Jump to content
Sign in to follow this  
Guest luhiss

Help with spoilerons please

Recommended Posts

Guest luhiss

The spoilers on my plane have different properties, such as: some will not deploying unless on ground, some are spoilers and some are spoilerons, and they deploy farther on the ground than in the air. The aircraft.cfg has a very limited spoiler section. How do I make these properties work?Thanks in advance!Luhiss

Share this post


Link to post
Share on other sites

In the &l;airplane_geometry&r; section of your aircraft.cfg file, look for the following:&l;airplane_geometry&r;spoiler_limit=60.0 //Degreesspoilerons_available=1 //Spoilerons Available? 0=no spoilerons, 1=spoilerons availableaileron_to_spoileron_gain=3 //Aileron to spoileron gainmin_ailerons_for_spoilerons=10 //Degreesmin_flaps_for_spoilerons=0 //Minimum flap handle position when spoilerons activate NOTE: IS MAY BE DEGRESS, NOT POSITION

Share this post


Link to post
Share on other sites
Guest luhiss

I understand that part, but I dont understand how to define properties of individual spoilers. For example, if a each wing has 5 spoilers, and only the outboard is a spoileron, how do I define that?Luhiss

Share this post


Link to post
Share on other sites

I guess I misread what you were asking. I think for fs2002, if you name a part spoiler and then select the spoilerons option, all the spoiler named parts are going to react together.

Share this post


Link to post
Share on other sites
Guest panzerschiffe

Try doing this...Spoilers are keyframe animated parts.Let's say your ailerons have an up limit of 20 degrees and a down limit of 20 degrees. If you want some spoilers to animate along with those ailerons, set their first keyframe at zero, then animate them to the extent you want them to be deployed at keyframe 20. When the ailerons move, the spoilers animated for those first 20 frames will also move.For the spoilers you don't want to move, retract them and set their first keyframe at 20, the animated them out to whatever extend you want. No matter how much the ailerons move, since their limit is 20, those spoilers will stay retracted until you deploy them beyond 20 degrees. I think spoilers are like flaps, in that they deploy to whatever extent is defined in the .cfg file. If the max is 60 degrees, that gives the spoilers 60 keyframes with which to animated. Someone please correct me if I am wrong

Share this post


Link to post
Share on other sites
Guest luhiss

hmmm, that is an interesting idea, ... and could possibly work... but when the spoilers are deployed, the spoilerons would be delayed by 20%... but we might be able to live with that...but how about this?One spoiler only deploys when the aircraft is one the ground, not in the air.. hmmmmm.. what a quandry...Luhiss

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...