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>Hey Litvinov.a'm Alexey... Litvinov is surnameyou may call me just lial... it is means LItvinov ALexey ;)>I have not had the time to try USE_TRANSPARENCY yet, but from>your report I understand it runs, withouth crashing, but even>the vectors are now transparent?I haven't crashes... but all drawing yes is transparent, but transparency off and gauge placed in 3d_panel.When i turn on transparency all gauge is transparent fully>>By the way, no documentation is MS's trademark, they could not>have done any worse with the SDK.o yeee... SDK is very bright example... why they cant do it on MSDN level...

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>Hi,>Just so you know, the AFG HGS (my favorite hud ;-) ) is>currently a freeware and quality HUD that works on the mini>panel. Just goto www.alliedfsgroup.com I downloaded and install this...but it's so slow on my old machine (PII) (3fps counter 25fps without)so i still need to develop own.

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As for transparent huds I had an idea this morning but have yet to test it. Maybe one of you guys can try.Here goes,How about putting the drawing code for GDI+ in the POST_DRAW routine instead of the PRE_DRAW routine? Now that probably won't solve much unless you clear the surface during the predraw routine. Its a long shot but worth a try. I will let you guys know how it turns out if I ever get around to it. ThanksJon

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Guest JeanLuc_

Hi Jon,I doubt it will change anything since FS "blits" the gauges between these two events. So in turn, you would end up phasing out by 1 loop cycle between your POST_DRAW code and it being displayed on screen after the PRE_DRAW of the next loop cycle.Transparent Vector Drawn HUD works, and works for the same reason True Display XP work in the VC. Well, it is somewhat related let's say.

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What are you referring to when you say "Transparent Vector Drawn HUD"?I see your point with the loop cycle. So my next idea is to try something with alpha channels. A little bird told me that alpha channels have something to do with getting vector gauges to display in the VC ;-)

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