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Guest odog

A question about reflections X transparency

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Hello guys,I'm having a little problem here: I'm repaint a plane made it in GMax, but when I add some alpha to make the reflections it shows like a transparency.Is a model design problem or ther is a trick for this?The model in question is the FS9 SNJ-5 by Cliff Presley. I already contact the autor, but no answer yet.Glad for eny help!Regards

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Guest simagic3d

> when I add some alpha to make the reflections it> shows like a transparency.You need to check the "Has Reflection Map" check box in MakeMDLwhen exporting from gmax. This can be done for sure by using MiddleMan 1.3 to intercept gmax commands sent to makemdl. Or you might be able to get makmdl to "hold" for you by exporting as BGL, then setting that option and then changing to "aircraft" in the general tab.

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Guest Firestriker

You CAN NOT add reflectivity simply by adding an alpha channel. As Dean mentioned, the aircraft model MUST be compiled with the reflective option selected wheather it was made with Max/makemdl/bglc or FSDS2. If this option was not selected, then FS2002/2004 reads the alpha channel as transparancy and NOT reflectivity.Lou

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Guest odog

if all of the above fails...gmax_T.bmp will give a reflection with black alphagmax.bmp will give a transparent effect with black alphajoe

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