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How to close the gap after boolean subtraction (GMAX)??...

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Guest

Hi all,My problem is:In GMAX I've created a fuselage as a cylinder. Then I've used the BOOLEAN subtraction for windows.How is it possible to close the gap between the inner and outer surface.CAP HOLES isn't working because it fills the cutting completely again. :-(I want to fill the frame edge only with a surface! ;-)Bernd

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Guest Valid_Andy

If you used a cylinder there shouldn't be a gap between the inner and outer surface, if you used a tube on the other hand! Really you should just use a Cylinder and then cut everything out, then once your done clone the fuse, cut off un-visable parts, and flip all the polys, then extrude in. Thats how i do it anyway, and it gives me god results!

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Guest Valid_Andy

I meant good results hehe, but the editing period has expired - stupid typo's!

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Guest Kobie1244

or...... when you Boolean your cylinder, tube... or whatever, cut and refine instead of subtracting B from A when you do it. This way it will cut the correct shape of the window, and you wont lose the part of the tube that you need to make the windows. I hope that you understand what I just said .... Hope that helps too!Kobie :-wave

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Guest

Sorry for the delay. I was away from my PC some hours. ;-)In this special case my window is the canopy of a glider. The best way to realise the correct edge of the cockpit is to use a modified cylinder (my operand A). My operand B is a slightly deformed box. Both operands are editable mesh's.Cut and refine isn't working because the outcutted piece isn't going away. Only subtracting B from A gives the right result but without a surface on the edge of fuselage between the inner and outer surface. Same result for the canopy (subtracting B from A). :-(Any other suggestions?Bernd

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Guest Milton

It would certainly be preferable to do the boolean's in editable poly mode instead.Use the cut/refine then select the poly's or faces to be the canopy, and Detach and name it. You do not have to move it to do this.Generally, when creating the interior, clone, flip, and extrude inward in LOCAL mode to give yourself good door and window frames. If you are well beyond this step, then try extruding the lines that make up the frame, the same distance as your original fuse extrude.

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Guest

Thanks Milton,But I think this is not the right way. The result using cut/refine is still the same. I've converted both operands to editable polys. Have a look at the picture! This is a view into the cockpit from the upper left. The markers showing the missed faces. This is the outside model, not the interior.Please tell where I'm wrong. :-hmmm

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Guest

OK Milton,Now I know where I'm wrong! I'm using a tube for the fuselage instead of a cylinder. And now I know how it works. It was my mistake in the first posting!!!! :-( But I wan't to recreate it as a cylinder (is was a lot of work!).Is there another solution in this case?

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Guest

PS: I think it's the same procedure as by the creation of the cutouts for flaps and rudders! There is the same edge situation! So I can also save me a following question!!! :-roll :-) Thanks in advance!

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Guest Milton

I am curious if you can just delete the inner wall of the "tube" thereby making it a cylinder ... :-)I do not know how gmax will treat that, but it is an interesting test.

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Guest

Hihi,It's impossible Milton! :7 I've spended the time to recreate it as a cylinder and it's working fine - thanks very much!!!But however my "response to Reply # 5" is already an open question.Can you help me? :-smooch

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Guest

What I mean is the Message #11733 - was just below this message!Please do not missunderstand the smiley! It was just a joke! ;-)

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