Jump to content
Sign in to follow this  
Guest

FSDS 2 Windows -- Another way......

Recommended Posts

Been playing with FSDS 2 and the setting up of aircraft windows.... I think I've found a solution that may help beginners like myself, as long as no reflective textures are required on the fuse....Basically, I have found that I can define the windows with these steps:-I mark the fuse part as having transparent textures.-I use an alpha channel mask on the texture, only where the window is to be applied.-I copy the fuse to a second model, then "flip" the polys.-I repeat the same process for the alpha channel mask on the "interior" side of the window.This process seems to work well, as long as I have no reflections associated with the part. I've found I prefer the specular lighting anyway....Any thoughts on this....drawbacks? I'm still a beginner, but it certainly has improved the "look" of some of my first efforts...-John

Share this post


Link to post
Share on other sites

I used to make my planes that way. However once I got the handle on cutting out windows, it's not that hard. Dave Eckert has a great tutorial on cutting out doors and windows that is quite easy to follow.BrianDave's site... Look for tutorialshttp://www.daviator.com/

Share this post


Link to post
Share on other sites

I looked at Dave's tutorials before, but they are still a bit more of a challenge for me--in part because of lack of patience on my part. As I gain confidence and skill with some of the tools, I am sure I'll be able to adapt a bit better to his method... I'm still a long way off from a project I can be "proud" of--I'm only getting a day or two a month to practice.... But at least I know there are types of aircraft I can now work with using this stopgap method. Probably not good enough vs. today's freeware standards to release....but good enough to enjoy the process of learning :)

Share this post


Link to post
Share on other sites
Guest

The only "drawback" to the texture method (and it's been around since FSDS1) is that it works great for squared windows.... if you have oval/round windows, you run the risk of "jaggies" since the darn pixels tend to be square... if you zoom in too close, that is...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...