskin38

Well, the GSX video is obviously taken in the last days, the Ini variant of multiple jetways is not yet out. So what should be the conclusion of this?

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

3 hours ago, AnkH said:

the GSX variant will work on every addon airport, given that the jetways are not modelled as static scenery components.

Hopefully it works in default airports and also AFCAD ones (as it was in the old FSX/P3D version). The MSFS2020 jetways had the problem that they only worked with default airports and any add-on would render them useless

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .

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ini_001 confirmed on Discord that every ini airport that has multi jetways will get support for them, implied to be a free update.

It coming first to their next mega hub though.

image.png

Sounds like ini's version will only be for their airports.

Edited by Tuskin38

What I said above...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

6 hours ago, AnkH said:

It seems that both Ini AND GSX are suddenly on the verge of releasing something for multiple jetway support. The Ini version will initially be limited to IniBuilds airports (according to their discord), the GSX variant will work on every addon airport, given that the jetways are not modelled as static scenery components.

While I look forward to this long-awaited feature, I fear that this double approach of two independent studios developing the exact same will result in a mess instead of a good solution for us simmers. Hope the ini version will not hamper the GSX one and vice versa.

We've designed the system to play nicely with the ecosystem as it currently exists. We of course don't know what exactly the GSX system will entail but we don't expect it to cause issues as long as their new feature doesn't break existing functionality

Apparently GSX is using something added with SU5 to do their's

image.png

I wonder if this opens the door to jetways docking with AI traffic thats not being managed by the sim... i.e. BATC and SI

Edited by KL Oo

Kael Oswald

9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs

Wondering whether the ini initiative will include MSFS2020 or will it only be for '24.

MSI Pro Z690-A DDR4 | i5 13600KF | G.Skill Ripjaws V 32GB 3600MHz | RTX 3080 (12GB) | Samsung 980 M.2 NVMe 500GB | Samsung 980 M.2 NVMe 1TB | Samsung 850EVO 500GB | Crucial P3+ 2TB NVMe | 2TB Seagate HDD | Deepcool AK500 CPU Cooler | Thrustmaster T16000M HOTAS | CH Yoke | Various Winctrl hardware | 21:9 1440p UW monitor | Win 11 23H2 build | MSFS2020 |

Tony K.
 

38 minutes ago, speedyTC said:

Wondering whether the ini initiative will include MSFS2020 or will it only be for '24.

Considering they've stopped new developments with 2020, it's probably 2024 only.

If their system takes advantage of the same change in SU5 that GSX is using, then it will absolutely be 2024 only.

Edited by Tuskin38

Thought as much. Funny how 2020 has been dropped like a hot potato, unlike the longevity we experienced with FSX and P3D. Oh well.

MSI Pro Z690-A DDR4 | i5 13600KF | G.Skill Ripjaws V 32GB 3600MHz | RTX 3080 (12GB) | Samsung 980 M.2 NVMe 500GB | Samsung 980 M.2 NVMe 1TB | Samsung 850EVO 500GB | Crucial P3+ 2TB NVMe | 2TB Seagate HDD | Deepcool AK500 CPU Cooler | Thrustmaster T16000M HOTAS | CH Yoke | Various Winctrl hardware | 21:9 1440p UW monitor | Win 11 23H2 build | MSFS2020 |

Tony K.
 

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