Jump to content
Sign in to follow this  

Recommended Posts

Hi,Busy with a string for "fuel left".Not so happy with this one:%((A:Fuel total quantity weight, pounds) (A:Turb eng1 fuel flow pph, pounds per hour) 2 * (L: Dist,number) rddg 60 * (A:Airspeed select indicated or true,knots) / * - 100 /)%!d!%Better ideas?Jan"Procul Negotiis"

Share this post


Link to post
Share on other sites
Guest

I'm not sure I understand the question fully, but here is what I use for endurance in hours:minute readout.%((A:FUEL TOTAL QUANTITY,gallons) (A:FUEL TANK LEFT TIP QUANTITY,gallons) - (A:FUEL TANK RIGHT TIP QUANTITY,gallons) - (*no gauging on lockertanks*) (A:ENG1 FUEL FLOW GPH,gallons per hour) (A:ENG2 FUEL FLOW GPH,gallons per hour) + / (*i.e. 2.5 hours on stack now, convert to 30 ':' 2 for reverse output*) d d int - 60 * near r int ':' r)%!d!%!s!%!02d!Uhhm, maybe a bit "special case", but I think you might be able to get something out of it. This particular aircraft has one lockertank, which doesn't have any means of gauging, so the total endurance disregards this fuel completely.Don't know if it helps much, but...

Share this post


Link to post
Share on other sites

Thanks Karl,I already tested more thorough the code and to my surprise it works ok.It gives, while enroute, the amount of fuel available at a certain waypoint in lbs.Of course the value "floats" with the throttle positions.So you can see, by adjusting them, if there is enough fuel left to get at that certain waypoint or that you 'll have to divert for a refill.Jan"Procul Negotiis"

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...